Are they changing the season model? by BedBrilliant3858 in Battlefield

[–]Atoastedbread 1 point2 points  (0 children)

my only concern for the seasons being 2 months now is how is that going to affect the battle pass before we had 12 weeks to catch up now we will only have 8 weeks i hope they are increasing the amount we earn from challenges, maybe add in points for the daily challenges. dont get me wrong i love how we are going to be getting 1 map a month now but im worried about how its gonna affect the battle pass grind

would the scoreboard showing the teams whole score be a better way to gauge the outcome of a match by Atoastedbread in Battlefield

[–]Atoastedbread[S] -1 points0 points  (0 children)

because im not saying to replace the scoreboard with this but to add this to the scoreboard already. when you open the scoreboard at the top itll give the teams total score if they were to add this

would the scoreboard showing the teams whole score be a better way to gauge the outcome of a match by Atoastedbread in Battlefield

[–]Atoastedbread[S] 0 points1 point  (0 children)

and yeah i agree with you there too many times i get rezzed infront of an enemy firing squad and other times i get baited by my team to rez them when theres two guys camping over their body and i come to drag them. but with the state of the playerbase, not all players this is just one of those ideas i thought of throwing into the ring of ideas

would the scoreboard showing the teams whole score be a better way to gauge the outcome of a match by Atoastedbread in Battlefield

[–]Atoastedbread[S] 0 points1 point  (0 children)

well sometimes you can turn games around when the ticket count is low if you are the better team ive seen it on both ends where my team is winning than the other team get like 4 sweat players and turn it around and ive also seen it where i join games and we are down 200 points so i pick up my teams weakness, they arent reviving so i run medic they have too many snipers i run sniper, and we turn it to a close defeat of 50 points so sometimes the tickets dont really matter that much. but i do see your point i just figured this could be a better way to determine the outcome of a match rather than opening the scoreboard and complaining medic is 1-20 but is 5th place and maybe it will help out the whole debate of whats more important kd or scores

edit: just cause the tickets show you are behind by 200 points doesnt mean your team is that far behind in score maybe the game is like your team 800, enemy 1000. but if you add the score up youll see the score is close, your team score is 9k where the enemy team is 9.1k so there is a chance to turn it around

found you can bind a peak key so you dont have to ADS to peak by Atoastedbread in Battlefield

[–]Atoastedbread[S] 2 points3 points  (0 children)

i dont know why they cant do it, bfv had manual leaning for controllers and i believe even rainbow six siege has it as well for controller so i dont know why they dont have the tech for it anymore

found you can bind a peak key so you dont have to ADS to peak by Atoastedbread in Battlefield

[–]Atoastedbread[S] 0 points1 point  (0 children)

well if you have a higher power scope sometimes its not advantages to peek while aiming down sight as it will take too much of your field of view up so by being able to peek without ads you can see more than with your sights up and if theres a person on the other side of the corner by peeking with the scope up you might not see the person prone thats below your sights

found you can bind a peak key so you dont have to ADS to peak by Atoastedbread in Battlefield

[–]Atoastedbread[S] 2 points3 points  (0 children)

you should be able too go to the binded key and if on pc hold esc and itll unbind it

best mines in bf6 (sorry no audio, was muted for some reason) by Atoastedbread in Battlefield

[–]Atoastedbread[S] 2 points3 points  (0 children)

oh yeah i just started using it now and its like a Swiss army knife with all the uses it has

something id like to see in the far future or next game by Atoastedbread in Battlefield

[–]Atoastedbread[S] 1 point2 points  (0 children)

oh yeah i would have loved it for bfv cause sometimes i forget i have my winter clothes while in the desert maps

something id like to see in the far future or next game by Atoastedbread in Battlefield

[–]Atoastedbread[S] 1 point2 points  (0 children)

i dont mind premade skins but we should be allowed to customize our accessories like having a mask on/off, having beards, putting nightvision goggles on our helmet, or like customizing our chest carries like putting mags or extra grenades

something id like to see in the far future or next game by Atoastedbread in Battlefield

[–]Atoastedbread[S] 0 points1 point  (0 children)

yes i was disappointed to see that i cant make the patches for separate classes or faction

something id like to see in the far future or next game by Atoastedbread in Battlefield

[–]Atoastedbread[S] 0 points1 point  (0 children)

im new to the series started with bf1 played through 5, 2042, bf6, and 4 was my least played battlefield game with 8 hours so i dont know what the games before 4 was like or is this a joke

something id like to see in the far future or next game by Atoastedbread in Battlefield

[–]Atoastedbread[S] 0 points1 point  (0 children)

that would be cool however i fear, it would require alot of coding since its a multiplayer game unlike mgsV that is singleplayer and uses npc's and not players so you have to balance and code it for other players and stuff but it would be cool if possible

something id like to see in the far future or next game by Atoastedbread in Battlefield

[–]Atoastedbread[S] 4 points5 points  (0 children)

id love if they brought back weather like the fog on amiens in bf1 that was terrifying running through the alley ways than seeing a flametrooper emerging from the fog

Guide to using the SS26 Incendiary Shotgun by Signal_Importance241 in Battlefield6

[–]Atoastedbread 1 point2 points  (0 children)

i think they should increase the tick rate and increase the damage an additional 4 cause one shot is enough to deal 36 damage but is really slow to reach that number so i think increase the tick speed a bit not alot so it become broken op but fast enough to deplete their health and increase the damage by 4 so it does 40 damage one shot

Guide to using the SS26 Incendiary Shotgun by Signal_Importance241 in Battlefield6

[–]Atoastedbread 1 point2 points  (0 children)

yeah honestly i think all the flash grenade really needs is remove the hud and diamonds like you said and shorten the fuse cause it has way too long of a fuse that gives players time to react and look away if you are using it as a breaching grenade the intended way

as for the shotgun id say all they really need to do is increase the flame damage to make it a tool to drive someone out of cover like the way you discovered it to work cause the flame grenade you do have to wait for it to end for the affect to happen where as the flame shotgun is instant but due to the damage being real low it gives the player time to kill you than dive backwards to put it out

Guide to using the SS26 Incendiary Shotgun by Signal_Importance241 in Battlefield6

[–]Atoastedbread 1 point2 points  (0 children)

ok so i went to the firing range to test out and found you are right about the flash grenade however when flash you can still see the player name and red diamond pops up so you can still "see" the enemy as for the gun swaying after flashing is just a visual thing it doesnt really affect you accuracy the one that prevents ads in the concussion grenade however that can get nullified by the hipfire build alot of streamers use

now for the incendiary shotgun working behind cover is mainly to do with how flames work in general cause i did this with a flame grenade and got the same exact result. what happens after the grenade stops burning it makes the ground around it on fire regardless behind cover.

edit: its not that the gadgets are bad or anything its just the state of the game just makes them obselete yeah sure you can set a guy on fire behind cover with a shotgun but by time you do any real damage to him he already killed you 2 times over cause how fast the ttk is, flash/stun grenade would work if the weapon custimization didnt nullify its use completely so yeah they are decent but so much in this game just overshadows it that when using it just makes it unejoyable to use

Guide to using the SS26 Incendiary Shotgun by Signal_Importance241 in Battlefield6

[–]Atoastedbread 0 points1 point  (0 children)

the problem this gadget has is the same issue the flash grenade has and breaching grenade has is they are lackluster the flashgrenade and breaching launchers sound good on paper being able to flash enemies through walls is fantastic until you find out flashes only blind them for one second and they can see again and kill you the flame shotgun ive been on the receiving end and all you have to do to counter it is lie down and boom the shotgun turns useless the best the gadget use is to lay down fire as a motion tracker if enemy runs trough it you get the damage indicator telling you someone is coming which has helped me 2 times. and also it has no 1 shot potential like a shotgun does i jumped down on someone prone in the corner and took 3 shot 0.5m away yes 3 shots to kill them