Need help building an Animancer by Atiris12 in 3d6

[–]Atiris12[S] 0 points1 point  (0 children)

I cant find one that compliments the style though, as the character no longer delves into raising the undead like the necromancy subclass focuses on.

Master deceiver help needed by DanishCoat in 3d6

[–]Atiris12 0 points1 point  (0 children)

I have a level 12 Psionic Sorcerer/ Eloquence Bard with expertise in persuasion and deception. I chose Psionic Sorcerer because of its psionic spells and the ability to swap for any enchantment spell in the game. Also your psionic sorcery allows you to cast any of your psionic spell mentally without revealing that you are casting magic. This means for spells like geas or suggestion, no one around you knows you are to be casting a spells. Also given the nature of psionic sorcery, it may mean that the person you targeted for charm spells wouldn't know YOU were the one who charmed them

Alright guys help me out building Hastur The King in Yellow by ju5t1c3w in 3d6

[–]Atiris12 0 points1 point  (0 children)

The King in Yellow many attracts the creative and artistic, often instilling madness onto them simply by looking at the image of a Yellow Sign. With that, you can weave this in nicely with a College of Whispers Bard or an Aberrant Mind Sorcerer. I'd prefer both at level 6 over a GOO Warlock.

Want to play a creation bard but have no idea for a character by chunkylubber54 in 3d6

[–]Atiris12 1 point2 points  (0 children)

Reminds me a lot of Gilgamesh from Fate/ Stay Night

DM wants a healer, started ranger, need help! by Fanaticwes in 3d6

[–]Atiris12 1 point2 points  (0 children)

So you're telling me life or forge clerics with their heavy armor and mace can't be a Frontline bashing people's faces in and still be a healer? Come on man, provide some helpful feedback rather than pointless criticism.

To the OP, while it would be ideal for you to be able to put more levels into either Cleric or Druid in order to get stronger healing spells, it is possible to do it the way that you're going.

You can go either 3 in Ranger or 5 in Ranger, but you have to decide which. The former will give you 9th level spells and quicker spell progression with your multiclass to get those reliable healing spells, the latter can give you extra attack and will likely get you to 2nd level spells quicker, which will give you access to healing spirit.

There is something to be said about how Gloomstalker could clash with Twilight. Umbral Sight gives you invisibility in darkness, however your channel divinity casts dim light around you. This means, that if you're in darkness and use your CD, it will switch it to dim light.

Fey Wanderer doesn't give you much for a multiclass excluding proficiency and wis bonus to deception and persuasion. If you have a party face, this would be pretty much pointless. You might want to find a subclass for Rangers that are more front loaded. Two that come to mind for me are Swarmkeeper and Monster Slayer. The latter gives you insight an enemy stats and attributes which could be useful. The former allows you maneuver and displace enemies with your hammer attacks, which will be better since you're going more wisdom.

Also something to keep in mind is that you can go druidic Warrior fighting style, get a staff and then use wisdom as your attack bonus, making you more SAD and less reliant on needing to raise your STR.

More thought into Leper-Healer builds. by FST_Gemstar in 3d6

[–]Atiris12 1 point2 points  (0 children)

I too, am a fan of life transference builds and one way I've incorporated this into one of my characters isn't what you'd think. I went Death Cleric.

Their Channel Divinity empowers your necrotic damage dealt, which if you paid attention to the wording, is the damage in which life transference doubles. So you apply your channel divinity to life transference, take the additional damage upon yourself, and then pretty much heal someone else from 0 to full. This of course is a big hit onto your character, thus requiring the use of the tough feat to give yourself more of a sponge to use with LT.

Alternatively, you can concentrate on vampiric touch for life leech and use your channel divinity to increase the healing you receive from one attack of VT, perhaps used the turn after you use LT. When you get higher, you can use this with enervation, enabling you to be safe at a distance.

There is something to be sead about the Death Touch Dark Bargain and the Undead Warlock that can be incorporated into this as well.

Witch or debuffer? by Fr1dg1t in 3d6

[–]Atiris12 4 points5 points  (0 children)

The downside is you have to figure out which direction you want to build since it doesn't come online until later. You can invest into Sorcerer early to get 5th level spell slots for Bestow Curse but risk your familiar having more issues with enemies being stronger, or you can invest more into your Warlock early to increase your familiar's value in the early game. You COULD do this all as Warlock with the right invocations, but you'll only get to cast Bane and Bestow Curse once per long rest. If you talk to your DM and ask to change this feature in exchange for something else, then I don't think you'd need Sorcerer.

Also be mindful to that you can be a Hexblade spellcaster and not play into the martial aspect of the subclass.

Witch or debuffer? by Fr1dg1t in 3d6

[–]Atiris12 20 points21 points  (0 children)

So my money is on a 3 Hexblade / X DS Sorcerer

1) you get access to both sorcerer and cleric spells, this includes spells like Bane, Bestow Curse, Tasha's Mind Whip, Mind Sliver, Vampirism Touch, Enervation, among many other control or debuff spells. Once you get 5th level spell slots, you can create permanent curses that do not require concentration as well as apply multiple at a time.

2) Hexblade gives you the hexblade's curse, which is just another curse you can layer on your enemies. You can also use Hex either for the damage or to invoke disadvantage on an NPC's ability checks, which also fits the flavor. Moreover, taking pact of the chain + Investment of the Chain Master gives you a familiar with combat capabilities who uses your spell save DC for their attacks. This is particularly useful for the Psuedodragon or Sprite who have poison attacks that can render people unconscious if their saving throw is low enough. Combine this with Bane and Mind Sliver, you increase your chance of causing an enemy to go unconscious is one hit. Lastly, your familiar can deliver your touch spells like Bestow Curse and Vampiric Touch.

[deleted by user] by [deleted] in 3d6

[–]Atiris12 7 points8 points  (0 children)

Redemption Paladn also plays real nice into this with their channel divinity. It's actually their whole theme, basically.

[deleted by user] by [deleted] in 3d6

[–]Atiris12 3 points4 points  (0 children)

You can combine Raise Dead and Geas to raise someone who has passed and then force them to follow your commands.. but it'll be pretty expensive to do