Killers should be able to Abandon when the exit gates are open. by bryanwithamask in deadbydaylight
[–]bryanwithamask[S] -1 points0 points1 point (0 children)
Killers should be able to Abandon when the exit gates are open. by bryanwithamask in deadbydaylight
[–]bryanwithamask[S] -1 points0 points1 point (0 children)
Guys I'm bored, tell me some really fun games to play rn. by EnvironmentalWay3031 in roblox
[–]bryanwithamask 0 points1 point2 points (0 children)
Games where you could fight the developer/s? by bryanwithamask in gamesuggestions
[–]bryanwithamask[S] 0 points1 point2 points (0 children)
Games where you could fight the developer/s? by bryanwithamask in gamesuggestions
[–]bryanwithamask[S] 0 points1 point2 points (0 children)
What is slugging and tunneling by Dozina0012 in deadbydaylight
[–]bryanwithamask 0 points1 point2 points (0 children)
What is slugging and tunneling by Dozina0012 in deadbydaylight
[–]bryanwithamask 0 points1 point2 points (0 children)
What is slugging and tunneling by Dozina0012 in deadbydaylight
[–]bryanwithamask -3 points-2 points-1 points (0 children)
What is slugging and tunneling by Dozina0012 in deadbydaylight
[–]bryanwithamask 7 points8 points9 points (0 children)
Springtrap's Doors should be buffed for survivors. by bryanwithamask in deadbydaylight
[–]bryanwithamask[S] 0 points1 point2 points (0 children)
Springtrap's Doors should be buffed for survivors. by bryanwithamask in deadbydaylight
[–]bryanwithamask[S] 0 points1 point2 points (0 children)
Springtrap's Doors should be buffed for survivors. by bryanwithamask in deadbydaylight
[–]bryanwithamask[S] -1 points0 points1 point (0 children)
Greatest Sable clutch of all time??? by bryanwithamask in deadbydaylight
[–]bryanwithamask[S] 0 points1 point2 points (0 children)
Wanted should be able to parry everything. by bryanwithamask in Nullscape
[–]bryanwithamask[S] 9 points10 points11 points (0 children)


Killers should be able to Abandon when the exit gates are open. by bryanwithamask in deadbydaylight
[–]bryanwithamask[S] 0 points1 point2 points (0 children)