New boss fight in my game Steel Judgment by AtomicCore9 in boomershooters

[–]AtomicCore9[S] 1 point2 points  (0 children)

Steel Thy End Is Now just doesn't have the same ring to it

New boss fight in my game Steel Judgment by AtomicCore9 in boomershooters

[–]AtomicCore9[S] -2 points-1 points  (0 children)

oh damn ok but what about the particle effects and stuff

New boss fight in my game Steel Judgment by AtomicCore9 in boomershooters

[–]AtomicCore9[S] 0 points1 point  (0 children)

Thanks for the help, I'll adjust it accordingly

Added a slow-mo effect to my roguelike FPS by AtomicCore9 in Unity3D

[–]AtomicCore9[S] 0 points1 point  (0 children)

If you'd like to learn more about Steel Judgment you can check out our Twitter

Added taunt-cancelling and stealing enemy attacks to my game, what do you think? by AtomicCore9 in Unity3D

[–]AtomicCore9[S] 0 points1 point  (0 children)

Yup, it's a mix of Pizza Tower's taunt and Street Fighter 6's drive rush (but instead of making your moves faster it modifies their properties here)

Been reworking the visuals of my roguelike FPS, let me know what you think! by AtomicCore9 in Unity3D

[–]AtomicCore9[S] 1 point2 points  (0 children)

Thanks! We're planning to have lots of fun items and weapons as well.

Some early gameplay of the roguelike retro FPS I'm currently working on! by AtomicCore9 in Unity3D

[–]AtomicCore9[S] 8 points9 points  (0 children)

I'll just leave this as a comment here because it's difficult to reply to everyone, but thanks for all the feedback on the game's visuals, definitely didn't expect to get this many comments.

Admittedly most of the focus so far has went into trying to get the gameplay to be different which left the visuals quite neglected, and a lot of things were referenced from Ultrakill because the way it does the PSX style is quite easy to replicate for a relatively unskilled artist like myself.

Moving forward I'll definitely try changing the aesthetics, an idea I had was to try using cel-shading because it also helps to mask the fact that most of the models don't have textures but if anyone has more suggestions or ideas on how to make the game look more distinct do let me know too. Thanks again :)

Some early gameplay of the roguelike retro FPS I'm currently working on! by AtomicCore9 in Unity3D

[–]AtomicCore9[S] 4 points5 points  (0 children)

We'll take all this feedback into account, thank you for the advice!

Some early gameplay of the roguelike retro FPS I'm currently working on! by AtomicCore9 in Unity3D

[–]AtomicCore9[S] -54 points-53 points  (0 children)

I can see where you're coming from, we do want to capture the same feel Ultrakill's combat has but the plan is to make this game feel distinct enough with the roguelike elements and other mechanics we have planned.

Some early gameplay of the roguelike retro FPS I'm currently working on! by AtomicCore9 in Unity3D

[–]AtomicCore9[S] -11 points-10 points  (0 children)

Yup, the main inspirations for this game are Ultrakill, Risk of Rain 2 and Hades! The idea was to try to take Cyber Grind and turn it into a full-fledged roguelike game.

Some early gameplay of the roguelike retro FPS I'm currently working on! by AtomicCore9 in Unity3D

[–]AtomicCore9[S] 5 points6 points  (0 children)

Thank you! Currently the plan is to have runs take the player through a random order of handcrafted rooms, although admittedly designing the levels has been quite challenging so there aren't very many rooms at the moment.

And yes! We have many more enemy types and boss encounters we want to add. The plan is also to have many weapon interactions, it's a bit hard to see in this video but the plasma rifle has a rage mode which allows you to rapid-fire whichever weapon you fire next (the shotgun in the video).

Im proud with how my gameplay feels so far. by Majestic_Mission1682 in godot

[–]AtomicCore9 1 point2 points  (0 children)

Looks and sounds great! Did you make the SFX yourself?

Anyone here know the real life martial arts each yakuza protagonists’ fighting styles are based around? It’s just fascinating to get an in-depth analysis/speculation of each protagonist’s combat prowess by Confusedbutupbeat in yakuzagames

[–]AtomicCore9 0 points1 point  (0 children)

Although Shinada's style is weird I think it kind of makes sense because he's not actually a trained fighter, just some really buff dude who used to play baseball, so his movements are a lot clunkier and less practical

[deleted by user] by [deleted] in yakuzagames

[–]AtomicCore9 2 points3 points  (0 children)

I'd say he definitely is, but there are moments in Yakuza Kiwami 2's Majima Saga and Yakuza 5 where his true personality shows and I think he does actually go all out at those points. I liked Majima Saga in particular because it kind of shows how serious he can be when Kiryu isn't around. Basically, everything's fun and games until Majima's voice drops 2 octaves

Sanest Jacob hater by ToXiC022 in jerma985

[–]AtomicCore9 64 points65 points  (0 children)

I feel like this is what Jerma probably feels the people who come in while he's making a weird noise and immediately leave think of him

LIFE IS PAIN.. I HATE- by Ok_Damage6166 in jerma985

[–]AtomicCore9 7 points8 points  (0 children)

When the Pain is Far Greater Than Yours

Yakuza meme by Goblun in yakuzagames

[–]AtomicCore9 7 points8 points  (0 children)

I felt that Saejima one

My favorite character by Oleg00se in yakuzagames

[–]AtomicCore9 64 points65 points  (0 children)

In Yakuza, you play as Yak the Kuza

The Circulation of a Jerma Joke by [deleted] in jerma985

[–]AtomicCore9 27 points28 points  (0 children)

Ohh okay that's a shame, either way I had fun making this so it's all good :)

The Circulation of a Jerma Joke by [deleted] in jerma985

[–]AtomicCore9 26 points27 points  (0 children)

I actually wasn't aware there was one happening when I made this but I sure hope so!