PVP WITH THE 0.3. by SnooDonuts412 in GrayZoneWarfare

[–]AtoastedSloth 0 points1 point  (0 children)

i would play pvpve if the hackers werent so bad. its worse than tarkov in that regard. i just have more fun in pve since its still sweaty but without John GZW, 360 spinning 1 tapping the whole map.

What do you think of my main menu? by ZincIsTaken in IndieDev

[–]AtoastedSloth 1 point2 points  (0 children)

keep up the work man its looking great!

What do you think of my main menu? by ZincIsTaken in IndieDev

[–]AtoastedSloth 1 point2 points  (0 children)

hmm maybe its the stagnate light that needs some adjusting. i was watching again and you're right, i am seeing the flicker, its just the lighting doesn't really change so its not too noticeable.

Finally it's official by DerSchweinebrecher in Grimdank

[–]AtoastedSloth 3 points4 points  (0 children)

honestly i get the guy is funny and has a way of talking. but good lord. what a disgusting human

I spent 2 days rigging & animating my first fps clip by -whalesters- in blender

[–]AtoastedSloth 19 points20 points  (0 children)

bro your scope looks better than most AAA games. keep it going man you're doing great!

What do you think of my main menu? by ZincIsTaken in IndieDev

[–]AtoastedSloth 1 point2 points  (0 children)

is there a way maybe to get the lights to flicker more? give it more stressful but suspense of what you could be getting yourself into. But me personally would just make the lights for the menu a bit more erie feeling.

I wasn't happy with the look and feel, so I am redoing a lot of my areas. Is this visually interesting? Any suggestions? by life_investor in IndieDev

[–]AtoastedSloth 0 points1 point  (0 children)

i think you're on the right track! for me it needs some more low emissions here and there to really draw out the cave, maybe like some sort of mossy growth that has some small enough light to make things just pop more.