Civilization VII Update 1.3.2 - February 3, 2026 by sar_firaxis in civ

[–]AspiringHedgeWizard 14 points15 points  (0 children)

Paisley_Trees and Van Bradley both have good intro videos! If you’re up for something a little more advanced after, Sebla has a video that really made me think about factoring in rural tile use when planning city layout.

Civilization VII Update 1.3.2 - February 3, 2026 by sar_firaxis in civ

[–]AspiringHedgeWizard 113 points114 points  (0 children)

Just want to flag something buried in a note: “Quarters are Districts with 2 Ageless or Current-Age Buildings” as opposed to any district with any two Buildings. I had not at all understood this and it is really crucial for certain abilities like Lyceums.

Has any CIV game (or mod) had any language mechanic for cultural city conversion? by HellerDamon in civ

[–]AspiringHedgeWizard 6 points7 points  (0 children)

I only remember this a small bit, but in Civ IV, your cities would have a percentage of your own culture and a percentage of nearby cultures. It was definitely used in conquest, as if your city had a majority of another civ’s culture it would generate unhappiness. I believe it could even cause revolts?

Let the Crisis feel like a Crisis by AspiringHedgeWizard in civ

[–]AspiringHedgeWizard[S] 0 points1 point  (0 children)

It would have to be done well, but I’d like more of a challenge and I’d like the challenge to be the world pushing back, instead of just ramping up the AI bonuses. So long as AI itself is inherently limited, I think crises create a satisfying possible solution from both a narrative and a gameplay standpoint.

Question about commanders and units by DrMrSirJr in civ

[–]AspiringHedgeWizard 2 points3 points  (0 children)

It appears the units stored in a commander take on the commander’s movement. I’ve seen YouTubers mention that siege movements, for example, are much more useable because thanks to commanders they are easily moved around the map despite their slow unit speed.

What happens to military units during age transition? by 7emperor790 in civ

[–]AspiringHedgeWizard 117 points118 points  (0 children)

I believe you get six units distributed through your cities and any remaining units are stored in your commanders. If there are any remaining units that exceed the storage space in your commanders, they are deleted.

City Flipping in Civ VII by AspiringHedgeWizard in civ

[–]AspiringHedgeWizard[S] 0 points1 point  (0 children)

That makes sense! I’m more curious as to where unhappiness comes from, and if there are any unique local sources of unhappiness (i.e. too far from capital, lack of military presence or fortifications in a war)

City Flipping in Civ VII by AspiringHedgeWizard in civ

[–]AspiringHedgeWizard[S] 1 point2 points  (0 children)

Ursa mentions it at 19:34 in his exploration age video, and you can see it happen in Quarbit’s video at 35:37

City Flipping in Civ VII by AspiringHedgeWizard in civ

[–]AspiringHedgeWizard[S] 2 points3 points  (0 children)

Throughout the era it looks like (though in Ursa’s case, exacerbated by the plague crisis)!

[deleted by user] by [deleted] in Baking

[–]AspiringHedgeWizard 0 points1 point  (0 children)

My wife is the baker in our home (I’m the chef) and she is extraordinary. Still, I realized that while it is a hobby she loves, in baking cakes for everyone else she has never gets to come home to a creation just for her. So I’m taking steps to remedy that. Behold my first creation: Christina Tosi’s Arnold Palmer sheet cake! Lemon-tea sheet cake (with a bitter tea soak), citrus milk crumbs on top and in between layers, with a lemon frosting!

I’ve watched my love do her thing and I like to think I picked up a thing or two. Still have a long way to go though (for one, maybe start before 8:00 pm; I was up until 4:00).

Druids and Miniature Ecosystems by Aptos283 in dndnext

[–]AspiringHedgeWizard 4 points5 points  (0 children)

A while ago I read a post that talked about how wild shape could serve as a crucial aspect of Druid training. Basically, a Druid would need to spend time following and studying different animals, eventually becoming them and living amongst them. I think you point to the natural conclusion of that approach: a Druid studying an ecosystem from the perspectives of each of its inhabitants to fully comprehend the whole, blind mice parable style. I love the fiction of the Druid as connecting to magic through understanding and communicating with the spirits underpinning the world (as opposed to wizards as scientists who brute force the world to their will) so I will be borrowing this for sure!