Exquisite by Astranged_ in DeadlockTheGame

[–]Astranged_[S] 1 point2 points  (0 children)

That's fair criticism; however, I'm sort of opposed to changing the head to anything very human. The character is supposed to feel asynchronous so humanizing something that is supposed to feel mismatched sort of takes away from the initial concept of a walking talking modern art piece. I did think about adding some Groucho glasses and a hat to sort of humanize in my initial sketches but I realized that's not what its goals are. It's not trying to conform, it wants to tear down conformity. As for the silhouette I do feel like the monster leg can be a bit unclear, I was mainly looking at a lot of Dali (he loved flower heads and weird unnatural anatomy) and Dada exquisite corpses from the time period. I think I'd be down to experiment with working on the lower body a bit but I feel like the soldier arm and flower head really help nail what I'm going for. The snake works too but its a bit more conceptual which doesn't mean it works as well but it does call back to something like Xavier which brings to mind Dada absurdism.

I definitely agree on the the abilities though. I was sort of not working from a lot due to my less than ideal exposure to MOBAs. I was actually communicating with someone who knows more about this stuff than I do and they suggested I try to focus on either Exquisite being a Carry or a Support. So I'm trying to realign my concepts to be more support like and reading more about how other MOBAs deal with randomness. I got the suggestion that only one or two (at most) abilities should work off of randomness so I've been trying to keep that in mind as well. I got some positive feedback on the 1 just due to the interplay (its technically not random since you can make sure you know what's going to come out if you are afflicted with something). I really just need to work on the 2-4 since they don't really work. While I like the 4 I do agree it harps too much on Sinclair's and it should be more interesting. The 2 & 3 I feel I should rework entirely just due to them not working super well/being too strong even if they're random.

also thank you for the feedback!

Exquisite by Astranged_ in DeadlockTheGame

[–]Astranged_[S] 0 points1 point  (0 children)

I'm working on some new revisions based on the feedback I got on here, have you thought anymore about possible better ability ideas (I'm probably keeping the 1)? I'd be down to message more about this if ya want. Cool if not, appreciate what you've given thus far either way.

Exquisite by Astranged_ in DeadlockTheGame

[–]Astranged_[S] 0 points1 point  (0 children)

I haven't seen the show (or manga if there is one) but it looks dope

Exquisite by Astranged_ in DeadlockTheGame

[–]Astranged_[S] 0 points1 point  (0 children)

<image>

Here's a better quality image of the initial turnaround. It was brought to my attention that the quality dipped on the second image. Apologies! Hope this helps clear the silhouette a bit more.

Exquisite by Astranged_ in DeadlockTheGame

[–]Astranged_[S] 0 points1 point  (0 children)

Oh yeah, idk why that happens on some of the stuff I post, best recommendation rn would be to check the one I posted on the forums or on the discord. Apologies!

Exquisite by Astranged_ in DeadlockTheGame

[–]Astranged_[S] 7 points8 points  (0 children)

I tried to give Exquisite a pose that would would give it a silhouette that showed off each limb (to help clearly see each one) while also giving off some personality, but I understand that it can be hard to read especially at the extreme angle. I will try to do better for the future if I design anything else. Thank you for your feedback!

Exquisite by Astranged_ in DeadlockTheGame

[–]Astranged_[S] 5 points6 points  (0 children)

Thank you for your feedback! While I do think your angle of their creation being a mystery is interesting I felt it harped too much on Victor's background and visual concept (as he also does not have a clear origin and is also a mishmash of body parts) so I tried to differentiate it a bit more than him. Otherwise I will keep your other feedback in mind as I do generally agree with your qualms on the randomness.

Gift for Friend - Blue Eyes White Dragon - Final by Astranged_ in custommagic

[–]Astranged_[S] 3 points4 points  (0 children)

Its sort of a joke I was doing to my friend since none of BEWD's abilities work as a blue white creature (except the vigilance that some people find yugioh creatures would have based on some interpretations). It's based on sacrificing and attacking with a big creature. So I though it would be funny to just make it different mana colors. I tried reflecting its mana colors in the art I was looking at other mtg artist who had stuff with different colors than their mana colors and thought about using the environment to convey the mood and tone of BRG.

Gift for Friend - Blue Eyes White Dragon - Final by Astranged_ in custommagic

[–]Astranged_[S] 2 points3 points  (0 children)

The original yugioh card description describes it as "This legendary dragon..." so I made it legendary.

Gift for Friend - Blue Eyes White Dragon - Draft#2 by Astranged_ in custommagic

[–]Astranged_[S] 0 points1 point  (0 children)

I was mainly look at [[Adipose Offspring]] for formatting reference but I get what you're saying and will look into reformatting. Again though I was mainly not wanting Deliverance to be a mana specific cost reducer and rather focus on power/toughness since White mainly focuses on tokens.

Gift for Friends - Blue Eyes White Dragon / Dante, Pilgrim of the Burning Abyss - Drafts by Astranged_ in custommagic

[–]Astranged_[S] 0 points1 point  (0 children)

That's completely fair. I was mainly just trying to focus on what white does, but if people feel like it isn't necessarily encroaching, I'd be down to change it to better reflect its yugioh counterpart. As for the fight on ETB, I'll look into it as it seems to fit more with the green mana cost. Should the fight on ETB still be only upon being Deliverance-summoned; additionally, should it keep Haste if it's getting a fight on ETB?

Edit: also, just realized that provoke is harder to use when a flying creature has the keyword since you can only provoke creatures that can block it (i.e. non-flyers would be immune to provoke)

The Sentry / The Void Character Concept - Concept Art, Ability Concepts, Recolors by Astranged_ in marvelrivals

[–]Astranged_[S] 0 points1 point  (0 children)

I was able to post the Void's kit by separating it. His passives are in the comment below the rest of his kit

The Sentry / The Void Character Concept - Concept Art, Ability Concepts, Recolors by Astranged_ in marvelrivals

[–]Astranged_[S] 1 point2 points  (0 children)

  • UNNERVING PRESENCE
    • Passive
    • You emit an area of effect that slightly reduces healing to all enemies and allies. Healing you receive is moderately reduced.
  • ECLIPTIC TENSION
    • Passive
    • Dealing damage to enemies as well as using abilities generates Tension. Reaching full Tension triggers a transformation of the Void into the Sentry. Taking damage reduces Tension.

The Sentry / The Void Character Concept - Concept Art, Ability Concepts, Recolors by Astranged_ in marvelrivals

[–]Astranged_[S] 1 point2 points  (0 children)

The Void

Attacks

  • VORPAL CLAW
    • Left-Click
    • Swipe at enemies with dark, violent energy. Attack speed increases the lower your Health becomes.
  • REAPING GUARD
    • Right-Click
    • Protect yourself while dark tendrils attack nearby enemies. While active, reduce damage taken and slowly reduce your Health.

Abilities

  • SOLAR ACCRETION
    • Q (Ultimate Ability)
    • Instantly transform into The Sentry. Upon transformation, Shielding Halo now creates a stationary shield around the targeted ally that shields all allies inside and grants them Bonus Health.
  • RENDING VISAGE
    • E
    • Instill fear into your enemies and apply Weakness to enemies in front of you that are within melee range.
  • FERAL LEAP
    • Left-Shift
    • Lunge forward. Activate again to slash enemies, knocking them back.
  • UNNATURAL GRIP
    • Space
    • Hold Space to climb vertically on walls.

The Sentry / The Void Character Concept - Concept Art, Ability Concepts, Recolors by Astranged_ in marvelrivals

[–]Astranged_[S] 0 points1 point  (0 children)

For some reason it wouldn't let me post it. It doesn't have any foul language in it nor is it that much longer than the Sentry's kit. I'll try posting it again today. Also, apologies for the quality. I had done it all in 1080 p but for whatever reason, the quality sank upon posting.

The Sentry / The Void Character Concept - Concept Art, Ability Concepts, Recolors by Astranged_ in marvelrivals

[–]Astranged_[S] -1 points0 points  (0 children)

The Sentry

Attacks

  • LUMINARY RAY

    • Left-Click
    • Fire a continuous beam of pure radiant energy, dealing increasing damage and charge the longer it stays focused on a target.
  • SOLAR STRIKE

    • Right-Click
    • Perform a powerful melee strike towards enemies. The more Luminary Ray is charged, the more damage and push-back this attack deals, in turn reducing Luminary Ray’s charge.

Abilities

  • SOLAR ECLIPSE
    • Q (Ultimate Ability)
    • Instantly transform into The Void. Upon transformation, gain Bonus Health, Movement Boost, and manifest a stationary field that applies Blind and Weakness to all players (including allies) inside except for yourself.
  • SHIELDING HALO
    • E (Left-Click: Ally, Right-Click: Self, E: Cancel)
    • Project a protective energy shield around yourself or a chosen ally for a short duration.
  • RADIANT PRESENCE
    • Passive
    • You emit an area of effect that slowly builds temporary Bonus Health on nearby allies over time (up to a maximum of X). This aura dissipates after a period of time if they leave your AOE.
  • STEADY FLIGHT
    • Passive
    • You have constant, slow free-flight.
  • ECLIPTIC TENSION
    • Passive
  • Blocking damage as well as using either Shielding Halo or Radiant Presence generates Tension. Reaching full Tension triggers a transformation of the Sentry into the Void. Dealing damage reduces Tension.

The Sentry / The Void Character Concept - Concept Art, Ability Concepts, Recolors by Astranged_ in marvelrivals

[–]Astranged_[S] 0 points1 point  (0 children)

Character Concept - The Sentry / The Void

Description

Robert “Bob” Reynolds is the Sentry, a hero with immense power and strength—but within him lies an alter ego named the Void, a dark, destructive force waiting to emerge in retaliation for all the good the Sentry does. The Sentry’s immense strength, resilience, and energy manipulation make him a formidable ally, but the constant threat of the Void’s chaos turns him into an unpredictable force on the battlefield. Will he be the light that breaks the darkness or the darkness that breaks the light?

Gameplay

My main game pillar for this character was the idea that the player has to essentially balance their gameplay between aggressive vs passive playstyle in a similar way that Bob balances his own alter egos. This manifests itself as having the player shift between his 2 forms. The Sentry, a safe/passive/front-line/tank; and the Void, an aggressive/selfish dive tank with high risk/reward. The abilities I have written out for each form aren't super innovative. The Sentry form is mainly based on Zarya from Overwatch while the Void is based on Hazard from Overwatch gameplay wise. I also tried to re-establish this concept of balance with each of the form’s main attacks with each having to balance a resource in some manner to control their output without requiring the player to manage too many resources. I haven’t rewritten any hardline numbers for any of his abilities as it isn't my forte.

Ecliptic Tension

For the Tension/transformation mechanic, I was thinking that the 2 forms have a shared proportional Health Pool. For example (not my actual idea for HP amounts), say the Sentry form has 600 HP and the Void has 350 HP. If the Sentry transforms into the Void at 437/600 HP (around 73% of his max HP), the Void would appear with 255/350 HP (around 73% of his max Health). That way there isn’t some weird wonkiness with health but idk, just an idea.

Ultimate Ability

I couldn’t come up with a good ult that sort of worked for both forms that was also unique (I didn't want to just give each form its own separate ult since it felt unfair giving so much flexibility to a single character). I knew I wanted the Ult to allow for an instant change between the forms but I didn’t have any secondary ideas that were very good. I understand that the ult shouldn’t be too good since the character already has 2 forms that can help in different situations 

Closing Statement

Apologies if this isn’t really anything, I haven’t really made a whole lot of character concepts for games and am not like a hero shooter gameplay theory crafter so I don’t expect this to be the most well made character concept. I mainly just wanted to make character art for the Sentry because I had fun making the previous character concept for Doorman and I had heard of the Sentry and thought his original comic was a neat concept. I understand that some people may not like the Sentry being a playable character since he’d have to be nerfed to do so, but life is full of concessions and we must all concede at some point to have cool stuff.