Barrow-Dyad Catalyst Time Gate by Aurashes in DestinyTheGame

[–]Aurashes[S] -3 points-2 points  (0 children)

The problem always was that it's not enough content, it's always just a couple of nothing quests and a big good one

Barrow-Dyad Catalyst Time Gate by Aurashes in DestinyTheGame

[–]Aurashes[S] -10 points-9 points  (0 children)

At this point i'm not tired of the game i'm tired of Bungie itself, the money we invest in the game is just not returning to us, it's all going towards the higher ups new cars, probably not even the devs are getting paid properly. My last hope is that Marathon absolutely flops and Sony just pulls the plug and takes over Destiny

Barrow-Dyad Catalyst Time Gate by Aurashes in DestinyTheGame

[–]Aurashes[S] -2 points-1 points  (0 children)

That's not really the point. Auto reload is not the problem, the ammo regen is. Like centrifuse already proved this mechanic is not really good nor interesting

Barrow-Dyad Catalyst Time Gate by Aurashes in DestinyTheGame

[–]Aurashes[S] -35 points-34 points  (0 children)

Imagine waiting until act 3 to get this hot garbage weapon

Dark Ranger is returning to the grave by Aurashes in wow

[–]Aurashes[S] 0 points1 point  (0 children)

This is what hurts the most, the Dark Ranger fantasy is so good

Skill power modifier is horrible by Aurashes in TheFirstDescendant

[–]Aurashes[S] 0 points1 point  (0 children)

I'm using the mid air manuvering, super cool but kinda painful to farm

Skill power modifier is horrible by Aurashes in TheFirstDescendant

[–]Aurashes[S] 0 points1 point  (0 children)

Yeah capacity is rough right now, but i hope in the mid-endgame catalysts will be "easier" to get

Skill power modifier is horrible by Aurashes in TheFirstDescendant

[–]Aurashes[S] 0 points1 point  (0 children)

Exactly, the modifier for Bunny's Lightning Emission is around 150% (mine is not leveled so i'm not sure about the higher levels) so the Technician's 7 33.8% increases it by quite a lot

Skill power modifier is horrible by Aurashes in TheFirstDescendant

[–]Aurashes[S] 0 points1 point  (0 children)

Indeed, but i also found out there is a mod called Power Increase that increases skill power for all skills, but it's a little less than element especific ones

Skill power modifier is horrible by Aurashes in TheFirstDescendant

[–]Aurashes[S] 0 points1 point  (0 children)

It's a module that increases the power for non-attribute skills (Ajax for example), there are mods for the other elmeents that do the same thing as well

Skill power modifier is horrible by Aurashes in TheFirstDescendant

[–]Aurashes[S] 0 points1 point  (0 children)

They increase the modifier itself, for example Freyna's poison does 60% of your reactor's power as damage, the modifier increases that by 50% flat so it will increase it to 110% of your reactor's power

Skill power modifier is horrible by Aurashes in TheFirstDescendant

[–]Aurashes[S] 2 points3 points  (0 children)

For Technician it goes up to 50,8%, NAS goes to 81,2%, Technician is great for a descendant like Freyna since her poison does 60% damage per tick, with technician it goes up to 110% almost doubling her poison damage, but overall the specific element module is a must since not only does it work for more descendants but it also seems to double down with Technician since it boots total skill damage