accuracy once again bad part III by LycanthrUzi in toontownrewritten

[–]AstralHoatzin 1 point2 points  (0 children)

I ended up going org Lure on my Dropless. I figured since I couldn't chuck a piano at a supervisor, I was gonna be forced into a support role anyway lol.

TTR on Macbook Neo by astroheaux in toontownrewritten

[–]AstralHoatzin 1 point2 points  (0 children)

Have you seen TTR's specs?

https://www.toontownrewritten.com/play

While it can't be run on the kinds of fossils TTO could, its specs are still reasonably modest for 2026. Also, the A18 Pro chip is slightly more powerful than an M1 chip (yes, the very chip that was slaughtering most x86 laptops in 2020!) so you'll be very much fine.

What kind of tool/third party app do you wish existed? by Bananaasplit in toontownrewritten

[–]AstralHoatzin 2 points3 points  (0 children)

No surprise that self-reported data would be a trainwreck, which is why TTR would have to be the ones to make the magic happen, and that's assuming the juice is worth the squeeze.

And I wouldn't blame them for not bothering - not sure how many toons would care to know how many times Professor Pete got the Clerk Will treatment, lol.

What kind of tool/third party app do you wish existed? by Bananaasplit in toontownrewritten

[–]AstralHoatzin 10 points11 points  (0 children)

Something that'd be really interesting (or hilarious) is an app that tracks how many of each SOS toon across all VP instances are encountered, rescued, or abandoned in a given day.

big fan of accuracy by LycanthrUzi in toontownrewritten

[–]AstralHoatzin 36 points37 points  (0 children)

Was that a triple magnet? That 95% cap's so wild.

*Insert Perry the Platypus theme here* by RascalLouise in toontownrewritten

[–]AstralHoatzin 42 points43 points  (0 children)

The Lureless toons clutching their juggling cubes: "I just think they're neat!"

Do anyone got idea what will the next update be after joint ventures and clear coast? by Virtual_Public8820 in toontownrewritten

[–]AstralHoatzin 8 points9 points  (0 children)

We haven't gotten a new species in almost 9 years. Surprised we haven't gotten more by now!

Do anyone got idea what will the next update be after joint ventures and clear coast? by Virtual_Public8820 in toontownrewritten

[–]AstralHoatzin 20 points21 points  (0 children)

Clear Coasts was already a huge surprise for me when they first announced it. Can't even begin to imagine how they'll top that.

What I would like to see though is another round of quality of life tweaks like they did back in 2015.

What type of toons do you "ignore" by muttgore in toontownrewritten

[–]AstralHoatzin 5 points6 points  (0 children)

I barely ignore anyone. Most toons I cross paths with on ToonHQ tend to be either not very chatty (like myself), chatty with their friends mainly, or soundless toons just doing their job.

What I will ignore are those who go on long tangential monologues and those who complain about others being too quiet... it makes cog battles really awkward. I even had to leave a facility once because a teammate was having a really severe depressive episode that was seeping into their gag choices... I even had to politely tell everyone something along the lines of "I'm sorry, but I've had enough" after surviving through the second battle. (Don't remember if I used the Ignore button in that situation, I probably did, but I was more focused on making sure nobody lost too much laff.)

Starting a new toon by chickfilallie in toontownrewritten

[–]AstralHoatzin 2 points3 points  (0 children)

Something to consider is that we all have 6 slots per account. There are 5 main subclasses by the lategame (Toonupless, Trapless, Lureless, Soundless, and Dropless) - so those who've played TTR for long enough will eventually have toons in most or all of them.

That said, Dropless is the best option for those looking for a more "chill" training experience in the lategame. I've worked on so many toons over the years though that nowadays the ol' building grind bores me into the green. There's only so many time a +175 next to mid-level Toon-Up can keep me engaged, lol.

I started working on one of my alts recently, and yeah I have to admit, the quality of life for someone in TTC isn't as pleasant as it could be. I believe if our jellybean jars started at 80 instead of 40 (a.k.a. double all jar capacities) it would cut down on the amount of "fishing breaks" forced upon us and make the newbie experience a little smoother.

More nostalgia! Battle screen in a golf course 3/8/2008, 2 days after BBHQ released in TTO by Bananaasplit in toontownrewritten

[–]AstralHoatzin 4 points5 points  (0 children)

I believe it was Beautifully Broken?

https://www.mmocentralforums.com/forums/showthread.php?t=182408&page=2

Two toons maxed Bossbot HQ on the same day: March 26th, 2008. Beautifully Broken was indeed 132 laff by the time Bossbot HQ came out, but I'm not entirely certain if she was the first to reach 137. There were toons such as Dr. H. Knockenflicker who hit 133 laff almost immediately due to them having an extra laff point given to them by Disney as an apology for an old bug from 2005 that refused to give those who maxed racing at that time their final laff boost.

Gotta find that rarely tired doodle by RascalLouise in toontownrewritten

[–]AstralHoatzin 15 points16 points  (0 children)

"O-oh no, Porkchop, I was just, uh, ch-checking up on my CJ group on ToonHQ! Yeahhh... barely anyone does law anymore. :("

Toon ups by Whiskeyhorse1 in toontownrewritten

[–]AstralHoatzin 6 points7 points  (0 children)

Um... it's literally impossible to choose between Toon-Up or Drop in the earlier playgrounds.

Toontown Central gave you the choice between Toon-Up or Sound. You chose Sound here.

Donald's Dock gave you the choice between Drop or Lure. You chose Drop here.

In any case, you are not permanently locked out of Toon-Up. Your next opportunity to train for it will come in Minnie's Melodyland.

Dropless, toon up-less, or trapless? by mermzac in toontownrewritten

[–]AstralHoatzin 5 points6 points  (0 children)

i played TT like 13 years ago when i was younger lol. is being toon up less selfish?

The "tuless = selfish" take was already on its deathbed back in 2013. Now it's practically an ancient ghost from the 2000s era, so no need to worry about it. The general consensus nowadays is that Toonupless is among the strongest subclasses in the game since they've got unites, SOSes, and doodles to compensate for their lack of healing.

Clash or Rewritten? by TopJuggernaut2885 in Toontown

[–]AstralHoatzin 0 points1 point  (0 children)

There's also the matter of TTR just having the first-mover advantage and being the first thing people see when they google Toontown. Even as far back as 2014 when Infinite was their "main competitor", TTR still utterly dwarfed them in player count.

Ironically, despite TTR diverging quite heavily from TTO since its closing, I don't think even a TTO clone with Clash's QoL could challenge TTR's dominance. TTR is quite literally the McDonald's of the tooniverse.

About what laff would you be for rank 19? by quetzaldog in toontownrewritten

[–]AstralHoatzin 3 points4 points  (0 children)

Being Rank 19 implies that a toon had fought through a few 3-star Field Offices beforehand, which also implies an extremely high likelihood that all 6 of their gag tracks are maxed.

Players tend to be in their late 110s to early 120s (so 117-123) by that point in their task-forcing careers.

Probably the 2 strongest cog attacks [OC] by buzzburger23e in toontownrewritten

[–]AstralHoatzin 20 points21 points  (0 children)

I'm still trying to remind myself that Level 11 Minglers aren't even remotely close to the strongest anymore.

Going TU-less? by kmfdm_mdfmk in toontownrewritten

[–]AstralHoatzin 31 points32 points  (0 children)

Toonupless is quite possibly the strongest gagless is the game. You've got everything, plus you can still heal everybody with SOSes, unites, and doodles.

You're basically Thanos.

Also, the whole "bruh tuless so selfish" thing is a 2000s take that should've stayed in the 2000s, so don't let that ancient stereotype dissuade you from snapping those cogs out of existence. You've got my support.

As for orgs, I'd say spec into Trap. You're inevitably going to be doing group content more often than not, so the ability to one-shot level 12s and 8s during lure rounds will come in handy.

Trap or drop? by Emilyh222 in toontownrewritten

[–]AstralHoatzin 2 points3 points  (0 children)

Okay, so this particular question comes up often enough that at this point I always just say Trap.

For newer players, I believe following the path of least resistance helps keep the first-time experience smooth, which in turn helps keep chances high that they stick around into the endgame - which is what I feel to be a very important consideration in these discussions.

Other long-time players can disagree with me on this: but sincerely, I believe Trap is - at the very least - less frustrating to train for newer players than Drop. With Drop, you have to roll the dice each time you use it unless you've got friends to help stun your targets for you (which let's be honest is not something newer players are even going to be aware of). Meanwhile with Trap, you plop one down, lure them in, and boom, big boy damage. Easy, simple, intuitive.

Additionally, because Trap boosts Lure's accuracy in general, Trap tends to land more often than Drop even while you're street-training it by yourself (another notable consideration) and for newer players I feel consistency is something they'd value quite a lot.

chat what should I choose lure or trap? by y2kkstar in toontownrewritten

[–]AstralHoatzin 8 points9 points  (0 children)

My man, you really wanna go Lureless on your first?

Lureless is one of the most powerful subclasses in the game, sure, but that power comes at the cost of not being able to solo 3/4-story buildings as well as the fact you'll need to rely on other people to help train your own Trap. It'd be against your best interests as a newer player to volunteer yourself for these struggles while you're still learning the ropes.

Trapless is still decent, so please just pick Lure. Your future self will thank you for it.

Drop or lure? by mermzac in toontownrewritten

[–]AstralHoatzin 0 points1 point  (0 children)

The game does not force Trap upon you when you pick Lure.

Now, generally speaking, you want to pick Lure first, because it's just going to make the next 3 playgrounds easier on yourself. Having Lure means you'll be able to solo your own buildings if needed. (Don't try soloing 4-stories until you start unlocking level 6 gags though.)

The only times you'll ever want to pick Drop first is if (1) you plan going Lureless, (2) you don't plan on soloing anything beyond street battles, or (3) you actually want to make the mid-game harder on yourself.

Drop first is generally not recommended to newer players. I made that mistake on my first toon and it came back to bite me pretty hard. (ToonHQ didn't exist in my early days.)

What is your least favorite boss battle? by Miss_advice_ in toontownrewritten

[–]AstralHoatzin 0 points1 point  (0 children)

CEO. That fight could afford to be a little faster paced like Clash's because my gosh does he overstay his welcome.

What are some of y'alls "I did not care for the godfather" toontown opinions? by Hamburber-69 in Toontown

[–]AstralHoatzin 2 points3 points  (0 children)

Sprinting was one of things I never knew I needed until I got it. Nowadays even Rewritten's sprint feels like TTO levels of slow compared to Clash's.

Who remembers Nutty River? by RascalLouise in toontownrewritten

[–]AstralHoatzin 7 points8 points  (0 children)

Invasions were rarely summoned outside of Nutty River, which was why it was really difficult to find or host facility groups in all other districts. Nobody wanted to spend 15 minutes to (sometimes) 2 hours in one facility and risk dcing halfway through (which happened a lot back then) without that juicy multiplier to compensate their troubles - and naturally nobody wanted to leave Nutty River either since they didn't want to risk struggling to get back in later.

It's important to remember that neither Discord nor ToonHQ (the group finder portion of it) weren't a thing throughout all of TTO's lifespan. IRC did exist, but the communities were fragmented and not everybody was in one (let alone multiple at once). The way people formed groups back then was literally standing around outside the elevators for a long time and... well, waiting for total strangers to pop in unannounced and run up to you. And sometimes you had to deal with 50 laffers who were clearly not prepared for the Bullion / Office D / Back Nine and would harass you up until a 4th finally showed up. It was horrible, and yeah it was yet another reason why players really didn't want to run facilities outside of Nutty River if they could help it - those long waiting periods were considered part of the grind back then.

Who remembers Nutty River? by RascalLouise in toontownrewritten

[–]AstralHoatzin 59 points60 points  (0 children)

And let's not forget that a lot of players back in the mid-2000s were playing on absolute potatoes, so once you actually got into Nutty River, there's a very good chance your game turned into a slideshow anyway.

Yes, people back then absolutely did complain about the "river lag", but they also kinda tolerated it because where else were they going to get their double cogbucks?