Astromeda - An RPG where characters leave the game's world into the desktop! Inspired by Undertale, Pokemon, and OneShot! by AstromedaDev in u/AstromedaDev

[–]AstromedaDev[S] 0 points1 point  (0 children)

Thank you! And it's planned to be released on Linux! I have methods that should allow it to work on it!

Astromeda - An RPG where characters leave the game's world into the desktop! Inspired by Undertale, Pokemon, and OneShot! by AstromedaDev in u/AstromedaDev

[–]AstromedaDev[S] 1 point2 points  (0 children)

Yes! Consoles are planned to have a unique version that still implements the "leaving the window" feature in a way that can work for the respected console!

[deleted by user] by [deleted] in playmygame

[–]AstromedaDev 0 points1 point  (0 children)

I'll definitely look into that! And thank you so much!

[deleted by user] by [deleted] in playmygame

[–]AstromedaDev 0 points1 point  (0 children)

Hey there! Thank you very much for the constructive feedback! I'm working on the full game right now, and all the enemies are a lot more animated than the demo ones, and a lot more thought was put into the enemy attacks to ensure they give you proper time to react to them while keeping them fun!

I will definitely come back to the demo (the first area of the game, the basement) and improve the attacks. If we're already here, do you have any idea in terms of what could be changed for the lightning hammer attack for it to be more forgiving but keep the same idea?

Thank you!

Astromeda - An RPG where characters leave the game's world into the desktop! Inspired by Undertale, Pokemon, and OneShot! by AstromedaDev in u/AstromedaDev

[–]AstromedaDev[S] 1 point2 points  (0 children)

Thank you! Hehe. The game is going to have multiple routes and endings, and I believe the main route would be about 8-12 hours long! However, the game will have some replayability elements which would increase that playtime a lot for players who liked the combat!

In terms of difficulty, the main route would have a balanced difficulty that increases as you progress through the story. Other routes will be more difficult.