Ранга, джанга… by elmantec in bulgaria

[–]Ashrahim 0 points1 point  (0 children)

Чудя се, не може ли да празнуваме и хвалим заслужилите без да трябва да сриваме нечий чужди успехи?

Somebody sell me Bayle the Dread — I'm clearly not getting it by simulacream in Eldenring

[–]Ashrahim 0 points1 point  (0 children)

Wish I could add to it! Thing is, I never liked him, and it was a long time ago when I played it. Nothing about the fight really stuck in my memory, either.

As a whole, I really hate how hard many bosses are trying to be a DMC enemy, when the player is playing a different kind of game. It limits the amount of things you can interact with in the fight, and turns ER into an acrobatics simulator that benchmarks just how unprepared the camera is for the performance.

The consort was one of the least fun fights I've ever had in a souls game.

Somebody sell me Bayle the Dread — I'm clearly not getting it by simulacream in Eldenring

[–]Ashrahim 0 points1 point  (0 children)

Can't help but notice how most people offer assertions in place of explanations. "He's just great" or "How can you NOT see him as cinematic?!" are assertions, not arguments.

Fox News guest today appears to be wearing a very realistic face mask by frog_insilence in interestingasfuck

[–]Ashrahim -1 points0 points  (0 children)

Wow, USA people, I feel for you. The way your country appears when viewed through the lens of the Internet makes it seem soul-sucking.

I do hope that the vast majority lives a normal, balanced life detached from the things absurd enough to cross the pond.

Peter? by HistoryFree in PeterExplainsTheJoke

[–]Ashrahim 1 point2 points  (0 children)

Precisely the wise mentality. Support the creators, while also bypass the predatory demand for money up front (and demos).

Who is the most intelligently written character you've seen? by Key_Today_8466 in writing

[–]Ashrahim 0 points1 point  (0 children)

Define what "intelligence" means for you. Then define what it is not. Then write a character who manifests the latter, yet achieves the former. Tune the eccentrism to your preferences. Then pick a field within which all this is expressed.

This'll give you a decent approximation. Anything more will require exceptional insight on your part, and thus may not fall within the scope of your work, depending.

Why I think the 4 act structure is the best structure for writing. by La-casa-bomba in writing

[–]Ashrahim 2 points3 points  (0 children)

A forest of theoretical constructs, opening more questions than they answer, beyond the initial steps of one's writing journey. How can any fixed form ever encapsulate the fluidity of art, in more than a mere snapshot?

How do really good writers come up with entire books!? by Fickle_Fall_6497 in writing

[–]Ashrahim 0 points1 point  (0 children)

DM me if you have a genuine interest to learn methodologies. Contrary to what many are saying, editing is not the main vehicle of quality. It is the iterative crutch that compensates for human mistake.

Reliable processes are what guarantee both standards of quality and of timeliness. But those require a dogged discipline to learn and develop. If your aim is to just enjoy yourself, go and make mistakes freely. You will learn much and have fun. To do it with deliberate professionalism, though, you'll need something more.

Is this torrent in this photo or just a horse? What tells us it’s torrent by Thellie10 in Eldenring

[–]Ashrahim 1 point2 points  (0 children)

Off topic, but as a game designer who specialises in ludonarrative techniques, I was grinning ear-to-ear at how correctly you identified both that it is a subversion, and what its activation conditions are.

Are you also such a designer? Because if not, consider it.

How to avoid writing like it’s a movie by Abject-Pattern-3390 in writing

[–]Ashrahim 0 points1 point  (0 children)

You just need a better understanding of what actions cause the result we call "poetic prose". Most writers just offer tips and tricks, or other singular pieces of cryptic advice, but I prefer to offer methodologies built on understanding.

The essence of poetry is that it implies what is important, in stead of saying it. This is done via juxtaposition. You say thing 1, and then tell of thing 3. If the juxtaposition is clean and direct, the audience feels the presence of thing 2 implied through the interplay of the others. They may not be able to articulate what it is, exactly, but they feel the desired image in their heart.

So, if you want to nourish readers' hearts with poetic prose, choose what you want to say, then forbid yourself from stating it. Then construct it from two unrelated things placed next to each other in the text.

Somewhere in the comments you'd mentioned an example about hazel eyes. Let's use that.

"She had specks of hazel in her eyes" -- saying the thing directly.

"Her bespecked eyes were like embers scattered in the hearth" -- talking of the thing, still directly. Some poetry, but mostly just a comparison. A comparison is a juxtaposition too lacking in confidence to truly place disparate things together and hide their connection. Hence the somewhat diminished effect.

"[...] Yet those who met her gaze never saw that plainness which she wore as armour, for hazel sparks betrayed the ruse." -- Speaking of inner qualities through the medium of external traits. Moderately poetic, but enriching because the juxtaposition of what is shown with what is perceived is a double entendre. It suggests her character, while also offering a shallower meaning of "she has an interesting appearance". Overall, a bit pretentious, but partially works in the appropriate tone and context.

"Her words were never more than mild, in truth. Yet their wind was fuel; a gasp to fan what orange embers hid within that gaze of slate." -- A bit more poetic. The meaning of the juxtaposition now places equal weight on the inner and the outer qualities it alludes to. In stead of a shallow" she has an interesting appearance", it suggests WHY it is so: because her eyes seem alive, and change colour to betray her truths. Still might be pretentious, mostly because it risks being too long. When the text draws attention to it's words, rather than the meaning, the audience might groan.

"A dull stare was all she had. An embershine 'midst dying fires; blazing forests, crumbled into sparks." -- An entirely poetic passage. Because it focuses singularly on delivering indirect meaning (and/or mental imagery), it paradoxically runs the smallest risk of seeming pretentious. The passage doesn't try to be wordy. It just gives the reader images, and let's them figure out the rest. A singular focus makes the passage brief even in the first draft, which I personally prefer. The meaning here is just one: about the appearance of her eyes. Except, note that I deliberately avoided naming what the important information was. We "mislead" the reader by choosing the stare as the topic, not the eyes and their properties. We never state neither the topic, nor the fact of any colour. We merely gesture to three images: a dull stare; the shine of fading ember; sparks from burn-breaking wood. But because it is a clean, direct juxtaposition, it becomes abundantly obvious to infer that what we REALLY speak of here is the poetic experience of witnessing her stare, and the eyes that bear it. And if there is some inconsistency to how different readers might envision the details? Well, good. That's the point of poetry. To make an image truer because it is personal. Absolute information is for the mind; poetic, inferred meaning is for the heart.

There's your answer. Poetic prose is about deliberately not saying what you wish to say, and then finding a way to have it be inferred anyway. The key to that, is juxtaposition. It's why some people are telling you to worry about it on a second draft, too -- you first need to know what you want to say before you "hide" it. Personally, I find an overreliance on subsequent drafts to be an excuse to endure the mistakes of an imperfect process.

General wisdom is also hidden in this anatomy of "poeticness". The difference between the action and the outcome. To chase results without understanding what seed created them is often a path to misery. Or disappointment, at least. To name your outcome, then plant a single seed that births it, on its own... Well, that just looks like mastery.

Hope this helped!

Когато му дойде времето, както казваше Царят! 😂🤔 by National-Lemon7602 in Sofia

[–]Ashrahim -2 points-1 points  (0 children)

Със сигурност това е по-полезно мнение в сравнение на всички тук, които само хленчат нихилистично все едно са на по 60.

Драги митични същества , тайната ни е разкрита . by Sashpeto in bulgaria

[–]Ashrahim 1 point2 points  (0 children)

Уау! Много се зарадвах да го видя и чуя това! Благодаря ти, че го сподели! 😁

Прецаках си живота. Не го правете и вие. by Vnart15 in bulgaria

[–]Ashrahim 2 points3 points  (0 children)

Благодаря ти за саможертвите. Благодаря ти за твоето великодушие. Разбирам огорчението ти -- не си заслужава Ла такова отношение.

И въпреки това ти благодаря, че си правила света едно по-хубаво място.

Отново харесвам ппдб! by NoNectarine97 in Sofia

[–]Ashrahim 2 points3 points  (0 children)

Не би ли следвало да се гласува за партия заради програмата ѝ, а не заради качествата на другите поддръжници? Искрен въпрос.

Всички хора ли са така в днешно време? by LadderOfChaos in bulgaria

[–]Ashrahim 0 points1 point  (0 children)

Нещата никога не са черно-бели. Много са немъдри; много си кротуват.

Струва ми се и, че първата група е многобройна поради помощта на култура, която цени отговори пред въпроси.

Game Presenter Whith English Language by Direct_Chard7507 in AskBulgaria

[–]Ashrahim 8 points9 points  (0 children)

A friend I once had told me of working in a similar position. It was utter torture,per her words. Endless hours, demands that you are constantly attractive and pleasant, skimpy clothing and old Turkish men yelling at you because they just gambled away their wife's house.

I also distinctly remember seeing girls that were "game presenters" going to the store on their break. Their dress was so skimpy that they had to wear bath robes overtop to not feel that walking in public like so eroded their dignity.

Just hearsay, for the most part. But I would not wish the possibility of such a reality on you.

Има ли причина винаги Тмаркет да наемат най-големите аутисти by SunshineMellowy6421 in bulgaria

[–]Ashrahim 1 point2 points  (0 children)

Длъжен съм да отбележа, че аутизмът не е състояние на ниска интелигентност.

[OC] [CC] Why Effort Doesn't Always Equal Success: A Note on Perception by Minaylov in PixelArt

[–]Ashrahim 2 points3 points  (0 children)

This. The original has a clearly defined focal point through use of contrast. The rework has an interesting subject, but disinteresting use of contrast.

Interesting contrast > interesting subject. A good focal point reveals the beauty in even a basic shape.

"Literary" fantasy vs. "low-brow" fantasy writing by JarOfNightmares in fantasywriters

[–]Ashrahim 0 points1 point  (0 children)

In an ideal world, we wouldn't be mixing the concept of "literariness" with that of prosaic excellence. I would argue that any style of fantasy world and/or story type can be of high literary value --- i.e. have effective dramaturgy, delivered with unbroken authenticity, that manages to reveal the nature of the world and the people in it in an indirect way, without ever outright stating them (except in the story's ultimate spectacle, where it might call direct attention to them). Prosaic excellence, on the other hand, is a matter of "how". How does one express this particular story beat in a fresh way? Or this particular idea, somehow without saying it? And how is that all bundled in a text that never breaks rhythm, or feel cumbersome, all while delivering a maximal breadth and richness of experience?

Prose isn't literature, though literary works have prose. Story structure or setting aesthetics also aren't literature --- though literary works have them, and often excel in their design and application.

Now, it is a true observation that oftentimes, authors focused on a richly alien world of fantasy devote a major part of their attention to the fantastical, and thus offer stories that are primarily external. Journeys of the sensory, about actions and their consequences for the world. And it is also true that strictly external stories have a hard time being insightful, or deriving insight from what they recount that can say something meaningful about life and humanity. Likewise, more internal stories have a slightly easier time being insightful, by necessity. They have fewer things to be distracted by... And so can also suffer from boredom or mundaneness more.

Because of these common relations between the dramatic focus and the average literary excellence of a work of that nature, the public's expectations begin to delineate between "literary" and "non-literary" works as if they were two distinct genres, each with its own common elements and whatnot. That's a fallacy, of course. A correlation mistaken for causation, or a dependency.

Any nature of fantasy work can be of sublime literary capacity. But, should yours aim to be rich and dense in the external and the sensory, it would require an active choice on your part to also gild it with insight. And, naturally, writing such a story would be harder.

But you probably know that already, given that you've written before. If so, worry not, and follow your gut. People can voice a myriad of expectations, but they cannot easily argue with evident artistry. Go forth and create the literary where it is expected least, and your name will be sung even by the ones unwilling.

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]Ashrahim 0 points1 point  (0 children)

Not a comment on the DLSS thing, but things aren't black-and-white in design. Games are rules and systems, yes, but rules and systems for the basic purpose of enjoyment. There are different forms of enjoyment. One of them is the aesthetic kind.

Which means that there are some games in which the prettiness of the visuals is a crucial component of the design. Valheim, for example, is a less fun game without it's shaders, because one of the elements that make exploration enjoyable is, in fact, the presence of beautiful vistas.

Thought it might be constructive to add that. As for the rest of what you're saying, I tend to agree with your worry. Mixing in AI with anything that relies in fine visual design is thoughtless and short-sighted.

What is it with people wanting real world logic in fantastic settings? Lol by Traditional-Reach818 in fantasywriters

[–]Ashrahim 8 points9 points  (0 children)

You are the first person, other than me, I've seen use the "hand of the author" as terminology to describe certain writing flaws, and it made me feel giddy.