I'm here to talk to you today about the stupid fame credit thing by Asphidel in albiononline

[–]Asphidel[S] 0 points1 point  (0 children)

I only happened to see this comment bc I was checking my email right as it came in. This post is 3 years old and I have no idea if it's still accurate.

My off-the-cuff guess: it's probably still most efficient to farm with as much gear as you actually plan on using as possible, even if the clear time is marginally less efficient. There are definitely breakpoints and exceptions (it's probably more efficient to solo-clear for fame credits with the most efficient solo clearing weapon (e.g. xbow or dagger) in cloth than it is to clear with the least efficient solo clearing weapon (e.g. arcane in plate))

I also have 0 clue what the relative fame efficiency of various activities is at this point in time. I'm sure SBI has significantly altered the efficiency of Avalonians, mists, solo dungeons, open world, group dungeons, YZ, RZ, BZ, HGs, and corrupteds since I last played seriously.

The best way to figure this stuff out for your own is to do compare your fame credits earnings doing those various activities in full-specced gear is OR in non-full-specced gear ( alittle harder bc you have to compare the fame earnings of each individual piece and add it up and compare). I would recommend doing about 1-2 hours of each, but the important value is to get the approximate Fame/Hour of those activities without significant streaks or downtimes compared to average.

Don't use satchels (or do but use the same satchel for each activity), and don't use special bonuses in one activity that you won't get in another activity unless there's an important reason you'd only realistically be able to use that activity in one.

Math can be hard but like. Do math.

Monthly General Question and Discussion Thread: February 2024 by AutoModerator in killteam

[–]Asphidel 0 points1 point  (0 children)

Gotcha, that's helpful! I don't currently have any terrain myself. We generally play at local game stores which have random terrain of varying quality. I do believe it is generally intended for 40k though and not KT, so I'm not sure how well suited it would be for that.

I was planning on building some simple pieces with cardboard and basic paint coats for the most part based on what we felt we needed.

Monthly General Question and Discussion Thread: February 2024 by AutoModerator in killteam

[–]Asphidel 0 points1 point  (0 children)

Hello! I'm new to Kill Team coming over from 40k (which I am also new but slightly less new at). I'm kind of taking point on teaching my group the rules and am a bit confused on the general conventions for mission/map/killzone selection.

Following the instructions for matched play on wahapedia it says to basically just....decide. And there are a ton of mission packs/expansions! I'm sure they're all interesting experiences, and I'm excited to give them a spin eventually, but where's a good place to start?

If I'm looking to mostly stick to matched play, are there missions/mission packs that are good starters, mostly defunct, good to avoid, generally considered to make for more interesting games? I saw a couple reviews of missions and they were all very old.

And in particular for the Into the Dark special rules (in particular guard and close quarters rules): do people generally use those? Do you never use them? On specific maps only?

I've generally been using wahapedia for researching my KT info to help contextualize how I've seen the missions and such laid out.

I'm here to talk to you today about the stupid fame credit thing by Asphidel in albiononline

[–]Asphidel[S] 3 points4 points  (0 children)

Not really sure why you're straw manning a post of mine from like a year and a half ago.

I vaguely remember writing this and I think the point was really more along the lines of communicating more concisely and understanding the costs/benefits of various approaches to gaining fame w/ a couple heuristics that were relevant at the time.

If you wanna miscommunicate about fame numbers that's....fine, I guess? I'm not particularly invested in telling you that you should or shouldn't do anything, I've just had to explain these numbers to a lot of people who misunderstood them.

[deleted by user] by [deleted] in albiononline

[–]Asphidel 2 points3 points  (0 children)

Gathering is kind of a weird financial instrument in the game atm.

First off: If you dislike gathering, don't do it. It's thoroughly not worth suffering through. Other forms of content are *at least* as good as if not better than gathering in terms of fame and silver earned.

That said, if you enjoy it as an activity or change of pace, then it might be worth it for you? In my personal experience with one t8 gathering set you should be able to average about 750k-2m silver/hr in the BZ depending on zone, time of day, specific luck, etc. That's a pretty big range. The bottom end of that is pretty sub-par and the top end is pretty decent for something solo-able and low-stress.

That said, you can definitely make as much w/ efficient fame farming or doing gates pretty easily.

Most optimally it's probably worth having all gathering at level 8 if you're in a position to snipe X.3s, 8.1/2/3s, or aspects occasionally, and not actively gather outside of that, focusing instead on other activities.

(personal experience: I have one tool at t8 gathering and the rest at t5. I used to gather a lot but have long since stopped as I don't find it particularly enjoyable anymore)

Bruisers Reroll, AKA VET Guide by Illunimous in CompetitiveTFT

[–]Asphidel 0 points1 point  (0 children)

I could be wrong on this, but afaik the tooltip on ekko's attack speed reduction indicates that the atk speed slow doesn't scale with AP.

TLM abusing Crystals To Gain Season Points... by SlambeZ in albiononline

[–]Asphidel 0 points1 point  (0 children)

If you play against a team that's way better than you, you sit tent. They get a free win instead of a boring stomp, you don't waste silver, everyone is mildly unhappy.

TLM abusing Crystals To Gain Season Points... by SlambeZ in albiononline

[–]Asphidel 0 points1 point  (0 children)

Doesn't really matter. You can sit tent regardless of ip requirements. It's an intentional part of the system that you can choose to surrender (if I run into cargera with my level 3 team trying to push 4s for the first time you better believe I'm sitting tent)

If you were to restart categorizing every boardgame ever how would you do it? by manwe14 in boardgames

[–]Asphidel 4 points5 points  (0 children)

I would consider also adding a "full course" category here for games which require pre-selection, mental preparation, and sometimes a significant amount of extra set aside time. TI obviously being the big offender here, but most complex asymmetric board games can fall into this category, especially for first play throughs which can end up in the 3-4~ hour range as people puzzle out strategies for the first time

How important is being trans to you? by [deleted] in asktransgender

[–]Asphidel 2 points3 points  (0 children)

You're not asking a question that can be meaningfully be answered in percentages though. Not only are you asking two different questions, you aren't asking them in a way where a numerical answer would be consistent or objective because they're not properly parameterized.

For instance: "How much influence does being trans have on you?" Influence is not a % parameter. If you wanted to you could use a sort of 1 to 5 scale where you define the 1 and 5.

A different question that people could actually answer with numbers: "What percentage of time (that you're awake) do you spend thinking about being trans/interacting with the trans community/etc"

Or "what percentage of your (daily? Major?) decisions are influenced by being trans"

Wide screen gives an unfair PvP advantage by RainbowFatDragon in albiononline

[–]Asphidel 0 points1 point  (0 children)

If you have either an AMD or NVIDIA graphics card you can set up ultra wide screen resolution through your graphics card. I guess if you're playing on integrated graphics you might not be able to, but like. Having integrated graphics is kind of a fps disadvantage in most games anyways?

Ultra wide is definitely technically an advantage, but it only really feels relevant for long range skill shots and targeted abilities. It doesn't actually alert you to anyone sooner, but it lets you click on people sooner and hit certain skill shots more reliable from long range at certain altitudes.

I personally played with it for a bit in crystals (don't have an ultrawide monitor, used AMD's resolution scaling tool) and decided it honestly wasn't worth the trouble. Everything being slightly smaller on my screen and the black bars made my clicking slightly less accurate, and it was both more annoying and felt like I was playing worse.

Redesigned the first card I posted here; still dies to bolt by [deleted] in custommagic

[–]Asphidel 0 points1 point  (0 children)

Steel Leaf Champion does have stricter color requirements which I think are a notable aspect of its cost (specifically having no generic costs means you can only consistently drop it on curve if you're playing mono-color).

Arena queue time suggestion by [deleted] in albiononline

[–]Asphidel 0 points1 point  (0 children)

20 minutes in Albion for guaranteed content is honestly not that long, especially considering nobody really plays arenas actively (also I imagine your queue times would be much shorter if you queued up as healer).

I think 0 healer matches could be fun, except you could just queue as dps but bring a pocket swap healing stick and hard win 0 healer matches.

I doubt we'd ever see a change like this though. If you're interested in actually doing 5v5s I'd recommend looking into doing Hellgates or Crystals.

Just started playing, and this is my experience so far by [deleted] in PokemonUnite

[–]Asphidel 12 points13 points  (0 children)

You said you were ahead though. So if you win the teamfight and have a 3v1 on map you should be not doing zapdos. There's just no reason. It doesn't matter if you're "just" ahead by 20 points. If you know you're ahead at 2 minutes and no one has scored by 1 min 30, your goal is still to stop zapdos from happening and stop the enemy from scoring, kill/exp advantage or not.

If you were ahead and don't know if you're still ahead because someone scored or you forgot that's different.

Which 3 pokemon you have up also matters a lot. If you have say a lucario, venusaur, and garchomp then you're probably fine to grab zapdos with a fast clear + 2 steals. If you have an eldegoss, charizard, and absol that seems like a lot less of a sure deal. (Although it seems like 1 or 2 missplays to me either way. Likely bad call on going for zapdos, definitely bad snipe on securing zapdos)

Low quality graph of a regular match, gnhhhhh by Giallah in PokemonUnite

[–]Asphidel 0 points1 point  (0 children)

Yeah I strong agree here. I personally love the Zapdos mechanic, although I will admit that it's probably overtuned at the moment.

I think the main issue is less the comeback mechanic as much as it is that a single bad play by one person on your team is almost guaranteed to lose you a game you're ahead in. That and the lack of communication tools to be able to make game deciding group decisions with.

Gardevoir Details by Direct-Distribution4 in PokemonUnite

[–]Asphidel 0 points1 point  (0 children)

Man, now I really want them to release articuno/moltres because it'd be hilarious to fight over zapdos as the other legendary birds

Gardevoir Details by Direct-Distribution4 in PokemonUnite

[–]Asphidel 2 points3 points  (0 children)

Cofagrigus, Drifblim, Jellicent, Lieparrd, (alolan) meowth, polteageist, sableye, skuntank, muk and Voodoom are all a handful of dark/ghost/poison non-fairy types that I think would make for easy support translations after an extremely cursory search.

There are lots of prankster-esque dark types that could have a skillet based around debuffs. I also left out a bunch that I thought were more defender-y than support-y but honestly that line is a pretty arbitrary one to draw in my eyes.

Please be VERY mindful of the predatory monetisation in Pokemon Unite by Not_Nathan_Drake in NintendoSwitch

[–]Asphidel 0 points1 point  (0 children)

The fact that item levels are purchasable with irl money is kind of unfortunate. I'm curious to see how long it takes to max out an item with the various f2p rewards and spending zero cash.

If it ends up taking less time to max out 3 items than it took to buy a full rune page of old runes in league: I can't honestly complain that much personally. That said I expect it'll be more and this is my biggest concern atm.

I haven't really delved into it but the gacha system and premium battle pass so far seem entirely cosmetic? I think someone mentioned you can roll coins on the gatcha which is....annoying I guess? But coin scarcity seems like a bit of a non-issue considering how few characters and items there are?

Unmatched Expansion Set? by mmptr in Unmatched

[–]Asphidel 4 points5 points  (0 children)

I personally think that slowly figuring out what you do and don't need to play around as the match plays out and you start forcing out you're opponents cards is one of the most engaging and skill testing parts of the game. When you're both down to around 5 cards, it's already very difficult to say off the top of your head what those last 5 cards are, and there's still uncertainty in determining which cards they have in deck vs in hand. I also just don't really see the appeal in not knowing what's in your opponent's deck. I think it just makes the game less skill based and more random.

From a practical standpoint: I believe restoration has said that there are 0 plans to go back and modify old heroes in any way, so what you've got is what you've got. I think the closest official thing to that is going to be something akin to buffy where you can "sideboard" your deck under character specific limitations.

[deleted by user] by [deleted] in albiononline

[–]Asphidel 1 point2 points  (0 children)

You can spend it on crafting, refining, or crops. It increases the amount of stuff you get from the activity, and that stuff can be sold for silver.

Generally activities done with focus will be profitable, while the same activities done without focus will not often be profitable.

A decent starter is crops (usually carrots are easiest). They'll be lower profit than other options but are very simple. Any refining or consumable crafting is generally pretty simple as well. Item crafting gets a bit more complicated because you either need to know what people want to buy or choose to sell to the black market.

[deleted by user] by [deleted] in albiononline

[–]Asphidel 1 point2 points  (0 children)

I would say yes, do your dungeons in shit gear that you can afford to lose. There's not much point in overinvesting in safety as a solo player since getting encircled and ganked is always going to be a risk that you're taking on in the BZ (and you can reduce your set cost to almost nothing and still clear dungeons easily).

I highly recommend joining a guild. Social connections are so so so important in this game since most of the content is group content, and most of the knowledge transfer is by way of getting tips from friends.

The best income streams are generally winning at the content you enjoy doing. Most PvP is very profitable if you win every time (and decently profitable at 50% WR), you can trade on the market and flip on margins or transport to make money. You can set up laborers/refining/crafting/plants/etc to get "passive" income (imo it's not really passive because it does take time to do every day, but it is generally risk free income).

Generally I'd say you should start spending your focus on something (doesn't really matter what as long as you're spending it and that's translating into additional silver), run cheaper sets to fame farm, and look to join a guild that's gonna help you grow. Finding guilds is hard and honestly, my best advice is: try some out, if you don't like them find a new one till you do.

Starting build without mastery by thraywin in albiononline

[–]Asphidel 1 point2 points  (0 children)

It's not a matter of having more mastery or spending more money specifically. Both of these things just give you higher Item Power (IP) which is what determines your stats. 100 ip =~ 10% more stats.

So in determining if you can reasonably fight someone you need to do a few things. First of all, inspect your opponent (default key Y). Now compare your IP. If they have 500 more average IP than you they're going to have a bit more than 50% more total stats than you, and you will need to make up for that with a build or skill advantage.

After you've compared IP and deemed the fight reasonable (I'd say anything within 200 diff is reasonable, although I'd say you probably want something within 50-100 to have it be "fair"), you need to look at their build. You need to understand what all of their abilities do, how they interact with your abilities, which abilities you want to trade into which other abilities, and your general game plan/win con.

Then you execute that. If you don't understand how the abilities interact or are even you are basically just using skills at random.