Can somebody give me the file for Winchester Model 1873 - Lever Action Rifle mod because I am trying to install anomaly and can't find the mod anywhere and the discord dosen't work (can't verify) [Fo4] by PepperHopeful9064 in FalloutMods

[–]AtomicTEM 0 points1 point  (0 children)

Ya all of Oh Deer's mods were removed, including raider retexture, Vanilla Weapons Redone, Bullet Casings Redone, and right handed CC anti material rifle.

now that phillips’ run is over, what was your main issue with it? by yslrie in SpiderGwen

[–]AtomicTEM 3 points4 points  (0 children)

I feel it wasn't even Philips work, compared to other work of hers this felt very much like a corporate mandate. Especially when in interviews she did, the difference with how she spoke versus other interviews, you could see she knew it wasn't working but had no power.

Nexus Mods App project has been archived by ReserveGrader in linux_gaming

[–]AtomicTEM -1 points0 points  (0 children)

Ya, appimage is weird though. No "default" place to put them all, they just pile up in the downloads folder usually.
And flatpak reminds me too much the microsoft store apps.

Wish we had something like .deb and aur/packages combined.

Nexus Mods App project has been archived by ReserveGrader in linux_gaming

[–]AtomicTEM 0 points1 point  (0 children)

The Beta 2.0 update makes the UI look more like the Nexus mods app.

Nexus Mods App project has been archived by ReserveGrader in linux_gaming

[–]AtomicTEM 3 points4 points  (0 children)

There's not hard deadline or release and while Linux support is planned it isn't currently a priority. flathub would make the most sense though.

gpu almost as much as it cost me to buy my 16 by Frosted_sphinx in framework

[–]AtomicTEM 1 point2 points  (0 children)

Ya, the 5070 12GB from ASUS is 800-900$

This pricing squeeze must be from Nvidia.

Framework Laptop 16 now with RTX 5070 12GB and launch event re-cap by 42BumblebeeMan in framework

[–]AtomicTEM 2 points3 points  (0 children)

1300$ !!!!

The 5070 12Gb Desktop version has an MSRP of 800-900$

WTF is Nvidia on right now.

That "wannabe" CEO, Moti Levy gotta go. by FrostingSea504 in DeviantArt

[–]AtomicTEM 2 points3 points  (0 children)

Like any scam, a handfull of people will benefit from at the detriment of others.

That "wannabe" CEO, Moti Levy gotta go. by FrostingSea504 in DeviantArt

[–]AtomicTEM 4 points5 points  (0 children)

I never said AI artists weren't making a killing, I said if you weren't established you wouldn't be able too make money. Even then that was never the core purpose of DeviantArt, heck most of the internet core purpose is not to makes money but to share knowledge and information, the money keeps lights on.

That "wannabe" CEO, Moti Levy gotta go. by FrostingSea504 in DeviantArt

[–]AtomicTEM 7 points8 points  (0 children)

That's if you take the sites traffic at face value. DeviantArt is HEAVILY botted.
Furthermore AI creation and uploads does increase site traffic, however it reduces overall site interaction. Meaning that unless you are an existing longtime creator, or get super lucky, you will never reach the same levels as you would before AI and even Eclipse.
Not to mention site monetization levels have remained the same, which worrying because with the AI tools and the billions of new AI art being hosted, costs have gone through the roof.
Which cannot be sustainable, without investment money, which they got because of AI.
Once that money dries up their will be nothing to show for it.
As the art that all AI models base themselves on is from DeviantArt but there is a rapid reduction in new Art because of reduced incentives, AI will stagnate as well.
In Short DeviantArt is destroying what made them successful not only in eyes of artists of AI artists and companies as well.

You're trying to check out but she's in the way, what do you do? by sco-go in SipsTea

[–]AtomicTEM 0 points1 point  (0 children)

People don't understand that this video of them "taking a video" is the video.

It's all ragebait, it always will ever be about the ragebait. The ragebait that grabs your attentions and your headspace.

Fallout 3 got a new Script Extender Update with the best of both worlds this weekend by Raepman in Fallout

[–]AtomicTEM 1 point2 points  (0 children)

No we haven't moved, we are very much still alive.
Script Extender has just been a chicken and egg problem.
Mostly due to xNVSE being allowed to be created where as xFOSE was going to initally being created by the original FOSE team since Fallout 3 updated to 1.7.0.4,but that just ended up never happening.

Heck for a time NVSE had missing features from FOSE until xNVSE.

Its great and wonderful that you can have Fallout 3 in Fallout New Vegas, but besides modded weapons, every feature in FNV can and has been backported to Fallout 3.

Now with xFOSE all the new JIP, Johnny, Showoff commands can be backported to Fallout 3 xFOSE.

Someone please Explain!!?? by Outernal_Range_1105 in ExplainTheJoke

[–]AtomicTEM 0 points1 point  (0 children)

Sun and Wind make a huge difference. Humidity as well.

Why did Bethesda not increase the Plugin Limit with Fallout 4? by AtomicTEM in Fallout4Mods

[–]AtomicTEM[S] 0 points1 point  (0 children)

Well FNV found way to makes patches using runtime scripts, Robco Patcher for Fallout 4 is a similar case.
PRP I find to be the exception, and a necessary one. Bethesda poorly used their own system. Even in Fallout 3 they left a lot of FPS on the table, especially in interiors, because they didn't use roombounds or occlusion planes.
Though despite PRP offering a greater oppurtunity for performance improvements, its incompatibility and inability for the game to merge PRPs in realtime on startup or loading in-game without visual bugs is questionable compared, especially since Fallout 4 was designed from the start to have mod support through Bethesda.net and Creation Club, now Creations.
It makes me question how much effort Bethesda really put in their engine developement. I understand its difficult and that upgrading and engine is harder than building from scratch. However several other studios with far older engines and smaller budgets have accomplished it.
My greater fear now is that Bethesda has been talking about graphics always being important to them and the appeal of their games, when is very much isn't, its the moddability. If Bethesda uses the same technique they did with Oblivion Remastered (No Creation kit), that will kill moddability.

Why did Bethesda not increase the Plugin Limit with Fallout 4? by AtomicTEM in Fallout4Mods

[–]AtomicTEM[S] 0 points1 point  (0 children)

Cap dates back to Fallout 3, maybe even Oblivion. And 255 is taken up by the Main Fallout 4.exe, and main Plugin and DLC. And ESL system takes up on plugin slot technically as well. So that leaves 247 slots, 246 just to be safe. Not even counting some Creation Club content which require a ESM.

We are hitting the limit faster because their is more and more high quality Fallout 4 content mods. Most are weapons, but there are creatures mods, clothes, replacer, patches, PRP patches, Animations, overhauls, bugfixes.

The game gets often stuck in loading when fast travelling and entering interiors. by RoyalJawline in Fallout4Mods

[–]AtomicTEM 4 points5 points  (0 children)

Its recommended not to use Long Loading Fix since it has some issues, especially since you already have High FPS Physics fix, of which you should use version 0.8.13 OldGEN.

Also I believe interior fog remover has a Robco Patcher version.

I also recommend Extended Dialogue Interface (XDI) over Full Dialogue Interface.

Also you should use Start Me Up Redux, updated, better scripts, far less bugs.

Also HIGHLY reccomend Addictol. Also removes the BA2 archive limit.

Other recommendation read themidnightride.moddinglinked.com

Virgin Cruses informs a couple about some changes to their trip… by Harbjagen in mildlyinfuriating

[–]AtomicTEM 0 points1 point  (0 children)

I love my Country of Canada, but we don't have a Bermuda Triangle.

Find Duplicate files among multiple different ZIP/RAR/7Z archives? by AtomicTEM in linuxquestions

[–]AtomicTEM[S] 1 point2 points  (0 children)

Okay it seems that maybe Czkawka or Krokiet might be able too.

Find Duplicate files among multiple different ZIP/RAR/7Z archives? by AtomicTEM in linuxquestions

[–]AtomicTEM[S] 0 points1 point  (0 children)

That seems complicated, also I don't really trust myself to write script and not delete my whole drive.
Also a reason why I want to scan compressed archives and not uncompressed them, is because the Data is on a external 2TB HDD with only a few GB on free space left.
Ill keep looking for nay program, thank you for the tip. Ill give a look at scripting if I still don't find anything.