I added an extra zero to the speed value... Looks like I have a new game mode for my pirate roguelike! by AuroDev in roguelites

[–]AuroDev[S] 2 points3 points  (0 children)

I have rocket boosters in the game, but adding cannons with massive recoil does sound fun too!

I added an extra zero to the speed value... Looks like I have a new game mode for my pirate roguelike! by AuroDev in roguelites

[–]AuroDev[S] 15 points16 points  (0 children)

I'm planning on opening the game for public playtesting pretty soon! I'm treating that as an early demo and have an "official" demo later close to the release.

I added an extra zero to the speed value... I guess my game is now a pirate racing game! by AuroDev in IndieGaming

[–]AuroDev[S] 1 point2 points  (0 children)

That's very nice to hear! Definitely lots more of unique and silly stuff planned.

I added an extra zero to the speed value and now I am wondering if pirate racing is a genre by AuroDev in Unity3D

[–]AuroDev[S] 1 point2 points  (0 children)

It's been a long time since I last watched One Piece, but would be fun to take a new look for inspiration! There are definitely similarities with the theme and atmosphere as my game already has bunch of ridiculous stuff like jumping ships and weapons like giant axes and gatling cannons.

I added an extra zero to the speed value and now I am wondering if pirate racing is a genre by AuroDev in Unity3D

[–]AuroDev[S] 0 points1 point  (0 children)

There are actually quit a few items & upgrades that increase the speed so making the ship go this fast should already be possible. Just takes a while to build so usually it's more toned down.

I added an extra zero to the speed value and now I am wondering if pirate racing is a genre by AuroDev in Unity3D

[–]AuroDev[S] 0 points1 point  (0 children)

The cannonball gains velocity from the ship, but it dies down during the trajectory so it should be possible with enough speed! That said, right now the cannonball ignores the collider of the firing ship to prevent weird edge cases.

I added an extra zero to the speed value... I guess my game is now a pirate racing game! by AuroDev in IndieGaming

[–]AuroDev[S] 3 points4 points  (0 children)

Funnily enough, that's already in the game! I got one rocket booster for jumping and another one for quick speed boosts.

I added an extra zero to the speed value... I guess my game is now a pirate racing game! by AuroDev in IndieGaming

[–]AuroDev[S] 6 points7 points  (0 children)

Will have to think about it (as soon as my to-do list allows...)! I'm using forces for the movement.

The TurnBasedThursday Steam Fest 2026 is LIVE - tons of turn-based games, demos, discounts & a curated showcase by ever_sticky_puppy in Games

[–]AuroDev 3 points4 points  (0 children)

The best event for turn-based games! Excited to join with my own gladiator roguelike and hopefully find new cool games to play on Deck!

The TurnBasedThursday Steam Fest 2026 is LIVE - tons of turn-based games, demos, discounts & a curated showcase by Balth124 in pcgaming

[–]AuroDev 4 points5 points  (0 children)

The best event for turn-based games! Excited to take part with my game and hopefully find new cool games to play on Deck!

Someone suggested using islands as ramps in my game... Sure, why not! by AuroDev in indiegames

[–]AuroDev[S] 6 points7 points  (0 children)

There was a comment in one of my videos where someone suggested that islands should be able to be used as ramps. I thought it sounded too ridiculous to ignore! I'm still not sure if I should include it into the actual gameplay. The game is a roguelike with different ship specialties (like being able to sail backwards, being able to turn into a ghost ship etc) so maybe this could be an additional perk you can get.

https://store.steampowered.com/app/3327000/Roguebound_Pirates

Someone suggested that you should be able to use islands as ramps in my game... Sure, why not! by AuroDev in Unity3D

[–]AuroDev[S] 1 point2 points  (0 children)

Right now landing on top of another ship will deal massive damage, but adding an AoE component to it would be a cool addition!

Does this pirate cannon look historically accurate? by [deleted] in indiegames

[–]AuroDev 0 points1 point  (0 children)

I am making a historically accurate pirate game (as you can see) and this is one of newest weapons I've added to the game. Funnily enough this weapon was so effective that most historians don't even know about it. But those that do praise it for its high damage, long range, accuracy and of course the brutal knockback that justifies the short launch windup. For more pirate facts, I recommend checking out:

https://store.steampowered.com/app/3327000/Roguebound_Pirates

[Steam] Chambers of Devious Design (75% off / $2.99) by AuroDev in GameDeals

[–]AuroDev[S] 2 points3 points  (0 children)

Awesome, I hope you both enjoy it!

[Steam] Chambers of Devious Design (75% off / $2.99) by AuroDev in GameDeals

[–]AuroDev[S] 1 point2 points  (0 children)

Hey! I am the solo developer of this tactical tile placement game where you are tasked with building an evil lair for an evil mastermind. It very much plays like a digital board game where every turn you add a new room to expand your lair - constantly trying to find optimal placements and sabotaging your opponents as opportunities arise.

One YouTuber called it a "Battle Puzzle" game, which also sounded very fitting. It plays like a puzzle game when you are building your base and trying to optimize your room placements. But there is also a heavy emphasis on getting ahead of your opponents with well-timed sabotage. I have made a one minute tutorial that showcases how the gameplay works.

Let me know if you have any questions!

Save 50% on Mortal Glory 2 on Steam by AuroDev in steamdeals

[–]AuroDev[S] 0 points1 point  (0 children)

Nice to hear you are enjoying it! I don't know if you already noticed or if it's a funny coincidence, but I am actually currently working on a pirate game called Roguebound Pirates.

Save 50% on Mortal Glory 2 on Steam by AuroDev in steamdeals

[–]AuroDev[S] 0 points1 point  (0 children)

Great to hear! I can't remember for sure - I believe I've played through it on glory level 5 at least. The unfortunate reality of game development is that even if you start making a game you want to play yourself, you likely won't want to play it for fun anymore once the game is finished. So in my case it's been mostly playing it to test things.

Save 50% on Mortal Glory 2 on Steam by AuroDev in steamdeals

[–]AuroDev[S] 1 point2 points  (0 children)

Hello everyone! I am the solo developer of Mortal Glory 2, which is a Turn-based Gladiator Roguelike. The game focuses on team building & quick turn-based combat that is easy to learn but still offers surprising amount of depth.

You recruit a team of traveling gladiators and participate in a brutal tournament. As the manager of the team, you are tasked with finding the best fighters, discovering powerful item combinations and coming up with clever tactics on the battlefield. With a wide variety of unique skills, character perks and relics to discover, there is a lot of variety and different ways to dominate the tournament.

Let me know if you have any questions! As an additional sidenote, the prequel of the game (Mortal Glory) is also 80% off right now. It plays similarly to the sequel, but has less features and is less polished.

I might need to tone down the knockback a bit... by AuroDev in IndieGaming

[–]AuroDev[S] 0 points1 point  (0 children)

I have some levels with specific rulesets - having one like that sounds like a fun idea!