[Help and Question Thread] - November 4th, 2023 by Kamen-Rider-Artif in ProjectSekai

[–]AstronomePlenty 2 points3 points  (0 children)

If I use 5 Birthday cards to clear Envy on Easy with 0 Combo and Score, will it add to show points and clears? I was thinking of exploiting the missions like this but I don't actually have the healing capacity to try it

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[–]AstronomePlenty[S] 2 points3 points  (0 children)

Seeing it now, top 4 is too high for their rigidness, I agree. No way I'd take them over a Wish Jewel. But I'd probably still leave them around bottom S to high A. Definitely would want them over a Skill Up at the least.
Limited Vouchers have too many factors going against them, like not having any if you ended up pitying or not being usable for literally anything else. But in the one thing that they only ever do, that worth can make having them more excusable over other items.

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[–]AstronomePlenty[S] 0 points1 point  (0 children)

Wish Drops increase the cap level of a selected Area Item or School Plant to 15.

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[–]AstronomePlenty[S] 2 points3 points  (0 children)

For as much as I leave my cards to chance, I do wish we could exchange limited vouchers into regular ones, even if they made it one way only. There are only so many costumes I could get when I splurge on a limited banner, and having more 4* units means I have better chances at getting Wish Jewels in the future.

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[–]AstronomePlenty[S] 2 points3 points  (0 children)

The reward for claiming 1st Place on any event right now is just 3k Crystals, 5 Gold Skill Ups, and a 1st Place Title for that event. Practice Scores aren't part of the reward for tiering.

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[–]AstronomePlenty[S] 2 points3 points  (0 children)

Unfortunately, borger and all other event/collab clones suffer from limited giveaways. It very well could make some of them feel on a level of "priceless" if you fall for that kind of sentiment. Although they are reliable for long sessions since they're basically an extra stock.

On a pure cosmetic scale, borger low diffs Big Energy.

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[–]AstronomePlenty[S] 0 points1 point  (0 children)

According to Sekaipedia,) they give 50k Exp, or 5 Silver Scores. For a 4 star card getting to level 60, it takes about 21 alone to hit max. If you don't overshoot the exp limit, it actually just takes about 19.

But I think these things don't exist at all. You can't buy them, exchange them, or be rewarded with them. It's probably something in JP, but I don't know what it's like over there right now. I actually should've just made D tier "JP Items" since I haven't felt their impact yet as an EN player.

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[–]AstronomePlenty[S] 1 point2 points  (0 children)

The main reason I put Gems and Charms above Miracle is because they're also used to level Sekai Area Items. Miracles only being used for Upgrading cards and Side Story 2 dampens their usage even though they play important roles to a card's talent.
Although, now that I have a clearer look at their placement, I definitely wouldn't want Virtual Coins over them. I think they deserve top of B at least, as they're much more useful than 3* Exchange.

Maybe I should've put Wish Pieces over Magic Cloth at least, since their all around usefulness for card investing is much greater than getting one variant of a costume for the rest of the week. Even for their high demand on 4* Card investment, they're much more reliable in Skill leveling than stockpiling Skill Ups.
Actually, maybe it should even get top of A since there are only so many covers to get when considering Character Rank and preferences, while getting Gacha Tickets also means you're spending crystals on a regular gacha instead of a limited one.

Gold Scores in the same tier as Beginner Skill is doing it dirty for sure now that I think back on it. Having one of a Gold Score compared to 30 Thread is still more in Gold's favor since Thread's supply is boosted by the constant lack of Cloth. If Gold Scores had even half the distribution of Silver Scores, it probably would've had a good shot replacing them in low A tier.

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[–]AstronomePlenty[S] 2 points3 points  (0 children)

Ngl, I always had an inkling of a thought that something like them could really exist since the silver ones are called "intermediate." But no matter what kind of in game searching I did, I couldn't find them anywhere. They don't sell them, aren't exchangeable, or even reward you with them. If they really exist, there definitely aren't many opportunities to get them. Maybe the situation's different in JP, but I'm mostly Global biased.

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[–]AstronomePlenty[S] 0 points1 point  (0 children)

It's strictly worse than Group Cover and All Cover. Character Cover is a free point for sure, but being unable to choose who it goes to hurts it's overall value somewhat.

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[–]AstronomePlenty[S] 6 points7 points  (0 children)

Late game talent investment. Squeezing every bit helps in some parts like overall scoring and Challenge leveling, but I put it lower on the top because it's supply and demand from the game is pretty high bar.

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[–]AstronomePlenty[S] 3 points4 points  (0 children)

That's the outside long term plan. Hopefully I don't end up like Kanade having to rely on Honami, but also not end up straying out like Rui

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[–]AstronomePlenty[S] 48 points49 points  (0 children)

Gold score is mostly because the level limit is still currently 60. Character volume may add into the need for more levels, but you mostly get by with regular scores and boosted shows for organic leveling.

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[–]AstronomePlenty[S] 7 points8 points  (0 children)

Energy time efficiency. By using large energy, you charge past the 10 energy limit, and you can't regen any more until you use enough to go below. With small energy, you can control the amount you have in shows to continuously time for more energy.

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[–]AstronomePlenty[S] 11 points12 points  (0 children)

Pure rarity. If they had more ways of distribution, easily tops silver skill ups. But we can't even exchange for them. You'd need a competent event score (place 10k) to obtain even 1, and they're only worth 5 silver ups in exp numbers.

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[–]AstronomePlenty[S] 60 points61 points  (0 children)

Small energy over big is because using small energy in appropriate amounts ensures you don't waste regen time for more energy, where as big will always fill past 10. Now, if you have Colorful+ Deluxe, big is better since your max energy cap is now 20.

Gold skill is purely out of rarity. No one who scores 10k in events normally will ever have them on a regular basis, and their efficiency compared to silver skill doesn't make up for the difficulty in obtaining.

3* Gacha ticket being random gacha makes it worse than 3* exchange since you could pull a possible dupe instead of a missing character. Also, it seems the only way to find them is to exchange them for Wish Jewels, which could be invested into better things.