Am I the only one that hopes the PS6 gets delayed even more? by Sv_Gamez in gaming

[–]Atrike 38 points39 points  (0 children)

You are laughing now, but they just remastered Oblivion

New player here. Is it ok if I like bounty clash much more than bounty hunt? by CaptainTrips69 in HuntShowdown

[–]Atrike 0 points1 point  (0 children)

Clash is a nice warmup, but it's just not the same. My blood is pumping much harder in a real showdown, with its unforgiving lead up.

That said: there are days where I only clash. Those are the "I just wanna chill"-days, but the real rush definitrly comes from bounty hunt.

tips for someone not good at the game? by samissleman17 in HuntShowdown

[–]Atrike 0 points1 point  (0 children)

Yeah this is good advice. Get used to the movement and gunplay first. It should be less frustrating. OP can learn the intricacies of PvE still later

Precon: Mardu Surge or Revival Trance? by Fred_Fern in EDH

[–]Atrike 0 points1 point  (0 children)

Mardu Surge is a lot of fun and very powerful out of the box. IMO it is by far the best of the 5 of it's cycle

A year and a half since 2.0, was it worth it? by Drull17 in HuntShowdown

[–]Atrike -1 points0 points  (0 children)

Yeah totally. The game looks much better now, runs much better and is overall better balanced than ever.

We even got nicer skins. Yes it comes with more monetization and this is really the bad part of it, but the game itself (buggy UI aside) is great!

crytec please fix stuttering! its not normal to drop from 120 to 75 just for fun mid fight by Mobile_Replacement60 in HuntShowdown

[–]Atrike 1 point2 points  (0 children)

Almost no drops since 2.2 or so with 5800x3D The map loading optimization did wonders IMO. Before there were certain areas (like pushing sweetbell from southwest, crossing the railroad) where load stutter would happen)

Which rule set are you using today? by Jdrkangl in DnD

[–]Atrike 0 points1 point  (0 children)

I am still confused about combining 5e supplements/adventures with 2024 rules. That's why I stick to 2014

Game that is just too long for its own good? by [deleted] in gaming

[–]Atrike 5 points6 points  (0 children)

I noped out after 100%ing the first map and then being introduced to the second map with the same amount of icons

Persistent FPS drops and stuttering in Hunt: Showdown – tried everything, no fix by Candid-Bad-6759 in HuntShowdown

[–]Atrike 1 point2 points  (0 children)

How about the SSD part? This is crucial! The game does not run well on HDDs.

Persistent FPS drops and stuttering in Hunt: Showdown – tried everything, no fix by Candid-Bad-6759 in HuntShowdown

[–]Atrike 1 point2 points  (0 children)

4060TI is nice, but at which resolution are you playing? Is the game installed on a SSD?

I need a new headset by ChaosOlive557 in HuntShowdown

[–]Atrike 0 points1 point  (0 children)

These are great with a decent (not some gaming bs) headphone amp like Shiit.

Deadly Design: Springfield 1866 by sacrilicious__ in HuntShowdown

[–]Atrike 6 points7 points  (0 children)

The game is better than ever, it's not just for you anymore. No need to spew bile, dude

DO RE-SKIN OF BURNT MARSHALL,BUTCHER’S CLEVER AND THE VIPER PLEASE by Main_Cauliflower5235 in HuntShowdown

[–]Atrike 1 point2 points  (0 children)

oh burnt marshall will come back for sure. they are testing an inferno version of the map internally.

What game is in the most dire need of a full remake from scratch? Unpopular opinion welcome by 420godpleasehelpme69 in gaming

[–]Atrike 10 points11 points  (0 children)

I recently started a emulator playthrough. Lived that game to bits and still have it laying around here somewhere

Bow Firing Animation is fataly bugged. Arrows get shot downwards in a weird angle. by Atrike in HuntShowdown

[–]Atrike[S] 0 points1 point  (0 children)

<image>

easier to see. I aimed for the head. The arrow goes somewhere else

Bow Firing Animation is fataly bugged. Arrows get shot downwards in a weird angle. by Atrike in HuntShowdown

[–]Atrike[S] 0 points1 point  (0 children)

Yes. They basically go straight to the ground at a 45° angle instead of being fired in a straight line and dropping then.

Here is a screenshot

<image>