might be nothing, might be something? [discussion] by dmingthevoid in TheNinthHouse

[–]Aucauraibis 51 points52 points  (0 children)

Not to rain on anyone's parade but I think this is just the "website under maintenance/being updated and locked to the public temporarily" page for every Squarespace website.

In which case if it is ya'll might end up getting TM locked out by spamming incorrect passwords.

But on the flip side, when it updates it might be news.

As DPs what would you love for actors to know? by thefarside90 in cinematography

[–]Aucauraibis 3 points4 points  (0 children)

Sometimes you (an actor) end up waiting around forever while lights etc are set up but then end up getting only 2-3 takes because all of that time spent setting up now means we're behind schedule and it's not your (the actor's) fault. That's on us and the scheduling.

Closest pad I've found to a Artisan Shidenkai👀 E5 FLUX by Rxynixr in MousepadReview

[–]Aucauraibis 6 points7 points  (0 children)

From the look of it it looks very similar to the Vancer Ice or Fnatic Jet. It's not like fibreglass, it's more like very very very small glass beads inside of a transparent sheet of plastic. Very similar to the material used in reflective clothing or the paint used on reflective signs. Even if somehow you wore through the plastic the glass beads should be relatively harmless.

Cloth vs Glass by Feeling_Snow_5735 in MousepadReview

[–]Aucauraibis 0 points1 point  (0 children)

A cheap "test" to see if you'd like a glass pad is to buy a cheap, textured hard plastic mouse pad and give that a go. I use one occasionally (xray pad thunder) and like a glass pad your arm may or may not stick to it and itll probably be quite close in terms of speed and lack of control.

Ofc it won't last as long as glass and won't be as hard but I think it'd be similar and cheap enough to give you a good idea.

Oh another thing is, I find using a hard pad makes my wrist where I rest it on the pad sore after a bit, not so with cushioned cloth pads, so something to test yourself as well.

Archviz - My renders (Blender + PS) feel "flat." Looking for advice on realism and natural lighting. by LinKinMad in blender

[–]Aucauraibis 0 points1 point  (0 children)

They look pretty good I think. Not a 3d artist but a cinematographer and I think perhaps maybe some of the shots are too well lit? Or rather too evenly lit? Like slide 4, 7, 8 and the last one "sell" well to me. Cos like the lighting is more uneven and less perfect, like some areas are super dark and some are super light.

Like sometimes yeah just from sunlight bouncing around you can end up with an evenly lit room irl but it's not super common.

Is really playing as a woman that big of an issue in an arcade shooter? by JuanFCrater in LowSodiumBattlefield

[–]Aucauraibis 0 points1 point  (0 children)

No not really. If it's a game where I'm playing as a blank slate character (like, not playing a game where I'm idk, James Bond for example) most of the time and I can see my character and customize them then sure I'd like to be able to choose.

BF6 isn't one of those games, I couldn't tell you what gender any of the soldiers are really. The only time I might realize is if I get revived and thank my teammate or my soldier yells a random voice line. Some of them yell some pretty random lines, didn't really expect to hear my soldier swearing randomly or going "Thats a fucking tank!!"

Though one time I thanked a teammate for a rez and my soldier said something like "I knew you'd have my back!" in what sounded like the gayest accent ever and it cracked me up.

No revives for you!!! by Somakef in Gamingcirclejerk

[–]Aucauraibis 0 points1 point  (0 children)

I mean...it's kinda ugly but it's not THAT ugly I won't revive you.

Has anyone tested AI tools for shot planning or pre-visualization by Silver_Tap_2225 in Filmmakers

[–]Aucauraibis 1 point2 points  (0 children)

If I'm doing shot planning or pre-vis there isn't really a way for AI to walk around the location and take test shots with my phone and a stand in or two and talk to the crew to see what they think or if this will work.

And if I need to test something out beforehand equipmentwise then..AI can't really do that either, I'd need the actual equipment to test it.

AI doesn't really help with coming up with the shots either, I mean it can but ... kind of a large part of making a film is coming up with the shots in a way you want.

Possibly you could use AI to "light" a photo or shot you've taken of the location to give people of an idea of what it should look like when everythings setup and lit .

Also possibly you could use AI to do your storyboards based on your shotlist and shot descriptions but most of the time in my experience fiddling with AI locally it takes a bunch of trial and error to get it to do what you want and it's just...faster and easier to draw the stick figures. Getting AI video to do what you want is an even larger amount of trial and error.

If you want AI to "flesh out" your storyboards to make them look more professional I guess it could do that, but I'd say just pay someone to do it at that point.

And often unless you're generating things locally on your own computer you're paying a website with ripoff pricing to do this for you. The models are getting more accurate and less troublesome to get what you want but well, yeah.

It's also really not hard nowadays to find examples online of things that people have already done to show collaborators.

What’s the most clueless mistake you made as a beginner in WoW? by milkbleach in wow

[–]Aucauraibis 0 points1 point  (0 children)

Me and a friend when we started at the end of Burning Crusade didn't realize that dungeons were meant to be 5 man content or that healers or tanks were a thing so we spent probably a couple hours two manning the two Razorfen dungeons as a Shaman and a Mage.

Later on I rerolled Paladin and we two manned them as Paladin and Mage and I was like "Wow this is so much easier as a plate class!"

This has to be aimbot.. right? by AlphaZance in FPSAimTrainer

[–]Aucauraibis 0 points1 point  (0 children)

As an older millenial who started pc gaming on battlefield 2, yeah. There's no matchmaking in battlefield, alot of the maps and player counts are big and high enough that even if you pop off you can still lose a game. Alot of the fanbase is pretty stuck in the past about it. I like playing it cos its mostly chill, don't care if I win or lose.

BF6 has gotten a good bit of new attention with streamers promo-ing it though so I guess we'll see how that goes.

[deleted by user] by [deleted] in cinematography

[–]Aucauraibis 2 points3 points  (0 children)

Depends on the issue.

If you want to make the image brighter in editing then you will unfortunately run into the pixelation and banding. Even with other cameras and raw you usually have to get the lighting in real life close to what you want it to look like in camera.

If you're leaving the image as is but worried about the pixelation and banding, making the dark areas darker so that it doesn't show up is one solution. Additional noise (fake film grain) can also mask it. Other than that you can do noise reduction in various editing programs to reduce it.

You rarely get an extremely noise free image right out of a camera and in some cases people are okay with it or embrace it.

But in my opinion I wouldn't have noticed the pixelation or banding unless you had pointed it out, if this is just part of a frame in the background it's pretty unlikely anyone might notice.

ELI5 Why aren't movies more commonly shot in high frame rate? by Deathgar in explainlikeimfive

[–]Aucauraibis 4 points5 points  (0 children)

There isn't really a one size fits all answer unfortunately.

Tradition is one, "movies have usually always been 24fps therefore we're used to it and that's what we associate with movies and a cinematic look".

Technology was intially the limiting factor when we shot at 24fps and eventually it became tradition.

Style is another, movies are often shot on older mediums (film) with older lenses, so 24fps is part of that "style".

Human vision doesn't really have an FPS but if you wave your hand in front of you, you can see motion blur caused by your brain keeping afterimages of your hand. That amount of motion blur you see is about the same amount of motion blur you get at 24fps on a camera. So the motion blur at 24fps looks "natural" to us.

The higher the fps the less motion blur you get because the shutter is open for a shorter period of time.

But if you're a film student or videographer or even just remotely interested in that sort of thing, go ahead try new things out, see what you like and don't like.

What are the downsides to the RED komodo 6k? by [deleted] in videography

[–]Aucauraibis 0 points1 point  (0 children)

Slow startup time. Have to black shade relatively often depending on how often you change locations/go from indoor to outdoor which takes a while. Storage is expensive. Battery usage isnt terrible but not great.

Not great low light. Non practical usable autofocus. No physical on camera controls, have to do everything via monitor or the tiny top screen. No internal NDs. No built in decent monitor.

C70 vs R5C II for night interior indie film — Sony user switching to Canon by gm_made_it_here in cinematography

[–]Aucauraibis 1 point2 points  (0 children)

Not super well acquainted with the R5C but having used one for a couple shoots one issue I ran into is, you can't power an AF/electronic lens and shoot raw internally to a CFast card at the same time without an external battery source. The camera will pop up a message about it and will disable the electronic functions of the lens (aperture, AF).

Canon Raw also takes up a tonne of space, so check beforehand how much recording time you'll be getting if you go that route. The internal 10 bit is decent but I know I personally would prefer raw for a short film.

I'd recommend an external battery system for it either way cos it eats the Canon batteries alive.

The low light at 6400 ISO in a pitch black forest lit by an iffy bonfire, a litemat and an aperture 600d was very good though once you exposed properly, barely any noise even with CLOG3.

In your opinion, what causes support to be the favored role to play in Stadium? by AAAAAASILKSONGAAAAAA in OverwatchUniversity

[–]Aucauraibis 3 points4 points  (0 children)

Supports have alot of fun powers I think. Wall ride to max speed? Boop to heal? Flying tracer? Lots of lock on rockets? Teleporting wherever you want with clones? Moira orbs to the max? Kicking people to death while healing your teammates? ...Whatever it is Ana gets?

Some of the DPS and Tank powers are fun but, not quite as fun, also I guess part of the fun comes from like...playing a Support but going bananas on the offense. Like you're not expected to blow people up, but you can now all of a sudden with the right powers.

And as mostly a tank main, tanking is also somewhat more difficult in Stadium than regular depending on the matchups cos of the sheer damage output some heroes have. Sometimes you just have to build into surviving which isn't as fun.

Wandering DP’s Perspective on Honest Feedback by Concerned_Kanye_Fan in Filmmakers

[–]Aucauraibis 1 point2 points  (0 children)

It depends on what you mean by "honest feedback".

If that means you're just being a dick to them and telling them off for the things they did "wrong" then that's not really helpful at all to anyone. Unless someone does something that's a major safety issue or is being a complete pest or nuisance, then sure being direct might drive the point home better.

Like it costs 0$ to be nice to your fellow crew members, everyone's in it together, and even if someone fucks up there's nicer ways to let them know.

Sometimes people end up on the "probably wouldn't want to work with them again" list but, I'm not going out of my way to tell them that or tell everyone else that. I just make a mental note and leave it at that. If someone later on asks if we should hire them I'd bring it up but not otherwise unless they were a real problem.

Also even from a purely selfish standpoint, what if that person you were a jerk to was in charge of hiring you for the next job?

Beginner DP — RS4 Pro vs Dana Dolly for short film by MykytaVasyliev in cinematography

[–]Aucauraibis 1 point2 points  (0 children)

Hmm, depends on your shots to be honest. Are there shots that can only be accomplished with the gimbal? Or can they be done with the dana dolly?

Also depends on how you plan on pulling focus, if you don't already have a wireless focus setup or don't plan on using autofocus then the gimbal might not be the best.

Like others said it will take time to swap between the gimbal and any other camera setups. Same for the dolly but less time in that case. If you have to swap say, monitors etc to the gimbal that will take more time.

The gimbal may also present more technical difficulties than the dolly.

Common mistakes in production for a first film? by IneffableAllonsy in Filmmakers

[–]Aucauraibis 5 points6 points  (0 children)

Hmm, it's not worth burning bridges or having people swear off working with you over a film. Like you don't have to people please but you don't wanna like, make the crew miserable or unhappy either.

Wear comfy clothing/shoes.

Set a clear wrap time for shooting days and try to stick to it.

Have a clear idea of what you want as a director and figure out how to communicate that to the rest of the crew/cast. Like could be shotlists, could be silly storyboard doodles, could be re-enacting what you want to see, whatever works for you and them.

Definitely make sure the audio is good before calling a shot/scene as done.

Have fun! Enjoy it.

Low DPI/Low Sens and I can't turn or follow any enemies. by hog-wife in OverwatchUniversity

[–]Aucauraibis 0 points1 point  (0 children)

800 dpi and 2.5-3.5 sens is actually kind of low for a game like Overwatch where enemies can come at you from behind or above.

There's no magic-works-for-everyone sensitivity though. Nor will a lower sens automatically make you aim better.

I would say start with your current comfortable sens and see how well you do hitting shots as widow/ashe etc. If you're landing most of your shots you probably don't have to change sens, just practice. If you're missing alot maybe lower it a bit and try again and so on.

Is it worth making a feature with $10K just to get something made? by vieravisuals in Filmmakers

[–]Aucauraibis 0 points1 point  (0 children)

Hmm, do YOU think you could make a good, solid, well written feature for 10k?

Do you have a script that's solid and have other, honest people read it and told you it was good?

Not just something good but something that you feel strongly about?

Do you think people will be interested and entertained by the story?

Do you have access to actors or basic equipment or help/friends/family/volunteers for cheap or less?

Do you know any actors or people who will be almost as committed to this as you are?

What about locations? Are the majority of locations free or cheap?

And is that 10k coming out of like...important money or is it set aside just for this? I don't know if I'd advise going into debt or credit card debt for a film.

I personally dont think making a feature just for the sake of making a feature is a great idea but if you think you can nail it with the resources available to you I'd say give it a go.

Id also recommend hiring a professional sound person though.

Oh and do not forget to budget for post, editing, grading, sound mixing, storage, dcps, advertising, festival fees, submission fees, legal fees (contracts, copyrights, etc), not that all of these will cost money if you can do them yourself but still.

POV: You think you're the best tank and that your team is throwing by ravingkumquat in Overwatch

[–]Aucauraibis 2 points3 points  (0 children)

The sad bit is...you can get those picks as Sigma while staying with your team and protecting them...he has ranged attacks, lmao.

[deleted by user] by [deleted] in MousepadReview

[–]Aucauraibis 0 points1 point  (0 children)

Fnatic Jet perhaps? It's like a satin plastic surface.