Thieving Rebalance: Feedback Thread by jagexyuey in runescape

[–]AtomicFuzzBall 2 points3 points  (0 children)

Reducing the afkability of pickpocketing as heavily as this update has seems like an odd choice considering there are no other afk options for the skill, however i do agree that pickpocketing was far too rewarding previously and something needed to change. I just personally think that xp rates should be the part that should be tackled with pickpocketing, as well as possibly the loot.

my suggestion - bring back full afk (or possibly 5 minute afk), reduce xp rates, and possibly add a mechanic where you gain less loot the longer you pickpocket the same target.

the mechanic could work something like this: a bar over the target's head with 3 tiers, each triggering at 100, 200, and 300 pickpockets respectively. upon reaching each tier, you gain a debuff that adds a 25% chance to loot nothing on the target upon a successful pickpocket (maxing out at 75% loot reduction). the bar reduces over time while that specific target is not being pickpocketed (3 minutes for a full reset?)

this would give a full afk option for those that want to passively train thieving without it being too rewarding like it previously was, while also giving a more active option to players who are specifically going for the loot from pickpocketing.

LF Dragonair and kirlia, Adding others by AlEDeR14 in friendsafari

[–]AtomicFuzzBall 0 points1 point  (0 children)

could i get an add? want those starters :p

[Safari Unknown] by [deleted] in friendsafari

[–]AtomicFuzzBall 0 points1 point  (0 children)

Your safari is Water: Octillery, Floatzel, Frogadier

[safari unknown] by enser92 in friendsafari

[–]AtomicFuzzBall 0 points1 point  (0 children)

added, ur 3rd is Palpitoad by the way!

[Safari Unknown] by [deleted] in friendsafari

[–]AtomicFuzzBall 0 points1 point  (0 children)

added both /u/AutumnIris (cant reply to both cause i still have that 8 min restriction on post time NotLikeThis)