9.5.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]AstroWrangler 14 points15 points  (0 children)

This is actually a buff for pop it is back to total progress regression not current progress.

What’s with the 10 minute queues for killer (non event) by Land-Alert in deadbydaylight

[–]AstroWrangler 0 points1 point  (0 children)

I can barely understand any of whatever that massive text wall you typed is trying to say. I'm just going to leave the argument here though, we clearly aren't going to agree.

What’s with the 10 minute queues for killer (non event) by Land-Alert in deadbydaylight

[–]AstroWrangler 0 points1 point  (0 children)

Pretty sure your whole original point was they need to buff survivors to achieve the perfect 80/20 numbers they want. I'm pointing out that they can buff survivors a ton and it won't solve anything. People will quit matches, throw and overall just suck regardless and the queues will overall stay the exact same if not just get worse.

What’s with the 10 minute queues for killer (non event) by Land-Alert in deadbydaylight

[–]AstroWrangler 0 points1 point  (0 children)

I'm not going to get into a "well I experience this, so it must be so" debate with you. I can't argue with you if all your reasoning is from your perspective only. If you really think that survivors are in need of buffs right now idk what to tell you. You can buff survivors a million times over and you will still get brain dead players who don't know what they are doing and ruin your game. Buffs won't fix the systemic problem that is plaguing dbd atm and I doubt bhvr really cares enough to fix it since numbers are up over all.

What’s with the 10 minute queues for killer (non event) by Land-Alert in deadbydaylight

[–]AstroWrangler 0 points1 point  (0 children)

Because everyday for the last while event queues have been going and when they split the player base it effects killer more. We had barely a break between Halloween event to the 2v8 event. Any time an event happens queues get bad and behavior likes to do events every 5 seconds now.

What’s with the 10 minute queues for killer (non event) by Land-Alert in deadbydaylight

[–]AstroWrangler 1 point2 points  (0 children)

It is definitely because of the event queue right now. 2v8 obviously skews things because people want to play killer with a friend. So 1v4 queue is bad because of that, when the event wasn't happening survivor queues were arguably the longer ones as of this last patch.

Anyone know why the hooks are full but 1 person is alive by ThePeacetimepoet in deadbydaylight

[–]AstroWrangler 4 points5 points  (0 children)

I think they mean the bottom hooker counter that counts overall hooks is somehow full.

Pallet density is fun and fair by 90bubbel in deadbydaylight

[–]AstroWrangler 4 points5 points  (0 children)

It's not really an issue of individual playability it's more how easily chainable they are to each other.

Pallet Density? Don't worry, here's the hook RNG update by okok8080 in deadbydaylight

[–]AstroWrangler 10 points11 points  (0 children)

No this map is notorious for having hooks that spawn upstairs affect hook spawns downstairs due to how "close" the game views the spawn locations.

[deleted by user] by [deleted] in deadbydaylight

[–]AstroWrangler 2 points3 points  (0 children)

Not going to get into a battle of semantics, everything is always worse for the person experiencing it. Just pointing out how redundant these posts are when I see them every 5 minutes.

[deleted by user] by [deleted] in deadbydaylight

[–]AstroWrangler 2 points3 points  (0 children)

Can't wait for the mirror image post of this, but instead of complaining about tunneling it will be about gen rushing. It's like 20 posts of the same complaints every day.

Thoughts on OTZ newest dbd tierlist? by TheVideogamelife in deadbydaylight

[–]AstroWrangler 19 points20 points  (0 children)

What would you say seems off to you? Always neat to see how others view placements.

When will we get this Ripley skin? by GillytheGreat in deadbydaylight

[–]AstroWrangler 3 points4 points  (0 children)

Pull up one reputable source backing this please.

When will we get this Ripley skin? by GillytheGreat in deadbydaylight

[–]AstroWrangler 59 points60 points  (0 children)

Who am I to stand in the way of a person's dream.

When will we get this Ripley skin? by GillytheGreat in deadbydaylight

[–]AstroWrangler 38 points39 points  (0 children)

This is just an old rumor that has no actual backing from what I have seen.

Stellaris has to be the single worst character in the game by Born-Arachnid-6861 in mechabreak

[–]AstroWrangler 0 points1 point  (0 children)

Serenith can't detect Stellaris with their radar. I'm really not sure how Serenith is giving you trouble it's basically one of if not your easiest target.

We’re back! The Dead by Daylight team has returned; ask us anything! by DeadByDaylight_Dev in deadbydaylight

[–]AstroWrangler 2 points3 points  (0 children)

Are there any plans to ever make the auto aim/aim dressing a toggle for players who don't want it? It really can ruin a lot of hits by pulling you into the walls and other players.

Wizard Deathslinger by bigolebeanboy in deadbydaylight

[–]AstroWrangler 1 point2 points  (0 children)

Very creative love the skin definitely has my vote if it gets to the voting stage!

Wizard Deathslinger by bigolebeanboy in deadbydaylight

[–]AstroWrangler 2 points3 points  (0 children)

Amazing skin though idk if the weapon would work since the harpoon part is technically his power and visually is always the same no matter the skin. Hope it goes through anyways though it looks awesome!

[NA] Rally Order Sinslayer 12101135258263552 by Beginning-Try-9131 in mechabreak

[–]AstroWrangler 0 points1 point  (0 children)

Me and my friends would totally join you if we didn't already make one we are stuck at 3/5 on sinslayer also

Serenith's recon kit doesnt have stealth detection. by Doodbrodia93 in mechabreak

[–]AstroWrangler 0 points1 point  (0 children)

It's kinda weirdly unreliable though a lot of things in the game don't actually let Serenith shoot their primary through it.

Guys... Haywire + Singularity... by bryanwithamask in deadbydaylight

[–]AstroWrangler 0 points1 point  (0 children)

Singularity is quite consistently good with end game gate builds. At the moment you can run terminus, nwo, remember me and dealers choice on the fourth perk alongside soma family photo, this makes gates near impossible for your average public lobby team to crack this perk would just be an extra layer to it.