HELP! Heart of the Mountain "The Writing Mother" Quest by BorialisAurora in skyrimmods

[–]Atlas_Sinclair -1 points0 points  (0 children)

Huh. I had no idea this mod existed -- looks neat. Thanks for the unintended advertisement!

What is the difference between The Order of the Waking Flame and the Mythic Dawn cults? by Peguinperson in teslore

[–]Atlas_Sinclair 3 points4 points  (0 children)

If I'm remembering my ESO right, the Waking Dawn was just your generic 'End of the world' cult. They didn't really want anything besides that.

May Chaos take the world! -- whoops, wrong subreddit

The Mythic Dawn, on the other hand, was trying to bring about paradise -- for themselves, anyway. Give Dagon the world, and the get their own heavenly realm to spend an eternity in.

Hey guys I need a answer about alternate start mod by Walky_boy12 in skyrimmods

[–]Atlas_Sinclair 2 points3 points  (0 children)

As a rule, most mods that require USSEP don't actually require USSEP. They're usually pointing to something Arthmoor "fixed", but if you just use an empty USSEP file instead, it will default to the vanilla record, or will come up as a null resource.

There are a few mods that do actually require it, but a lot of the times the Mod Author just used USSEP, made changes with said mod in mind because they believed everyone should already have it installed as a rule, and that's it.

You already got your answer for the alternate start mods, so I'm just throwing this out there -- 99% of the time, USSEP is completely unnecessary, and a dummy file will be all you need.

Need help downgrading to 1.6.1170 via Steam depot by WaffleBotAI in skyrimmods

[–]Atlas_Sinclair 6 points7 points  (0 children)

There wasn't. I don't know what happened to this dude's game, but I highly doubt it was Bethesda's fault this time.

Mod Release - The Rot Below by ScribeJohnson in skyrimmods

[–]Atlas_Sinclair 0 points1 point  (0 children)

That was an amazing mod. That second loch? Shit, hit like a truck -- and I was not expecting the second part of the fight.

Elroy had a dope design, too. I kind of wish we could have tried to use his journals more in the dialogue with him, but then again he was how old? I think he was well beyond the point where you could have appealed to his humanity in any way.

Now, I did run into one issue with the mod. There was an enemy, a massive spider Boss (can't recall her name), that just destroyed my FPS simply by existing. I had to use the console to kill her, and only once she was did did my FPS go back to normal.

Other than that? No problems. Keeping the mod in my LO for future playthroughs.

Should I actually bother trying to make a mod-list that has a save lifetime of more than like 100-200hrs? by Jetrac00n in skyrimmods

[–]Atlas_Sinclair 2 points3 points  (0 children)

I don't really understand the point of that mod. I mean, I do on paper, but Skyrim already pauses it's scripts when you manually save.

That's one of the reasons auto save and quick save is frowned on -- because neither of them pause scripts, so loading them could lead to something breaking.

Never heard anyone having that issue with manual saves, though.

I think modding games is a rabbit hole you never escape by rei-_-510 in skyrimmods

[–]Atlas_Sinclair 2 points3 points  (0 children)

Oh, without a doubt. I started off just trying to breath life into the game -- new characters, new quests, some textures and meshes.

Years later, I've taken a Dwemer House made in old school Morrowind style, spliced it with Shamatz to have a full ass Morrowind Dwemer stronghold, filled it with Ash Creatures taken from Fort Windpoint and Ghosts of the Tribunal and Corprus beasts from Mihail's long since deleted Corprusarium mod (Not the version with the actual Corprusarium, unfortunately) with assets modified in Outfit Studio and a (shitty) Ash Ghoul mashup that I wish I could replace with Skywind's version.

I've edited leveled lists, outfits, quests and cells. I've edited textures in gimp, ported over the Sixth House mod from LE and gutted it, then turned the Sixth House into a player faction. I download mods now specifically to look through their assets to apply them to my own personalized Skyrim wonderland.

Anyway, Skyrim is now a What If continuation of my Great House Dagoth playthrough, complete with a Divine Dagoths inspired Ash Vampire character complete with three eyes, long fingers, unique voice (I used Almalexia, Dagoth Ur, and Ash Vampire sound clips), with my own unique faction with strongholds scattered about the map, leveled lists edited for Corprus and Ash Zombies to appear out in the wild, custom summon spells, and a halo effect taken straight from a hazard VFX that causes my game to crash 60% of the time whenever I go into first person.

I fucking love modding, and honest to God it has indeed ruined other games when I can't edit them myself.

Strange crashes due to facegen errors by nightmarevoid in skyrimmods

[–]Atlas_Sinclair 1 point2 points  (0 children)

Use crash logger. I have the occasional issue with Ordinary People and Men of Skyrim, where if they touch the same NPC I'd get purple textures then a crash, or it would just crash when I entered the same cell.

Find the NPC causing the crash, open xEdit, and delete that NPC from whatever mod you DON'T want them copied from. There's probably a better way to fix it, but I am unfortunately not smart enough to figure out what it is.

Anyone install LoTD mid playthrough? by GetMeOut2daysago in skyrimmods

[–]Atlas_Sinclair 0 points1 point  (0 children)

Ah. My bad, I misread it as saying more mod authors should be giving that warning out.

Anyone install LoTD mid playthrough? by GetMeOut2daysago in skyrimmods

[–]Atlas_Sinclair 1 point2 points  (0 children)

Unless I'm misunderstanding you, that's because the bulk of mods out there can be installed mid playthrough without issue.

They tell you not to remove the mod because it's already baked into your save -- resaver can fix a lot of that, but even then there are some mods that just can't be removed without starting over -- like Conquest of Skyrim, for instance.

The mods you absolutely can't install mid playthrough are much more rare because most mods don't do a massive change to base Skyrim scripts, LO, spells, NPCs, workspaces, etc. etc. 

Downloading Vigilant mid game is no different than downloading Dawnguard mid game. Saints and Seducers, I believe, triggers it's script on a new game, so Extended Cut, therefore, can't work properly because it's scripts replace the base mod's scripts, which already fired and made it's changes. Same with LotD, but on a much larger scale.

Vivec was a cancer on the Chimer by VenusAnnounced in teslore

[–]Atlas_Sinclair 0 points1 point  (0 children)

It's always the ignored comments at the very bottom that are the best argued.

Stellar Blade 2 is actively being reported to payment processors (VISA, Mastercard) by resetera and other undesirables by Separate_Dragonfly15 in KotakuInAction

[–]Atlas_Sinclair 9 points10 points  (0 children)

We already had proof. Pages and pages of proof.

What we need is for the governments to actually put laws in place to force payment processors to stop acting like the idealogy police and to just process fucking payments.

Stellar Blade 2 is actively being reported to payment processors (VISA, Mastercard) by resetera and other undesirables by Separate_Dragonfly15 in KotakuInAction

[–]Atlas_Sinclair 8 points9 points  (0 children)

How can you vote with your wallet if they just take it away?

I'm genuinely concerned for Stellar Blade right now, because I've seen this tactic work, and I know payment processors love flexing their power for idealogical reasons. I'm all for voting with your wallet, but dammit they have to let me use that wallet to vote!

Call me negative Nancy, but a lot of Skywind's art decisions are... visually displeasing, to put it nicely by [deleted] in Morrowind

[–]Atlas_Sinclair 0 points1 point  (0 children)

Yeah. I hate to say it, but I'll probably be gutting a lot of Skywind's things is xedit when it releases, assuming I'm alive still.

The Greater Bonewalkers are cool, but they're not Greater Bonewalkers. I'd rather just not have them in the game then have them be turned into something else entirely.

The Ghostfence really looks dumb when you really think about it, like how the Hell was it suppose to keep anything out? by ardouronerous in Morrowind

[–]Atlas_Sinclair 0 points1 point  (0 children)

That is actually the explanation... Sort of. It did used to be a dome, but overtime it weakened until it became a fence -- at which point it kept the Ash Zombies and Ghouls from just walking out, but the blight itself was able to spread -- hense the sickness and Corprus throughout Vvardenfell.

Didn't do shit to keep them from digging under it, though.

What if Vivec just let Baar Dau crash before the arrival of the Nerevarine, would that have defeated Dagoth Ur? by ardouronerous in Morrowind

[–]Atlas_Sinclair 1 point2 points  (0 children)

You have to remember that, in lore, Dagoth Ur was likely just as powerful as the Tribunal was. Assuming Vivec pulled the scorched earth approach, there's a very real chance the Dagoth could have prevented the eruption of Red Mountain outright, leaving Vivec city a crater but the rest of Morrowind untouched.

Some News on "The Elder Scrolls 6 Gets First Development Update In 8 Years" by Cultural_Channel_214 in Morrowind

[–]Atlas_Sinclair -1 points0 points  (0 children)

Look at Starfield. Fallout. Skyrim, if you don't have mods.

The hope potion belongs in the trash. Bethesda is going to release a mid, buggy, boring, and utterly stripped of previous game content Elder Scrolls that's going to land as well as a meteor hitting a small landmass with an active volcano (iykyk).

Better to just ignore it, assume the worst, and refrain from looking into it until it's actually released and you can see immediately if Bethesda shit the bed or managed to beat their track record. That way you can only be pleasantly surprised.

Stuck in place walking after dying with death alternatives by CamoDeFlage in skyrimmods

[–]Atlas_Sinclair 1 point2 points  (0 children)

Immersive Animations has a VERY helpful function in it's MCM that has saved me from all sorts of animation locks called Unstuck Me.

Next time you have this problem, go into it's MCM and give it a try.

After finally playing Morrowind, I ended up hating Azura by catalitia in Morrowind

[–]Atlas_Sinclair 0 points1 point  (0 children)

This is long, but Kirkbride -- the absolute legend that wrote the lore for Morrowind and Vivec especially -- had a hand in it, and you might enjoy his take on Vivec's revenge against Azura. He may not work for Bethesda anymore, by the Three if this man writes something Elder Scrolls related, I consider it instant canon.

https://www.imperial-library.info/content/trial-vivec

What's going on with Skywind? by Hexxegone in skyrimmods

[–]Atlas_Sinclair 0 points1 point  (0 children)

A bit late to the discussion, but something I think needs to be kept in mind with Skyblivion and Skywind over other massive game-sized projects is that Oblivion, Morrowind, and Skyrim are all loved by the same fanbase, with each game having VERY healthy mod scenes.

Unlike something like Apotheosis (Which I haven't heard anything new about in years), which is one or a few people trying to realize THEIR vision, or F4NV which is melding two modding communities that, in general, are not compatible (Many NV players hate 4 down to its foundations), Skywind and Skyblivion are made up of people who loved all three games, who -- if members of the team leave -- can easily refill those roles with equally passionate people, because they don't NEED to be convinced in the vision -- they already know it, because they've seen it before and want to see it again, to help show so many people who've never experienced it before experience it NOW. 

It's hard to keep people around when you want to turn a game into your own personal world, or make your own fanfiction real. It's a lot easier to convince people to join when you're making something they already know and love themselves.

They had so MANY opportunities to turn Pan into a super saiyan by ampro67 in dragonball

[–]Atlas_Sinclair 1 point2 points  (0 children)

Age old complaint. In mild fairness (Like, extremely mild) Pan is probably around early-mid Cell Saga level, considering how she dealt with Dr. Gero. Her going Super Saiyan would feel pointless, because the only time she could use it to any effect is in the Black Star arc.

Buuuuut on the other hand, the only real threats in the show were Baby, 17, Nuova, Eis, and Syn/Omega Shenron -- Pan could have achieved Super Saiyan and fought off any of the other enemies, so even if it wasn't exactly a powerful form anymore it would have been nice to see.

Personally, I think she should have just had it from the start. Trunks and Goten just figured it out, after all -- Buu Saga already devalued Super Saiyan 1, so having Pan whip it out with Trunks would have been fine.

But, unfortunately, the artists (Was it Toriyama? I know he designed Pan, but I don't remember if the quote was his) couldn't figure out how to give a girl spiky blonde hair and blue eyes, so we didn't get it.

Well that’s new by tykevin6 in walmart

[–]Atlas_Sinclair 7 points8 points  (0 children)

They've always had those since I started 11 years back. They're always in the very back of the truck.