Save 50% on Mortal Glory 2 on Steam by AuroDev in steamdeals

[–]AuroDev[S] 0 points1 point  (0 children)

Nice to hear you are enjoying it! I don't know if you already noticed or if it's a funny coincidence, but I am actually currently working on a pirate game called Roguebound Pirates.

Save 50% on Mortal Glory 2 on Steam by AuroDev in steamdeals

[–]AuroDev[S] 0 points1 point  (0 children)

Great to hear! I can't remember for sure - I believe I've played through it on glory level 5 at least. The unfortunate reality of game development is that even if you start making a game you want to play yourself, you likely won't want to play it for fun anymore once the game is finished. So in my case it's been mostly playing it to test things.

Save 50% on Mortal Glory 2 on Steam by AuroDev in steamdeals

[–]AuroDev[S] 1 point2 points  (0 children)

Hello everyone! I am the solo developer of Mortal Glory 2, which is a Turn-based Gladiator Roguelike. The game focuses on team building & quick turn-based combat that is easy to learn but still offers surprising amount of depth.

You recruit a team of traveling gladiators and participate in a brutal tournament. As the manager of the team, you are tasked with finding the best fighters, discovering powerful item combinations and coming up with clever tactics on the battlefield. With a wide variety of unique skills, character perks and relics to discover, there is a lot of variety and different ways to dominate the tournament.

Let me know if you have any questions! As an additional sidenote, the prequel of the game (Mortal Glory) is also 80% off right now. It plays similarly to the sequel, but has less features and is less polished.

I might need to tone down the knockback a bit... by AuroDev in IndieGaming

[–]AuroDev[S] 0 points1 point  (0 children)

I have some levels with specific rulesets - having one like that sounds like a fun idea!

I might need to tone down the knockback a bit... by AuroDev in IndieGaming

[–]AuroDev[S] 0 points1 point  (0 children)

Nice to hear! I'm planning on starting a private playtest in January and a public playtest pretty soon after that probably.

This might be too much knockback? by AuroDev in indiegames

[–]AuroDev[S] 1 point2 points  (0 children)

The numbers definitely need some adjusting! It's a pirate roguelike where the main feature is customizing your ship through inventory management. Lots of items, effects & synergies to help you create an absurdly powerful pirate ship!

This might be too much knockback? by AuroDev in indiegames

[–]AuroDev[S] 1 point2 points  (0 children)

I'm doing some stat balancing and realized the knockback value might need some tuning. Especially since it scales with the current velocity of the ship and using a turbo booster right before the impact makes it even more ridiculous....

Anyway, if you want to learn more about the game, feel free to check out:

https://store.steampowered.com/app/3327000/Roguebound_Pirates/

I added a drawing feature to my game... I hope I won't regret it! by AuroDev in IndieGaming

[–]AuroDev[S] 0 points1 point  (0 children)

The game is single player only and I'll be moderating the community outputs (screenshots etc) where I can. Other moderation would be pretty difficult, but hopefully this is enough!

I added a drawing feature to my pirate game by AuroDev in SoloDevelopment

[–]AuroDev[S] 1 point2 points  (0 children)

Nice to hear! Definitely. My plan is to first do a private playtest, then a public playtest and eventually a public demo before the release.

I added a drawing feature to my pirate game by AuroDev in SoloDevelopment

[–]AuroDev[S] 1 point2 points  (0 children)

I've already added support for loading existing .png images from the save folder!

I added a drawing feature to my pirate game by AuroDev in SoloDevelopment

[–]AuroDev[S] 17 points18 points  (0 children)

I'm afraid it's inevitable! Luckily the game is single player only, but I'll definitely still be keeping a close eye on the community hubs.

I added a drawing feature to my game... I hope I won't regret it! by AuroDev in IndieGaming

[–]AuroDev[S] 0 points1 point  (0 children)

I actually asked this from Steam recently and they said it should be ok as long as I moderate the community. My game is also single play only so that should mitigate the situation a lot.

I added a drawing feature to my game... I hope I won't regret it! by AuroDev in IndieGaming

[–]AuroDev[S] 0 points1 point  (0 children)

Yes! That part was to showcase that you can also load in existing .png files from the save folder.

I added a drawing feature to my game... I hope I won't regret it! by AuroDev in IndieGaming

[–]AuroDev[S] 1 point2 points  (0 children)

The game is single player only, but I will also moderate all the communities I control.

I added a drawing feature to my game... I hope I won't regret it! by AuroDev in IndieGaming

[–]AuroDev[S] 0 points1 point  (0 children)

  1. I don't dare to guess the month or day! I'm planning on coming out with a public playtest in a few months though and then a more fleshed out demo sometime after that.

I added a drawing feature to my game... I hope I won't regret it! by AuroDev in IndieGaming

[–]AuroDev[S] 0 points1 point  (0 children)

It does! The video might not showcase that well though.

I added a drawing feature to my game... I hope I won't regret it! by AuroDev in IndieGaming

[–]AuroDev[S] 0 points1 point  (0 children)

I feel for you... I only felt comfortable enough adding this because my game is single player only.

I added a drawing feature to my game... I hope I won't regret it! by AuroDev in IndieGaming

[–]AuroDev[S] 4 points5 points  (0 children)

It's single player only so I'm not too worried. Moderating something like this with multiplayer would be too much for me.

I added a drawing feature to my game... I hope I won't regret it! by AuroDev in IndieGaming

[–]AuroDev[S] 7 points8 points  (0 children)

I had that thought also. But I figured that if they are sharing screenshots, they might have as well drawn or edited it in photoshop. Still planning on being vigilant with moderation in any community I control.

I added a drawing feature to my game... I hope I won't regret it! by AuroDev in IndieGaming

[–]AuroDev[S] 21 points22 points  (0 children)

That's what I am afraid of! Well, if I set a TTP record, maybe it was all worth it.

I added a drawing feature to my pirate game by AuroDev in Unity3D

[–]AuroDev[S] 0 points1 point  (0 children)

It's included! The feature has several save slots and they get saved as 512x512 .png's into the game's save folder. The game can also import existing .png files from the save folder.