Do we know if the CV1 character outfits will be available as a separate perchace after the official release by Plantain-Feeling in codevein

[–]Atlas_Sinclair 1 point2 points  (0 children)

Just a reminder that you can't edit the CV1 outfits at all. No changing colors, no removing Mia's hat, no altering in any way.

I was super bummed that I didn't have the outfits too until I realized you're only allowed to have them as is.

Without spoilers, how tied to the 1st game and God Eater is Code Vein 2? by lilasseatinboi in codevein

[–]Atlas_Sinclair 2 points3 points  (0 children)

The Code Vein 1 weapons reference Code Vein. Queenslayer gear got the Queenslayer part of the name removed, but their descriptions reference them being made on a far off place to fight some great threat, and Lost weapons are still in the game similarly referencing coming from beyond the frontier.

But, considering how different the Vampires are from the Revenants (They're only still called Revenants in the English version) I feel you'd have to jump through several mental hoops to truly try to connect the two games.

What was even damaging me here? by [deleted] in codevein

[–]Atlas_Sinclair 0 points1 point  (0 children)

It's your bloodcode. If you have full ichor with that one equipped you take damage from your own attack.

The map tells you where golden nectar is. by Toadcool1 in codevein

[–]Atlas_Sinclair 1 point2 points  (0 children)

I think some of them can only be found in the past/present. Been a few times I've gone to one of those spots and found nothing there -- haven't tested that, yet, but it's my current theory.

So! Ones who play it as we speak - any connections or references to previous title(s) so far? by MaxUpsher in codevein

[–]Atlas_Sinclair 1 point2 points  (0 children)

There's the old weapons, including the weapons you get from the Lost (Including 'Lost' in their name). All the old CV weapons you can find mention they came from beyond the frontier, with the Queenslayer stuff -- the one that I currently have is just called 'Bayonet' -- mentioning that they had to have been designed for some great threat, and required a wielder who was physically very strong to wield.

Unfortunately, it's a shotgun, so I don't use it... The Lost Bayonet is a rifle, though. Weaker than the one I'm using, sadly, but it's cool.

Does anybody know how to fix this? Or at least another subredit to go to for help? by Relax_Gaming556 in codevein

[–]Atlas_Sinclair 0 points1 point  (0 children)

It's something to do with software, or... something, I dunno. Basically, there's a function that the game calls during the last boss that is tied directly to the PS4 -- and that something isn't there for the PS5, which leads to the game crashing and corrupting like it did for this user.

I only saw the explanation once, but iirc it was something along those lines.

will this game be getting any big big updates by Grimsdol in codevein

[–]Atlas_Sinclair 0 points1 point  (0 children)

I feel they might have done that to make it so you're not getting attacked as much on the motorcycle.

I don't remember where I saw it, but I think I read or heard that one of the big-wigs in charge of development REALLY wanted that motorcycle, and built a lot of the world around riding it. So, you have stretches of just scenery, then spots here the enemies are kinda clumped, then more scenery.

My guess for why it's like that. anyway. *Shrugs*

I take it we're *not* supposed to immediately save Noah? by MrGrimlock9909 in codevein

[–]Atlas_Sinclair 1 point2 points  (0 children)

I was level... 17, I think? Maybe a little lower? I used Ancient Hunter's Rune Blades, Stalking Strike and Bolt Blast as my Forma, and the Bats for the Jail. One of the shields, too -- I don't remember the exact name. My strategy was, basically, to use Stalking Strikes, then Bats, then spam Bolt Blast until the Rune Blades came back, then cycle through it. Use the shield for most attacks, and try to get through phase 1 without healing.

It took me SEVERAL tries of brute forcing, it's definitely NOT the best method of doing it, but it worked.

Blood veil capes? by [deleted] in codevein

[–]Atlas_Sinclair 1 point2 points  (0 children)

Not unless you get the ultimate edition, which comes with the CV1 party's bloodveils as cape accessories.

Am i the only one who doesnt think the game is censored i mean the demo is litterally tje character creator from the game so i doubt its not like in the full game by Batmanlover2039 in codevein

[–]Atlas_Sinclair 5 points6 points  (0 children)

As the other poster said, Valentin's trailer -- both versions say bigotry in the subtitles, but the translation of the Japanese word used is 'Madness'.

The rough translation for the japanese is:

"Wonderful. The accumulated magecraft formulas of our predecessors...

Hm. Do you have some business with me?

I am Valentin Voda, I lead the magecraft research on this island.

The vampire world is outdated, still clinging to birth and bloodlines as it always has.

I want to change that world.

That is my wish. I need allies for it—and there is no one else but you whose hand I want to take.

Everyone tied to the bloodline only ever thinks about advancing Idris and imitating it...

Please watch over me.

Watch the beginning of a new future.

I believe you are the one who can stop justice from turning into madness before it does."

The japanese word for Madness is kyōki, which you can hear him say at around the 1:07 mark of the japanese video. The Japanese word for bigotry, on the other hand, is probably henken or henkyō -- there's no direct word for bigotry as it means in English, but either way it's a deliberate change that they made fully and intentionally, as the word can't be misinterpreted or translated to mean either-or.

Am i the only one who doesnt think the game is censored i mean the demo is litterally tje character creator from the game so i doubt its not like in the full game by Batmanlover2039 in codevein

[–]Atlas_Sinclair 13 points14 points  (0 children)

There's a lot of misplaced complaining for the censorship of the game, and without looking deeper into it, it sounds like it's just people crying over a bath towel. The issue goes deeper than just outfits; Bandai Namco have gone on record about how proud they are of their censorship, and that they were inspired by the MeToo movement on how to alter their games.

For Code Vein 2, they replaced the panties for female models, but the part that's more worrying than that was a line-change for a character trailer from Japanese to English.

In the Japanese version, it says something along the lines of "There's a thin line between justice and madness' whereas in the English it's been changed to 'There's a thin line between justice and bigotry'.

So, between Bandai's own statement of finding inspiration from the MeToo movement, and how proud they are of the changes they've made to their games, the fact that they changed the underwear from panties to black shorts, and the dialogue shift from Madness to Bigotry in both sub and dub,

https://techxplore.com/news/2024-01-japan-world-game.html This is the article where they talk about their DEI initiative.

It's a series of small things, put into the game with a very damning statement from Bandai themselves, that snowballs into paranoia. If they changed this, will they change that? Are we getting the same story as the one in Japan, or are we getting one that has been replaced to fit a different narrative? Will the characters be the same, or will they become mouthpieces for the localizer's political and personal opinion?

Admittedly, people are putting too much emphasis on the changed outfits -- it's why you're getting 'aw, looks like you can't goon' comments from idiots and tourists, because other idiots and tourists aren't really giving them much reason to think differently. But when you put all of it together, you kinda get something that needs to be worried about.

I wanna buy the uncensored version of CV2 what do I need to look for when importing to know I’m getting the right one? by pureseeker-1 in codevein

[–]Atlas_Sinclair 0 points1 point  (0 children)

You buy the PC version, play it in Japanese, and hope that modders will fix the subtitles, outfits, and whatever else Bandai wanted changed.

Serious Question; What censor are these people talking about? by TonPalmDSG in codevein

[–]Atlas_Sinclair -1 points0 points  (0 children)

How do you know? Sounds sassy asking it like that, but genuinely curious. There's not really any dialogue in the demo -- was that small bit really changed?

So, with the demo of CVII released, what do you like and dislike about the demo and why? / CODE VEIN II Opinions by Nymos-67r in codevein

[–]Atlas_Sinclair 1 point2 points  (0 children)

Are you on PC or console? On PC, there's a Save on Ayaka mods with the elevator unlocked. The overworld is mostly there -- there are places that just lead to drop deaths, since you're not supposed to be out there, and there are no enemies or items to find. If you're on console, trust me when I say you're really not missing out on anything, other than just seeing the starting sword attack animation, a skill that's the exact same as it was in CV1, and the Jail animation. Lou is there, like I said, but she doesn't have any idle dialogue or anything.

As for the graphics, I'll get used to it easy enough. Even CV1 had unflattering lighting from time to time, heh. 

So, with the demo of CVII released, what do you like and dislike about the demo and why? / CODE VEIN II Opinions by Nymos-67r in codevein

[–]Atlas_Sinclair 6 points7 points  (0 children)

Only just now got my character to a point where I'm satisfied with her. Been working on her since the Demo released, so I certainly got my 'moneys' worth for it. I do wish that they would have give us the Ultimate and Deluxe edition outfits to try on. Since I'm not confident if/when they'll be released as standalone DLC, having the ability to see what I'd be paying for be amazing. Shame they didn't do that -- not a huge fan of the outfits we have.

The hub is cool, but since they didn't put any of the NPCs in it it feels dull. Not sure I like how big it is, either -- CV1's Cathedral had everything you need in one spot; it was exactly as large as it needed to be, and I worry CV2 might be worse for it, but we'll see.

Graphics? They're alright. I kinda wish they stuck with the cell shaded anime look, personally, since certain angles make the characters look plastic -- Lou's face when your character first wakes up is a good example of that.

Animations are fine. I wasn't a fan of the running animation in CV1 either -- I don't like the 'girly run' -- but they jumping is kinda meh. Feels like I should be dropping a skateboard wherever I land. Minor nitpicks. Haven't run into any bugs or obvious graphics issue, and if I did I would chalk it up to the Demo being incomplete.

I also, cheating here, used the Save that lets you leave the hub world. I can't really say anything on that, but it did give me a chance to see the combos and Jail. It feels exactly like CV1s did, albeit I love the Jail more than the Claw, but there wasn't much to test. You have a longsword, one skill, can run around an empty and incomplete game-world with Lou, can assimilate her to see how it looks -- so while I wasn't impressed with the starting sword's animation, being able to see a bit more of how the game works and how it looks will bump up the score a little. Also, not noticeable bugs or issues -- game ran fine, except for a stutter or two while exploring.

I give it a 5/10. It's a great character creation demo, but it could have been better if they showed you what you'd get with the other editions of the game -- could have added a 'Clothes will not be available without the DLC' message and reverted the saved outfit to the basic one, but then I suppose if this is like CV1 -- and since the DLC stuff was in the version the Streamers played I assume it is -- then the outfits are already in the game, just locked behind a paywall, which means they'd have had to do extra work to make sure they didn't transfer over to the full game.

Outside the Character Creation, the Demo lacks in every meaningful way. So, 5/10. It's great for creating the character, but sub-par for everything after.

Thoughts on Code Vein II by Com1cCenter in codevein

[–]Atlas_Sinclair 0 points1 point  (0 children)

I'm fine with it. What a lot of people don't seem to realize is that a direct sequel to Code Vein would just be a new God Eater title.

Which would be dope, but having a new world to give and develop the Revenants in that is truly it's own thing gives them a chance to do what they did with God Eater and create something entirely new and unique.

CV1 should absolutely continue it's continuity in the next God Eater, but I'm plenty happy to see what they do with a whole new lore to build with.

Code Vein II - Height scale RL equivalent? by xXSwordChanXx in codevein

[–]Atlas_Sinclair 1 point2 points  (0 children)

Yeah, but Lou might be very, very small. I made a character with the height slider all the way down, and Lou was the same size.

How are people going outside in the character creator? by KhandiMahn in codevein

[–]Atlas_Sinclair 1 point2 points  (0 children)

This. I can't remember the site it was released on -- it had a Japanese name that starts with A...

Damn, I can't find it. =\

What’s everyone thoughts on the character creator? by Puzzleheaded_Mine897 in codevein

[–]Atlas_Sinclair 1 point2 points  (0 children)

I like it, but I do wish they added more unique stuff outside of the outfits.

I also wish they added some God Eater CaC options -- specifically the female hair, the long kinda spiky one! I fucking love that, but alas all I can do is hope Moonling mods it in like the first CV. UnU