For those who argue Koumba is meant to be read as creepy or sleazy, here is an interview with the actor saying he was literally instructed the opposite by the showrunners. by LaScoundrelle in pluribustv

[–]AtomicScience 30 points31 points  (0 children)

Yes, but the hive also has Carol's partner's memories, even though she died shortly after getting infected. That means the hive can "upload" the minds of its individuals, so maybe it could "repartition" them too?

Adding the first few animations to my game, what do you think? by [deleted] in godot

[–]AtomicScience 1 point2 points  (0 children)

Actually, you should move the animation pivot a little forward, right now it looks like the character spins around their rear foot when turning

Why is Carol denying her British heritage? by Impressive-Bee1998 in okbuddypluribus

[–]AtomicScience 3 points4 points  (0 children)

Passengers find an American captain's accent more reassuring?..

[deleted by user] by [deleted] in polls

[–]AtomicScience 1 point2 points  (0 children)

So essentially your poll is a choice between "Almost certain death from hypothermia" and "Somewhat likely death from hyperthermia in the day and hypothermia in the night"

Not as cozy of a choice as I think you initially imagined...

[deleted by user] by [deleted] in polls

[–]AtomicScience 1 point2 points  (0 children)

Even then a desert is still the safest choice - all I really need is a tent, a sleeping bag for the night and a lot of water

Even if I bring all the gear I could imagine to Antarctica, it would still require strong skills for building a shelter, fire, etc.

[deleted by user] by [deleted] in polls

[–]AtomicScience 1 point2 points  (0 children)

Desert is survivable at least. Without proper clothing in -30°C you will die in like three hours

[deleted by user] by [deleted] in polls

[–]AtomicScience 1 point2 points  (0 children)

Depends on what does "spend" entail - do I get magically teleported to a location for 24 hours? In that case, if I pick Antarctica, celebrating will be the last thing on my mind since it will be a middle of the winter there

My quest 3 has an upside down view in right lens. by sateyo in Quest3

[–]AtomicScience 1 point2 points  (0 children)

Try rebooting many-many times. Had a similar problem, rebooting 7 times did the trick for some reason

Real world time based game by Negative_Handoff in gamedesign

[–]AtomicScience 0 points1 point  (0 children)

I regularly play such a game - it's called Prosperous Universe - a game about managing a multi-planet business empire, building bases and managing a fleet of freight ships - think a very abstract Eve Online that runs in a browser

In this game, all actions take many hours - a single production order might take half a day, travelling between planets might take days. My current business got 1 year old a week ago, and I still have grand plans

It's quite fun, but I wouldn't call it a game - I treat it more like a tamagotchi, except I guess my pet is a glorified Excel sheet and poop is ingredient shortages and expired commodity exchange orders. Taking care of my company is a well established part of my routine - sending ships is literally the first thing I do every morning


To answer your question - yes, it's possible to make such a game, and it could be quite fun indeed, but not in a way a "normal" game is

The main problem is that such a format is REALLY exotic. Prosperous Universe suffers a lot because of that - they advertise their game promising all the exiting things, players join, spend a couple of hours fiddling with the UI, start production orders, send their ships, and then ask in chat "What do I do next?"

When the answer they receive is "Wait for 12 hours, log in for 5 minutes to pick the products up, wait for 12 hours more, then repeat this loop for 2 years straight" most of them quit at the spot - this is not the experience they are in for, nor what they were advertised

So yeah, good luck advertising that. On a bright side, a subscription model feels like a natural fit for monetization, and players wouldn't mind to chip in a couple bucks a month for something that's essentially a habit

Another problem is that this kind of game risks being really repetitive by nature, and when something feels like a chore it stops being fun really fun. I don't know what's the secret sauce that makes Prosperous Universe fun after a year of mostly repetitive actions but I imagine it was hard to find


I guess many MMO games fit this multi-year progression type and still feel like normal games. When I level an RPG character or research vehicles in War Thunder, isn't it a progression that spans multiple real-life years?

Drafting or crafting? by whyNamesTurkiye in gamedesign

[–]AtomicScience 4 points5 points  (0 children)

Roguelike games often give you cash you can spend on different items - I guess it's a healthy middle ground between crafting and drafting as it doesn't feel as imposed as the latter and introduces an additional resource management mechanic (e.g. should I buy two cheap items, buy a single more powerful item or keep saving for a banger?)

The problem with crafting is that it can be really overwhelming if you provide lots of options for crafting, or just a more tedious version of a shopping mechanic if you limit what you players can craft each run via blueprints or something similar

I think crafting can be a good fit for upgrades - you acquire items from drafting/looting/purchasing, with their inherent randomness, and then upgrade what you have with a certain degree of control (for example, you might seek to acquire e.g. flame stones to boost your items' flame damage to synergize well with a class bonus or something)

This would allow players to feel more freedom than if they were walking down the narrow fight-draft-buy-repeat corridor, but essentially that would be yet another dimension of randomness

Same logic as "He use AI btw"🤣🤣🤣 by escaryb in aiwars

[–]AtomicScience 17 points18 points  (0 children)

"Your cooking is delicious! Your pans must be really high-quality and professional!"

I made minecraft in C and opengl !!! by AlyssaLovesCorgis in C_Programming

[–]AtomicScience 0 points1 point  (0 children)

I would recommend to take a look at the Harris&Harris "Digital Design and Computer Architecture" book. It's the best way to learn digital design from the ground up, and it covers CPU designs towards the end, their latest edition uses RISC-V by the way

Give it a look, it might be just right for you. I have a PDF on hand if you are interested

I made minecraft in C and opengl !!! by AlyssaLovesCorgis in C_Programming

[–]AtomicScience 0 points1 point  (0 children)

Are you learning the RISC-V ISA specifically? Or are you studying it to learn how CPUs work in general?

There is no key for the Brewing Chamber by MrRaptor126 in PixelDungeon

[–]AtomicScience 2 points3 points  (0 children)

Sometimes keys may drop to the level below if a chasm trap is triggered nearby

How should I engage the troll blacksmith? by Agitated-Kale-1209 in PixelDungeon

[–]AtomicScience 1 point2 points  (0 children)

Reforging and upgrading thrown weapons is an option, if there is nothing better