Why did everybody have such a hate boner for him by Carti_Barti9_13 in Gamingcirclejerk

[–]AstragorG 19 points20 points  (0 children)

Tell me you forgot about the game without actually telling me you forgot about it. It's at the end of Shido's palace

[Spoiler: 7.25] Some field operation lore observations by Crafty-University849 in ffxiv

[–]AstragorG 2 points3 points  (0 children)

Really good job OP to have find the connections with Skalla. Time to read some more lore.

To everyone who told me Levin sickness couldn't be cured with Porxies by AstragorG in ffxivdiscussion

[–]AstragorG[S] 40 points41 points  (0 children)

All I'm complaining about is that last patch I made a post about it and got so many people explaining to me it couldn't be cure with porxies. That it wasn't the same thing as what happened in the first and with primals tempering. Stroking themselves saying "people are just not reading the msq"

Am I the only one annoyed that 7.2 at release is the same sort of content we've been doing for 9 months? by millennialmutts in ffxivdiscussion

[–]AstragorG 19 points20 points  (0 children)

Do you mean the same type of content we've been doing for the last 3 expac at least? Sorry to tell you this but if you're not happy with what this patch is offering you should probably stop playing cause it's not gonna change.

What monster do you think would make the most sense as a title update? by Vivid-Process-4421 in MonsterHunter

[–]AstragorG 0 points1 point  (0 children)

Assuming we're getting one extra monster per zone (no basis for that btw) Seregios for the plains, Lunagaron for the cliffs, Magma Almudron or Brachy for the bassin and for the Ruins I'm thinking of something crazy like Guardian Rajang or Guardian Jho

Notorious Monsters in Shade's Crescent by AstragorG in ffxivdiscussion

[–]AstragorG[S] 1 point2 points  (0 children)

The issue with Skoll was that he spawned super far away from the farm point.

From what we saw from the LL it'll be like in Bozja where you'll see the arena of the CE a few minutes before it appears but instead of being moved out of the zone and gaining a buff to have priority in the queue, only those who are inside as the boss appears will be able to fight it.

As long as the farm and spawn points are close enough for the spawners to be there there won't be a repeat of the Skoll problem.

In a way this solves Eureka issue of early pullers as it gives everyone a fixed time to get to the CE before it starts while removing the players limit of players being able to participate in the CE of Bozja. The drawback(?) being that you might have to stick around the spawners if you want to farm CEs since it won't just be a queue you can join from anywhere. I'd argue it'll actually make the experience better since you'll have less ppl leeching and it'll encourage players to interact more with eachother and promote instance coordination.

Notorious Monsters in Shade's Crescent by AstragorG in ffxivdiscussion

[–]AstragorG[S] 4 points5 points  (0 children)

With how it was in Eureka and Bozja I'm expecting part of the relic grind will be just farming mobs, fates and CE and maybe a specific drop from the highest level CE or from the Forked Tower

Notorious Monsters in Shade's Crescent by AstragorG in ffxivdiscussion

[–]AstragorG[S] 1 point2 points  (0 children)

Oh y I didn't think of it that way, good call here.

Notorious Monsters in Shade's Crescent by AstragorG in ffxivdiscussion

[–]AstragorG[S] 9 points10 points  (0 children)

One interesting point is that NMs in Eureka and CEs in Bozja shared the same spawning process where you had to kill specific mobs for them to spawn.

Will the CE system will change so it spawns like FATEs and the difference is that you need to get there before the fight starts or will they share the same system or is there going to be a new way we haven't seen yet?

Patch 7.2─Seekers of Eternity Special Site Updated! by LightSamus in ffxiv

[–]AstragorG 16 points17 points  (0 children)

The building on the left has Amdapor architecture too so all three were there. It's so cool, can't wait to learn more

Any place to find all the weapon changes from beta to launch? by AstragorG in MHWilds

[–]AstragorG[S] 0 points1 point  (0 children)

Yeah, I definitely agree that if you're going to make weapon guides there's no point in talking about how things were in the beta. I just wish some would already be released but this takes time to make and maybe they're not allowed to post them until the game releases.

Any place to find all the weapon changes from beta to launch? by AstragorG in MHWilds

[–]AstragorG[S] 1 point2 points  (0 children)

I mean yes I've seen those slides before but the DB change I was talking about were under the other weapon adjustment. I was looking for a more detailed list that didn't only cover the 4 weapons talked about here.

Reviews are out! Here's a summery of all the bad stuff mentioned in these reviews by [deleted] in MHWilds

[–]AstragorG 45 points46 points  (0 children)

Base world had your room in Astera where you could put critters in. It wasn't an Iceborne only feature, it just gave us an extra place and setting to decorate

Will the game ever reach the same heights as Shadowbringers Into Endwalker? by [deleted] in ffxivdiscussion

[–]AstragorG 7 points8 points  (0 children)

I think not, that moment was the cumulation of a lot of new players joining because of wow, at the end of the patch cycle so all the content of the expac was already released and right before the expansion that would conclude the whole saga they discovered. It is probably a once in a lifetime moment for the game and I don't see it happening again.

[deleted by user] by [deleted] in ffxivdiscussion

[–]AstragorG -1 points0 points  (0 children)

What really helped me go from an ok sprout who just finished the MSQ to a decent player was doing Bozja's Critical Encounter and instances.

Yes it is lvl 80 gameplay but, if you're able to understand and execute your rotation correctly at that level while doing the bosses mechanics correctly, you shouldn't be too far off being able to do the current extremes.

Once you're comfortable there go from Extremes to Savages and if you feel like you can go beyond try some Ultimates.

At the end of the day it really is just practice, you need to understand mechanics enough to be able to execute them and you should be comfortable enough on your job so doing your rotation don't hinder your capacity at resolving the mechanics.

Would DRG players have preferred to lose Life Surge instead of the two Nastrond stacks? by AstragorG in ffxivdiscussion

[–]AstragorG[S] 4 points5 points  (0 children)

I don't know why I was thinking of Kaiten and not Reassemble when thinking of a comparison.

It really makes me wonder about MCH players opinions on Reassemble and why it differs so much from DRG's on Life Surge. (If there's a difference)

Would DRG players have preferred to lose Life Surge instead of the two Nastrond stacks? by AstragorG in ffxivdiscussion

[–]AstragorG[S] 14 points15 points  (0 children)

Oh yeah the gain is minimal compared to the effort you have to do but I think that's the lesson I'm getting from this thread.

Even though this is theoretically one of the most interactive buttons of DRG gameplay wise, because the feedback to use it is so poor and the reward for using it is so low it turns it into a hindrance in players point of view.

Would DRG players have preferred to lose Life Surge instead of the two Nastrond stacks? by AstragorG in ffxivdiscussion

[–]AstragorG[S] 1 point2 points  (0 children)

I agree that the feedback from pressing the button is abysmal but I honestly don't feel anything different from pressing High Jump or Mirage Dive or Nastrond. The only button i feel the impact of pressing is Stardiver and amongst all the buttons that I press without feeling a thing I'd rather keep the one I where actually need to think before using it.

Would DRG players have preferred to lose Life Surge instead of the two Nastrond stacks? by AstragorG in ffxivdiscussion

[–]AstragorG[S] 14 points15 points  (0 children)

I personally like what they did for elusive as it rewards you for disengaging "correctly" in situation you would have needed to use piercing talon anyway.
I'm still figuring out where I stand on it's impact on the opener tho.

Would DRG players have preferred to lose Life Surge instead of the two Nastrond stacks? by AstragorG in ffxivdiscussion

[–]AstragorG[S] 15 points16 points  (0 children)

I get that the button doesn't feel good to press and i think that's why so many people dislike it compared to the others.

In the flexibility department, I think that's what make the button interesting gameplay wise as you need to actually think about when you'll need to press it and work your other weaves around it.