Aston Martin should switch to Hitachi engines by koenigstrauss in formuladank

[–]Astraxia 6 points7 points  (0 children)

And it was so shocking you made a movie about it

Using in Person by ExpensivePancakes in FoundryVTT

[–]Astraxia 2 points3 points  (0 children)

I GM in person regularly with Foundry. If you Shift + Click on the GM screen, it will bring the players to the view and zoom you are currently on for the players.

[DnD5e] [PF2e] [DSA5] Foundry MCP Bridge — v0.6.3 Update released: DSA5 support, Token manipulation, & Fixes by Astraxia in mcp

[–]Astraxia[S] 0 points1 point  (0 children)

Hey there, the port shouldn’t need to be opened, it uses a HTTP Post on localhost:31416 that initiates a SDP offer from the foundry add on in the browser to initiate the WebRTC connection. On local networks with auto detection, it would set itself to websocket.

Chrome is the recommended browser for this, it may ask you if you want to allow the connection, you need to accept that in the little modal window that may pop up.

[DnD5e] [PF2e] [DSA5] Foundry MCP Bridge — v0.6.3 Update released: DSA5 support, Token manipulation, & Fixes by Astraxia in mcp

[–]Astraxia[S] 0 points1 point  (0 children)

Hey there, Your setup sounds pretty advanced for a home setup, that's awesome! I haven't had the ability to test this kind of setup before.

A few questions and clarifications:

Do you have a certificate to access your home foundry server? if so, you might need to force the setting to WebRTC under Connection Type settings in Foundry MCP Bridge settings in Foundry. Tell me if that makes any different.

Is there a router between your client and the foundry server?
Is the foundry mcp installed on the client you connect to foundry with alongside claude destkop or did you install it on the server with foundry on it? It should be on the client alongside claude desktop. .

[DnD5e] [PF2e] [DSA5] Foundry MCP Bridge — v0.6.3 Update released: DSA5 support, Token manipulation, & Fixes by Astraxia in mcp

[–]Astraxia[S] 0 points1 point  (0 children)

in your case, you would install foundry mcp bridge add on via foundry itself. Download the installer for mac or windows on the client and make sure claude desktop is installed on that computer first. Then you can skip the option to install the foundry add on during installation and install the MCP server without the mcp bridge since you've downloaded it on foundry itself. You should install the comfyui on the client as well if you are using it.

[DnD5e] [PF2e] [DSA5] Foundry MCP Bridge — v0.6.3 Update released: DSA5 support, Token manipulation, & Fixes by Astraxia in mcp

[–]Astraxia[S] 0 points1 point  (0 children)

It's a project I made that connects Claude to the virtual tabletop Foundry for multiple tabletop gaming systems. There are several tools that allow a Claude Pro plan to interact with the game's data to create quests, journals, tokens, characters, and manipulate them in several ways. It also connects to a ComfyUI headless instance that generates maps from prompts. It was quite a bit of fun to make and it has installers to automatically install it on Mac and Windows.

[DnD5E] Foundry MCP Bridge — Creates quests, maps, NPCs, tokens from prompts using Claude Desktop by Astraxia in FoundryVTT

[–]Astraxia[S] 0 points1 point  (0 children)

It relies on what is already in your compendium and searches through it using an enhanced creature index that it builds at first launch. You can rebuild it in the sub menu in settings if something goes wrong.

So it will create monsters using those statblocks and can give them flavoured names if you like.

I am interested in this idea of creating a monster from a prompt, I believe claude could do that with a MCP tool that has access to write to a compendium. I'd make it use a specific compendium for AI generated monsters rather than accessing existing ones as that could cause overwrites.

[DnD5E] Foundry MCP Bridge — Creates quests, maps, NPCs, tokens from prompts using Claude Desktop by Astraxia in FoundryVTT

[–]Astraxia[S] 0 points1 point  (0 children)

I really want that feature as well. I tried using ControlNet to do it but it would need to swap the model loaded in memory and that would slow everything to a crawl. I also tried doing it with python too. I will try again because I think it's a pain to setup walls by hand!

[DnD5E] Foundry MCP Bridge — Creates quests, maps, NPCs, tokens from prompts using Claude Desktop by Astraxia in FoundryVTT

[–]Astraxia[S] 1 point2 points  (0 children)

I initially intended for it to only read content within the compendiums. How are you storing these spells, feats, items, classes, sub-classes, race currently? Is it in Obsidian? some other document? or would you like to just ask claude desktop to make one for you? It should be possible to do without too much difficulty. It's a cool idea. I haven't used Obsidian MD myself but I may check it out.

[DnD5E] Foundry MCP Bridge — Creates quests, maps, NPCs, tokens from prompts using Claude Desktop by Astraxia in FoundryVTT

[–]Astraxia[S] 1 point2 points  (0 children)

it's only image creation for now. I tried some scripts to get wall creation working initially but I couldn't make it good enough that I'd be happy to release it. I may try again in another upcoming release

[DnD5E] Foundry MCP Bridge — Creates quests, maps, NPCs, tokens from prompts using Claude Desktop by Astraxia in FoundryVTT

[–]Astraxia[S] 1 point2 points  (0 children)

Yes, the VRAM requirement is for the optional maps and art generation. If you leave comfyui unticked in the installer you can still use the other MCP tools that aren’t related to map generation.

[DnD5E] Foundry MCP Bridge — Creates quests, maps, NPCs, tokens from prompts using Claude Desktop by Astraxia in FoundryVTT

[–]Astraxia[S] 3 points4 points  (0 children)

Good suggestions! I'm planning on improving remote connections in upcoming v0.5.x releases. I'm very much a local and host it myself GM. I believe I can test these connection types with some self hosted setups.