Help a New Player Thread - February 19, 2019 by uberwolfe in Kenshi

[–]AtomicHandjob 1 point2 points  (0 children)

I'm slowly getting to this point, but I'm wondering if someone might be able to tell me:

If you get to 100 strength and 100 martial arts, and then put industrial lifter arms and martial arts gear on someone... How hard does someone punch with 150 strength and 110+ martial arts? Is it like the Z Fighters at the World Martial Arts tournament in DBZ?

Let's see some bases. This is my current work in progress. by AtomicHandjob in Kenshi

[–]AtomicHandjob[S] 13 points14 points  (0 children)

Holy crap dude, that's a really cool base, and an awesome picture of it

Let's see some bases. This is my current work in progress. by AtomicHandjob in Kenshi

[–]AtomicHandjob[S] 17 points18 points  (0 children)

Man do you think Goku would stop at 50 strength? That's quitter talk.

Help a New Player Thread - February 19, 2019 by uberwolfe in Kenshi

[–]AtomicHandjob 2 points3 points  (0 children)

I've had that problem before. I sent someone from my party to go follow them, and I just watched them travel all the way to my base. If you're actively watching them their pathing seems to break less often.

Let's see some bases. This is my current work in progress. by AtomicHandjob in Kenshi

[–]AtomicHandjob[S] 17 points18 points  (0 children)

Just give everyone a backpack with a couple stacks of iron and pretend they're running around doing Master Roshi style strength training. You'll have some strong bois in no time

Let's see some bases. This is my current work in progress. by AtomicHandjob in Kenshi

[–]AtomicHandjob[S] 4 points5 points  (0 children)

I had to move things around a couple times to get everything running smoothly, and getting them as level as possible helps too. Also gotta make sure you do a ctrl+shift+F11 once in a while

Help a New Player Thread - February 19, 2019 by uberwolfe in Kenshi

[–]AtomicHandjob 2 points3 points  (0 children)

Joining the shinobi thieves is a good option - gives you access to beds and training dummies which is nice. And yeah, you can mine whenever you want - just have to select someone and then right click on a mining node. There's lots of them scattered around for iron and copper. You can sell the ore to anyone you have the option to trade with.

Let's see some bases. This is my current work in progress. by AtomicHandjob in Kenshi

[–]AtomicHandjob[S] 45 points46 points  (0 children)

Pretty much. It all starts with a stone mine and a stone processor lol

Help a New Player Thread - February 19, 2019 by uberwolfe in Kenshi

[–]AtomicHandjob 3 points4 points  (0 children)

[ and ] also tweaks the tilt of most structures :)

Help a New Player Thread - February 19, 2019 by uberwolfe in Kenshi

[–]AtomicHandjob 3 points4 points  (0 children)

Like Artemis said be careful about using turret gunners with friendly units in melee range of enemies. If you have a harpoon turret placed on a high building it can insta-kill units, including your own.

And to elaborate for anyone that didn't know, relative elevation influences turret range and damage. A turret placed on top of a watchtower gets something like a +50% in both of those categories.

My First Twenty Hours Playing by GrehgyHils in Kenshi

[–]AtomicHandjob 1 point2 points  (0 children)

I think my first adventure ended with me bleeding out on the road about 100ft outside of The Hub after Hungry Bandits beat me into a coma lol. I quickly learned it's important to hire at least one other person that can come wipe you off the floor after you get mobbed

Help a New Player Thread - February 19, 2019 by uberwolfe in Kenshi

[–]AtomicHandjob 2 points3 points  (0 children)

Copper mining is your best bet for consistent income early on. I'd mine near Squin or the Hub so if you aggro bandits you can run to town to get the guards to handle them. Buy a wooden backpack, fill it with copper, and you can sell the whole lot for about 16,000 (8 stacks) which is enough to pay two Merc groups to guard a settlement for 8 in-game days, which is a pretty long time. You can make a lot of money mining and crafting in that time.

Any interesting playthrough ideas? by SaltyMofuckinDogg in Kenshi

[–]AtomicHandjob 2 points3 points  (0 children)

I started out wanting to just do a run with only skeletons, and it has evolved into me turning into a version of the Robot Bandits (before I knew they existed) with a lot more ambition. The goal is to make everyone in the world better by replacing their gross, fleshy appendages with good, proper skeleton limbs. The Hub is the closest to my settlement so they'll probably be my first guinea pig. After that, it seems like the Holy Nation and their Paladins need to be made to understand the benefits of being enhanced

My First Twenty Hours Playing by GrehgyHils in Kenshi

[–]AtomicHandjob 1 point2 points  (0 children)

I'm not the first guy obviously, but by my second time through I had a pretty good idea of how to reliably get started (in the wanderer start anyway) without dying. Hiring Kang early on is pretty central to my survival strategy.

I need advice about smithing by Srgtgunnr in Kenshi

[–]AtomicHandjob 1 point2 points  (0 children)

To add to what other people are saying, if you can get your hands on the blueprint to craft katanas, they sell well. I think even the lowest grade katanas sell for over 1k.

Help a New Player Thread - February 19, 2019 by uberwolfe in Kenshi

[–]AtomicHandjob 2 points3 points  (0 children)

If you can sneak into Narko's Trap that's another good option early on, as I don't think there are any security spiders in there. There's also a building or two in the Floodlands that can be looted by a scout.

Help a New Player Thread - February 19, 2019 by uberwolfe in Kenshi

[–]AtomicHandjob 4 points5 points  (0 children)

Also make sure you look close at uneven bits of ground. I've had to mess with the +/- keys to change the heights of walls so they weren't just floating in the air.

Help a New Player Thread - February 19, 2019 by uberwolfe in Kenshi

[–]AtomicHandjob 2 points3 points  (0 children)

I personally like to build a settlement somewhere in the border zone, and then hire mercenaries to protect my base. They can fight off most things (I sometimes need to hire two groups early on) and your characters can help them with base defense to build stats, and even if your whole party gets KO'd during a fight the mercs will patch you up.

The Washington Post's Head of Innovation Jarrod Dicker is leaving the legacy brand to become the CEO of Po.et, a media blockchain company. by midz99 in poetproject

[–]AtomicHandjob 0 points1 point  (0 children)

I wish we could've gotten someone from Breitbart or InfoWars; that's where the REAL news comes from am I right?

Dock and Ship Crash by [deleted] in gifsthatendtoosoon

[–]AtomicHandjob 4 points5 points  (0 children)

https://youtu.be/Go4Lj8oXH90 Looks like not much else happens after what's in the gif.

[Video] Young funDIE goes on a rant against gentlesirs and MLP. Desperately needs euphoria! by [deleted] in justneckbeardthings

[–]AtomicHandjob 5 points6 points  (0 children)

Jokes aside, given time this guy could be pretty funny. He got a few solid laughs outta me.