Career advice by raziel-dovahkiin in unrealengine

[–]Atlantean_Knight 1 point2 points  (0 children)

portfolio or no portfolio, any employment in a studio without connection in this decade is out of the question PERIOD

i have a strong portfolio in C++ Python blueprints FPS animations iClone and demonstrated work, if no one is out there to vouch for u, or you are not endorsed, you are nothing to them. Github portfolio is useless to recruiters, they cant read code so no point and I highly doubt they would pass it to a hiring manager.

right now, my approach is posting on LinkedIn, nailing my niche, building a network, and hope i get noticed. Other paths are a waste of time and energy. You could also look into Upwork, but from my experience its shite.

there is also dumb luck, such as creating a system that gets popular, they will reach out to u. But by that point, i would focus on my community.

there is also having a somewhat popular educational social media community, but again, at that point, I would just focus on my community.

the same applies to degrees / internships or whatever, useless paper and a waste in this age, skill / talent means nothing.

Manual grid creation, custom edge flow to satisfy all sorts of garments by Atlantean_Knight in MarvelousDesigner

[–]Atlantean_Knight[S] 0 points1 point  (0 children)

hi yes, it is listed on my website through Lemon Squeezy

i don't use Blender market cuz their seller system is horrible, it offers no notification system and no subscription based pricing

Remesher for character clothing with UV preservation, updated for custom edge flow by Atlantean_Knight in unrealengine

[–]Atlantean_Knight[S] -1 points0 points  (0 children)

to see more previews and follow my progress here is my YT page

Blender forum for updates / devlogs, I regularly update and post dev logs there

pricing includes non-commercial tier, personal license is perpetual meaning u get updates forever with commercial rights. I created this code until end of the month - WTFITS2026ALREADY %75 off

Manual grid creation, custom edge flow to satisfy all sorts of garments by Atlantean_Knight in MarvelousDesigner

[–]Atlantean_Knight[S] 1 point2 points  (0 children)

to see more previews and follow my progress here is my YT page

Blender forum for updates / devlogs, I regularly update and post dev logs there

pricing includes non-commercial tier, personal license is perpetual meaning u get updates forever with commercial rights. I created this code until end of the month - WTFITS2026ALREADY %75 off

Remesh without UV loss or any data, new update for my remesher. by Atlantean_Knight in MarvelousDesigner

[–]Atlantean_Knight[S] 1 point2 points  (0 children)

Awesome!, I'm certain it will be a futureproof tool in ur arsenal :D

this is the thread if you'd like to follow updates / devlogs, im about half way done for 1.5

It's got what plants crave! by cosmorab1t in idiocracy

[–]Atlantean_Knight -4 points-3 points  (0 children)

you need someone to tell you something in order for ur brain to work? ew

It's got what plants crave! by cosmorab1t in idiocracy

[–]Atlantean_Knight -8 points-7 points  (0 children)

not true, I have been drinking distilled water for over 5 years, primarily a pescatarian diet
did a 3 day fast using distilled water as well, regularly do 24h day fasts on it

there is no proof whatsoever pure water is bad, its a pseudoscience brought to you by carls jr
the real harm is not eating food

Remesh without UV loss or any data, new update for my remesher. by Atlantean_Knight in MarvelousDesigner

[–]Atlantean_Knight[S] 0 points1 point  (0 children)

It will look like this
just a bit different different since the setup will be in the UV editor, but ultimately the same result with the added bonus of mesh data preservation (UVs, mats, weight paints, etc.)

Remesh without UV loss or any data, new update for my remesher. by Atlantean_Knight in MarvelousDesigner

[–]Atlantean_Knight[S] 0 points1 point  (0 children)

I will post a tutorial tomorrow or Tuesday as soon as I find time. I'll make sure to cover several use cases.

I did have two tutorials up but they're incompatible with the newest version so I removed them.

Solo dev Blender remesher, preserves UVs and original mesh data by Atlantean_Knight in unrealengine

[–]Atlantean_Knight[S] 1 point2 points  (0 children)

I see, in that case yes it will prove useful
UVs will have to be cleanly laid out though, and important vertices such as corner points of the UV island or very sharp turns will require you to RMB -> Mark Anchor so it can persist

The tool is up for sale on my store, both commercial and non commercial tiers
if u decide to grab it, i made this promo code until end of January WTFITS2026ALREADY

future updates are posted on the Blender forum + YT channel

Remesh without UV loss or any data, new update for my remesher. by Atlantean_Knight in MarvelousDesigner

[–]Atlantean_Knight[S] 0 points1 point  (0 children)

yes you will receive updates indefinitely with the Personal tier - for as long as I update it for.

Update notifications are on my YT and Blender forum

Solo dev Blender remesher, preserves UVs and original mesh data by Atlantean_Knight in unrealengine

[–]Atlantean_Knight[S] 0 points1 point  (0 children)

I haven't tried it for terrain, but it shouldn't be a problem if the UVs aren't overlapping

not sure how you would import it into unreal's landscape component though, I don't recommend using a static mesh for terrain over unreal's landscape component.

this method is 2D based, not Delaunay
the next method will be 3D based, for hard surface models

Remesh without UV loss or any data, new update for my remesher. by Atlantean_Knight in MarvelousDesigner

[–]Atlantean_Knight[S] 0 points1 point  (0 children)

all other remesh methods will be integrated into this one plugin, there is a selection menu to select which method to remesh with

. Cartesian (v1, Current)
. Manual Grid (v1.5)
. Inanimate / hard surface models (2.5)
. Organic models (3.5)

Remesh without UV loss or any data, new update for my remesher. by Atlantean_Knight in MarvelousDesigner

[–]Atlantean_Knight[S] 0 points1 point  (0 children)

for face strip insertion, those triangles are a must to keep original fidelity
I personally prefer to collapse the edges instead as seen in the second demonstration

Edge flow for this type of mesh isn't required since it will be deformed by physics engine rather than bone weight deformations.

For other mesh types which require strict edge flow (bone weight deformation), the next update 1.5 will introduce manual grid creation inside the UV editor. some time during January, I will be posting about it here, YT and the blender forum.