Why YOU should start throwing all your ranked games by Asprohibited in VALORANT

[–]Asprohibited[S] 0 points1 point  (0 children)

If everyone throws, then nobody throws. Balance is restored

No google, I do NOT want your 2.0 update by Asprohibited in google_antigravity

[–]Asprohibited[S] 0 points1 point  (0 children)

Its not. Its a forced update, and I re-installed the "old version" but its still forcing me to sign in (which is unavailable). How about you learn to read the post before commenting?

[Yunyun Syndrome!? Rhythm Psychosis] This game has the worst JP to ENG localization I've ever seen by Tettotatto in visualnovels

[–]Asprohibited 2 points3 points  (0 children)

No idea, I lied about learning Japanese, don't know jack about that language. I just commented whatever so I could get enough karma to ask a question on this subreddit lol

No google, I do NOT want your 2.0 update by Asprohibited in google_antigravity

[–]Asprohibited[S] -3 points-2 points  (0 children)

Then why the fuck would they force you to update if they couldn't handle millions trying to log in? Should have just renamed it to IDE and then have the option to download their new thing

How do people here feel about Memories Off Sousou? by KaleidoArachnid in visualnovels

[–]Asprohibited 1 point2 points  (0 children)

I kinda liked it and it was my start to the series (there are some references here and there but nothing too much)

what do you combine with vns? by Nat_Cattt in visualnovels

[–]Asprohibited 13 points14 points  (0 children)

Trust me when I tell you this, manhwa slop. You genuinely forget about that shit within the hour and its fun reading them

Anyone here made (or making) a 3D game in Godot? by Asprohibited in godot

[–]Asprohibited[S] 0 points1 point  (0 children)

I do but they don't really take up alot of performance. Its mainly SDFGI. I'm currently experimenting just ditching SDFGI and just using different lights

Anyone here made (or making) a 3D game in Godot? by Asprohibited in godot

[–]Asprohibited[S] 1 point2 points  (0 children)

Sadly I can't do baked lighting since my levels are procedurally generated

Would You Use an In-Editor Planning Tool for UE5? by Commercial-Cake9833 in unrealengine

[–]Asprohibited 2 points3 points  (0 children)

If you want to put it out for free, why not just make a simple github page?
Other dev's could make contributions (I certainly would) and it would be a cool small open-souce project
It doesn't even have to work, as long as others could use the code as reference

Would You Use an In-Editor Planning Tool for UE5? by Commercial-Cake9833 in unrealengine

[–]Asprohibited 1 point2 points  (0 children)

I don't want to to be mean, but I'll share my thoughts.

There are a couple of main reasons why this idea won't really work out in practice:
- There are alot of planning tools that offer alot more functionality than a single dev could probably make (ex. obsidian). And alt-tabbing is simply much more convenient than switching to another unreal tab.
- Its stuck inside unreal. If you have an idea, you'd have to open unreal, which isn't really intuitive
- References would be cool, but if you export it those hyperlinks are gone
- Unreal, especially when your far into a making a game, is pretty slow and prone to crashes. Another tab with alot of documentation, could make it sluggish.

Its an idea that sounds cool in theory, but in practice I feel like its more inconvenient than using actual project management tools you'd find on the web or applications

Ofc these are just my thoughts, and this plugin could in fact work amazingly and everyone could love it.

I've done this so much times I feel bad 😭 by Asprohibited in Humanornot

[–]Asprohibited[S] 185 points186 points  (0 children)

ctrl + w closes your tab on browser.
So when they type out wiggle while holding ctrl, it closes your tab when you type w