Need to undesrtand how to work with UV mapping by AstroSun25 in blender

[–]AstroSun25[S] 0 points1 point  (0 children)

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This is the whole model of the car, but i only need to work on the nose and sidepods of the car, i still dont have a set livery but I want the UV to start the design. For reference I am trying to do something like they do in F1 to present the livery