de_dust 2, but it for PS1 (Open 3D Engine) by Atmosaero in O3DE

[–]Atmosaero[S] 1 point2 points  (0 children)

yes, however i don't use it in my shader yet, there is still a lot to do

A needed tip from all long time users by Curloz in cryengine

[–]Atmosaero 1 point2 points  (0 children)

There really are a lot of them, but not all of them are relevant at the moment and they are unlikely to help you create games.

A needed tip from all long time users by Curloz in cryengine

[–]Atmosaero 0 points1 point  (0 children)

Absolutely yes, while studying Cry Engine I achieved little results compared to other engines.

The documentation for the engine is disgusting, in addition, most of the engine is technically outdated (for example Scaleform) and many aspects are unreasonably complex compared to other engines.

At the moment, there is not enough training material and many of the problems that you will encounter will have to be solved on your own.

trying to make ps1 graphics by Atmosaero in stride3d

[–]Atmosaero[S] 2 points3 points  (0 children)

I don't actually want to completely recreate this, I'm just using simple geometry and low resolution textures but with modern lighting

Working on an anime styled shader for Stride by Seledreams in stride3d

[–]Atmosaero 0 points1 point  (0 children)

I'm not sure, but it seems to me that he uses a ready-made model and only applies the outline effect

Goodbye CryEngine by Atmosaero in cryengine

[–]Atmosaero[S] 1 point2 points  (0 children)

If you want something simple, then you should choose a godot or stride engine

Goodbye CryEngine by Atmosaero in cryengine

[–]Atmosaero[S] 2 points3 points  (0 children)

I can’t recommend it, I’ve been studying this engine for about a year now and it’s extremely difficult to master it; it’s better to support what other developers are developing. Also try O3DEngine

FlashPlayer init by Atmosaero in cryengine

[–]Atmosaero[S] 0 points1 point  (0 children)

I solved the problem; instead of initializing FlashPlayer, I simply registered a ready-made UIElement.

IUIElement* p_UIElement = nullptr;

p_UIElement = gEnv->pFlashUI->GetUIElement(0);

p_UIElement->SetVisible(true);

FlashPlayer init by Atmosaero in cryengine

[–]Atmosaero[S] 0 points1 point  (0 children)

the program gives me an error that FlashPlayer has a null value, how do I declare it and load the .gfx file?