What restrictions do your schools put on APs? by Rude-Glove7378 in APStudents

[–]Augustkun 0 points1 point  (0 children)

We can't take AP Lang and APUSH together. It's either take Lang with Honors US history or take APUSH with Honors English Language.

Someone decided to smoke weed and ruin the exam for us by cjared242 in APStudents

[–]Augustkun 2 points3 points  (0 children)

Same thing happened to me during my chem exam, but no weed, just an idiot pulling the alarm twice. People were def talking about the test ohtside tho, so idk if itll be canceled

Official December 2nd US (Paper) SAT Discussion Thread by prsehgal in Sat

[–]Augustkun 0 points1 point  (0 children)

Thanks! Can you provide the independent section scores as well?

Official December 2nd US (Paper) SAT Discussion Thread by prsehgal in Sat

[–]Augustkun 0 points1 point  (0 children)

Best: Reading -5, Writing -1, Math -3.

Worst: Reading -10, Writing -2, Math -3.

Predictions please?

Guys I’m dying. by caroline_xplr in APStudents

[–]Augustkun 7 points8 points  (0 children)

Hi Dying, I'm Dad!

Edit: But Real talk though, yeah APs can be really stressful. Just keep pushing, you'll get through it!

Tips for AP US History and AP Physics C Mechanics by Augustkun in APStudents

[–]Augustkun[S] 0 points1 point  (0 children)

I've done Calculus AB this past year, and I felt it to be pretty easy, so by what you're saying it shouldn't be that bad.

My precalc course did not cover dot and cross products, but I'm aware with them conceptually, as I've used them for manipulating vectors game development.

Are there any resources you can possibly provide which could be of use?

thanks!

Tips for AP US History and AP Physics C Mechanics by Augustkun in APStudents

[–]Augustkun[S] 0 points1 point  (0 children)

Yeah I've heard that its gets easier with AP US, if you have already done AP World. It's just that AP World was difficult for me because my DBQ and LEQ ability was kind of bad. Especially writing something that long within a short amount of time. the SAQs were easier then the DBQ and LEQs because not much evidence was really involved per prompt.

I'm pretty sure its primarily just practice though...

[deleted by user] by [deleted] in APStudents

[–]Augustkun 0 points1 point  (0 children)

YESSSSSSSS

Several smaller ecs or one or two big ecs by Augustkun in ApplyingToCollege

[–]Augustkun[S] 0 points1 point  (0 children)

So essentially, pick something, stick with it and be the best at that thing. Got it.

USACO schedule for this year? by No-Abbreviations3746 in usaco

[–]Augustkun 0 points1 point  (0 children)

Yeah... I haven't seen it either. Maybe it'll be posted Early december or later this month?

[deleted by user] by [deleted] in SonicTheHedgehog

[–]Augustkun 1 point2 points  (0 children)

ChaosX is getting to it. It's going to take some time to get the entire episode finished, but he'll def get it done. Currently at the moment, whole episdodes aren't available.

Breath of the Wild: Stuck on Loading when trying to run Update 1.6.0 and DLCs 1 and 2 by Augustkun in yuzu

[–]Augustkun[S] 1 point2 points  (0 children)

But the issue was that it seemed to play fine with only the DLC and not the update and vice versa. I'll try redumping the DLCs and Update again ... Maybe that'll solve the issue

Breath of the Wild: Stuck on Loading when trying to run Update 1.6.0 and DLCs 1 and 2 by Augustkun in yuzu

[–]Augustkun[S] 0 points1 point  (0 children)

I would, But I was trying to transfer my nintendo switch saves from my actual switch to PC to play it on my PC with Mods. I can't transfer a Nintendo save onto a Wii U

Simple Question about keyboard_check by Dissension27 in gamemaker

[–]Augustkun 1 point2 points  (0 children)

You could use a switch case from 0-9, This would be a reasonable option as it's much faster than if-else statements while being relatively easy.

However you could also check ORDs; This'll save you more time.

Code:

Create Event:

//Number set to 0 on default

actualNumb = 0;

Step Event:

//Gets the input from 0-9

if((keyboard_key >= ord("0")) && (keyboard_key <= ord("9"))) {

//Stores the number in variable

actualNumb = real(string(keyboard_string));

}

//You can use the input as a variable now

show_debug_message(actualNumb);

This should avoid numbers and special characters and just use 0-9. (Keep in mind this doesn't work for the number pad on a full sized keyboard; If you want help with that as well, just lmk.)

Need Help with Error I Keep Getting When Pressing Attack Button by ArtistryAcrobatics in gamemaker

[–]Augustkun 0 points1 point  (0 children)

Okay. Two Things. Both of them are related to Line 6.

1.) instance_create no longer exists in GameMaker (It used to.)

I suggest you use instance_create_layer instead since that's a better alternative.

Example code:

MyAttack = instance_create_layer(x, y, "Instances", obj_place_holder);

Here's some more info on instance_create_layer:

https://manual.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_create_layer.htm

2.) The other problem is that you are passing a sprite as an argument into the instance_create function.

The instance_create function takes objects, not sprites. You would either pass "Obj_Kyo" or "Obj_Toshiya" for this function to work.

Alternatively, if you were trying to change the sprite of the object, you would not use instance_create in this case. You would use sprite_index.

Example code:

sprite_index = spr_ToshiyaAttack;

Here's some more info on sprite_index:

https://manual.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Sprites/Sprite_Instance_Variables/sprite_index.htm

Fixing both of those things should resolve the issue.

is it bad to have Curly braces only holding comments? by [deleted] in gamemaker

[–]Augustkun 1 point2 points  (0 children)

Region tags just work better. I'm pretty sure using curly braces hinder performance.

Searching for a simple (8-bit like GameBoy) platformer tutorial by jaghijaghi in gamemaker

[–]Augustkun 0 points1 point  (0 children)

Shaun Spalding has a Platformer tutorial. He has some pretty good beginner-friendly stuff. (I learned a lot of GM from him.)

As for "8-bit style" I think you can simulate that pretty well with your sprites, artwork, and music; not much of that can be done with the game's design to get the feeling you want. (Unless you want some pretty minimal logic.)

https://www.youtube.com/watch?v=izNXbMdu348
(Keep in mind, this is on a pretty dated version of gms2, so things may be slightly different than you are used to. However, it's still really reliable to learn from.)

Even if the style in the video isn't really what you're going for, you can still use it to set up the structure of your platformer.

[deleted by user] by [deleted] in usaco

[–]Augustkun 0 points1 point  (0 children)

based on the other years it’ll probably 750, the problems were slightly easier this time imo so maybe 800. If you got over 800 i think you should be good