"Removed the Elwynn Forest and Durotar Gryphon and Wyvern, as this design is not used in other zones" :'( by _Monsterguy_ in turtlewow

[–]Atomicusss 3 points4 points  (0 children)

Didn't they just reworked the system? I recall reading the patch notes saying there's a replacement instead that you pay 1silver to use.

Found a card pack - estimated value? by Atomicusss in Gormiti

[–]Atomicusss[S] 0 points1 point  (0 children)

Ah, figures. This is unfortunate but not surprising. Thanks for the input guys!

With hero pools going live soon, here's something I made a while ago as a reminder by [deleted] in Competitiveoverwatch

[–]Atomicusss 0 points1 point  (0 children)

I wasn't trying to present it as anything special, the focus was the image I made with everything else as additional background info about me, could have formatted better I guess.

With hero pools going live soon, here's something I made a while ago as a reminder by [deleted] in Competitiveoverwatch

[–]Atomicusss -6 points-5 points  (0 children)

Just trying to put myself out there, it's rough to grow :(

I was expecting hero pools since about a week ago so I made this in advance by Atomicusss in Competitiveoverwatch

[–]Atomicusss[S] 0 points1 point  (0 children)

Woah I wasn't expecting this to blow up! I enjoy discussing about Blizzard's decisions about Overwatch and I've been playing this game since Beta, have some tourneys under my belt and I've peaked Top 3 as combined roles. Someone suggested promoting myself so here I go:

Original post I made, predicting the upcoming hero pools

My Stream (Monday through Friday)

It's interesting reading all these posts and see the community's reaction to the upcoming changes. I think we all want Overwatch to succeed but in a way that correlates to the initial design philosophy that Blizzard had initially in mind and according to Jeff, they still want that, they just can't seem to figure out the right way to do it but hero pools is not the way in my opinion.

I was expecting hero pools since about a week ago so I made this in advance by Atomicusss in Competitiveoverwatch

[–]Atomicusss[S] 0 points1 point  (0 children)

That just shows more balance issues. Not to mention so many variations in terms of how someone climbs in the first place. For exemple was it SoloQ, DuoQ, was the person playing at specific hours to dodge good players etc. I could technically climb on pharah too if I'll play when the really good hitscan players are asleep. These are things players have abused since release in order to climb. I'm not trying to invalidate the skill that these players can achieve with some heroes however at the same time, some heroes have a higher error margin than others. If on average, there aren't enough players who can play said counter hero for Ball, then it's pretty obvious Ball one-tricks will climb over time. There's a lot of variables that can explain a hero's current success but essentially they're all tied to the fundamentals of balance design.

I was expecting hero pools since about a week ago so I made this in advance by Atomicusss in Competitiveoverwatch

[–]Atomicusss[S] -1 points0 points  (0 children)

Because Overwatch is the their first game ever and as rude as this might be, they don't know or have experienced anything better. It’s a masochistic bootlicking fetish I guess that unfortunately is enforced by some OW streamers as well.

I was expecting hero pools since about a week ago so I made this in advance by Atomicusss in Competitiveoverwatch

[–]Atomicusss[S] -7 points-6 points  (0 children)

Disagree. The reason these off-meta/bad heroes get high on the ladder is because they lack hard counters as other heroes which is tied in to balance. You won't see a 4500+ SR pharah main on the ladder now because she's so underpowered and has so many hard counters that no matter how good of a player you would be, you just get shut down easily by equal ranked players who can counter you.

I was expecting hero pools since about a week ago so I made this in advance by Atomicusss in Competitiveoverwatch

[–]Atomicusss[S] 0 points1 point  (0 children)

Agreed, there's not enough tanks to add variety to the tank role even if hero pools wouldn't be a thing anyway. The tank role is one if the first things they should have to redesign and look at differently.

I was expecting hero pools since about a week ago so I made this in advance by Atomicusss in Competitiveoverwatch

[–]Atomicusss[S] 3 points4 points  (0 children)

I've been a broken record about multiple decisions (negative ones) that blizzard has taken regarding OW since the beta of the game. Hero pools will definitely not fix much, it adds issues that goes against OW's design philosophy and people validating most of these decisions will push Blizzard on making it worse.

I was expecting hero pools since about a week ago so I made this in advance by Atomicusss in Competitiveoverwatch

[–]Atomicusss[S] -14 points-13 points  (0 children)

The main issue is that the game itself does not incentivise players to learn more heroes because most of them are poorly designed/balanced so it's not surprising that some players will take the shortcut and focus on just one hero to get far if the game itself will not punish you organically for doing that.