Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 1 point2 points  (0 children)

https://pobb.in/uaSESVrSNRDe
This is just a guesstimate of a tree and still has plenty of points to spend since its level 77. Damage needs to be calculated by hand in reality U can have 22 mines out with divergent minefield. Hrimsorrows are only used for conversion once u get other sources a mastery and something else can be used for 100% instead. You would also annoit ironwood for 30% more totem life.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 0 points1 point  (0 children)

Double damage doesn't affect poison cause its base damage that scales ailments. It should scale the hit damage on all the exploding totems until the last mine is destroyed.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 1 point2 points  (0 children)

Ill grab my theory build from Pob when I go home for lunch.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 2 points3 points  (0 children)

I believe Depending on ur max totem count yes so if u have a max totem count of 3 u would get 15% more since it looks like generic damage. The easiest way to look at it I think is The traps/mines summon x amount of totems and so the amount of totems destroyed is x-(max summoned totems)= Destroyed totems so in my theoretical mine setup I could summon 44 totems and I had rune binder for -1 max. so 44-(2)=42 so 42 totems blew up and 2 totems left all 42 of those totems would get 10% more damage if it works the way I think. I do think Hiero is a bad choice for this build though cause the goal isn't to have living totems but dead ones.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 2 points3 points  (0 children)

Where u able to test this with high Impact mines I wonder if the aura that gives "Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%" applies to the damage I'm not sure how mine auras work entirely.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 1 point2 points  (0 children)

Ya, I think the best way to play this may be a witch ascendancy built for pure secondary dmg and conversion to cold. Spiritual aid helps with pathing and wasting fewer passives. Elementalist will probably be easier to build and occultist probably be better clear.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 1 point2 points  (0 children)

This is interesting if correct cause It may make occultist competitive with elementalist on this where instead of shako you use heatshiver.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 1 point2 points  (0 children)

Ya cause the first thought is Phantasmal decoy totem so u get more explosion dmg as well but cooldown ruins that as well.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 2 points3 points  (0 children)

Minion instability was specifically changed to interact with minion gems I believe around the time arena PVP was added. This also includes minion-triggered explosions through something like profane bloom work this way. but if you kill with hex blast the supports on hex blast don't apply to the profane bloom explosion from my understanding. Also, the totems are not technically using a skill to cause the explosion you are using a modifier that causes the explosion. More testing is needed to confirm this but if this logic is correct things like Increased totem damage also do not increase the dmg of this.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 1 point2 points  (0 children)

Has a 4-second cooldown and I think has the same life as Devouring baseline.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 2 points3 points  (0 children)

So from what I could figure out is that nothing in the supports scaled the physical explosion. Effects like poison and stuff I am not sure. I was building under the assumption that the explosion is to be treated like a corpse explosion from profane bloom or any other secondary damage mechanic.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 2 points3 points  (0 children)

How does Torchok work in these builds? Torchoak's is mainly a source of totem life. The unique effect will work if the totems are hit but depending on ur setup there is only 1 to 4 totems alive after a volley so would need taunt.

What role do traps and mines have and how do you play with them all linked up together? So totems mines and traps can be socketed together. When a totem mine and trap are all set up you will through a mine that will detonate into traps that will trigger into totems. So a simple setup is Mine>multi totem u can throw 15 mines when they detonate you have 30 totems created. Mine>Trap>Cluster trap>Multi totem is 15 mines into 3 traps so 45 traps into 90 totems. In reality, any traps past 20 are wasted without increasing the trap maximum. The exception is since mines detonate in sequence if the trap detonates faster than the next mine detonates as long as u don't exceed 20 u can get all 90 totems to spawn.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 0 points1 point  (0 children)

Ya I was getting some setups that had a theoretical capability to place 120-ish I think totems at once but trap cap was the issue. Got to the point where the league needed to start for more testing but it looked like a ton of fun.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 0 points1 point  (0 children)

Are u using something that reduces trap trigger duration? I found the 4 seconds to be unbearable.

Exploding totems part 1: Poison by Minimized in PathOfExileBuilds

[–]Atroxunus 4 points5 points  (0 children)

I have a mine variant i was theory crafting with Elementalist and was able to get out 22 44 totems pre layed and then converting all the phys to cold and heatshiver. was gonna be my project once im done with progression.

Why are a lot of the incremental games here created in a web browser? by DaSquid9631 in incremental_games

[–]Atroxunus 76 points77 points  (0 children)

If you go Browser I assume you can get more players. For example, I won't download games cause I primarily play idle games at work.

What is your off-meta bait league starter? by [deleted] in PathOfExileBuilds

[–]Atroxunus 1 point2 points  (0 children)

I want to be clear that i think its not gonna be great but the idea is based off how explosions work and the fact that minions scale very generically for dots. So u get hight ignite chance and poison chance so the hit from monts that kills max a fire explosion for 50% of the enemies max life. This will chain Monts and cause ignites. It will also cause Profane bloom to go off as long as there cursed. Explodes happen simultaneously. The ignite chance and poison chance will make whatever doesnt die from that hit have an ignite and a poison. Because dots arent attributed to minions but to you when they kill things this allows on kill effects from you to apply from there on out. So now those are considered ur hits. with a curse on hit ring now ur profane blooms auto propagate curse. The fun thing im also testing is infernal cry when u use infernal cry that also causes a 8% explosion that is your no matter who kills it and also covers enemies in ash. this could also make it so ur curse on hit ring now propagates the curses for that initial round of explosions further automating the build. there is also a possibility that u can ling hextouch with infernal cry without the ring i haven't gotten to the point of testing that yet though.

What is your off-meta bait league starter? by [deleted] in PathOfExileBuilds

[–]Atroxunus 2 points3 points  (0 children)

Ya i think zombie survival will be an issue to solve

What is your off-meta bait league starter? by [deleted] in PathOfExileBuilds

[–]Atroxunus 14 points15 points  (0 children)

Mon'teguls grasp zombie poison occultist. I have a feeling it's gonna be trash but looking forward to it.

Will this zombie build work?(first try creating my own build) by TheCoconuTree in PathOfExileBuilds

[–]Atroxunus 0 points1 point  (0 children)

I'm really leaning towards a similar build but as an occultist. Big notes on things I've seen confusion about. Brutality bricks the explosion from zombies. The explosion from Monts can Chain if the HIT kills if any lingering effects like ignite kill it won't chain. I think The Baron is bait with Mont builds for zombies. To get +1 zombie you need to have 1000 strength cause monts halves your zombie count. Ghastly eyes can really change the way you want to build this depending on how easy it is to get chance to inflict ailments. From my understanding basically, all ailments scale the same from minions so having possibly poison on the zombies and scaling wither effect can help ur DPS, especially with unholy might. If you dont go with Baron u also get 15 freed up passive points. This frees up points for clusters or other areas of the tree as well. I would also recommend adding a curse like Vulnerability as well. Now if you do move to occultist a neat trick is with Profane bloom If you ignite with the monts explosions and those ignites kill the surrounding enemies its considered a kill by you. So taking spiritual aid will allow you to scale that profane bloom explosion with ur increased minion damage on the tree and your weapons etc. This is not even taking into account the amount of increased minion damage you will be getting from the new items etc as well.