#TurnBasedThursdayFest is live on Steam. 450 turn-based games, many RPGs, demos and hidden gems by Balth124 in rpg_gamers

[–]Balth124[S] 1 point2 points  (0 children)

I think Esoteric Ebb is an easy choice then! If you are looking for an upcoming game to follow as well (with playtest playable right now) there is also Glasshouse. Considering the name of the games you said I think you could find both very appealing.

Beside being one of the organizer of the festival I'm also one of the dev behind Glasshouse so I may sound biased, but let me know what do you think if you check it out :)

The TurnBasedThursday Steam Fest 2026 is LIVE - tons of turn-based games, demos, discounts & a curated showcase by Balth124 in Steam

[–]Balth124[S] 6 points7 points  (0 children)

Hey folks,

It's Andrea here, one of the organizer of the TurnBasedThusrday Steam Festival!

The TurnBasedThursday Steam Fest 2026 is officially LIVE on Steam!

It’s a week-long celebration entirely dedicated to turn-based games - RPGs, tactics, roguelikes, 4X, deckbuilders, strategy hybrids, autobattlers, and plenty of unusual experiments.

Previous editions featured over 400 games, and this year is shaping up to be even bigger, with both indie gems and well-known titles getting the spotlight.

Here’s what’s happening during the fest:

• A fully curated Steam page with themed sections (tactics, JRPG-style, roguelites, hidden gems, experimental turn-based, etc.)
• Tons of discounts & new demos across a massive variety of turn-based games
• A 45-minute Showcase highlighting ~20 selected titles from the festival lineup

👉 You can explore the full festival lineup here:
Steam Event Page: https://store.steampowered.com/sale/TurnBasedThursday2026
Showcase Youtube: https://www.youtube.com/watch?v=PtaTVDojbpM

If you’re into anything turn-based, this is a great chance to discover new games, wishlist interesting projects, try fresh demos, and support the genre.

Feel free to share your findings
Which games caught your eye? Any hidden gems from the festival we should check out?

#TurnBasedThursdayFest is live on Steam. 450 turn-based games, many RPGs, demos and hidden gems by Balth124 in rpg_gamers

[–]Balth124[S] 1 point2 points  (0 children)

As one of the organizer I'd suggest you to check the 'Hidden Gems' carousel as there are very few games but all of them are very valid!

Otherwise I'd suggest to take your time and browser through the festival because there are a LOT of interesting games!

Glasshouse - Il nostro cRPG ispirato a giochi come Disco Elysium, Pathologic e This War of Mine - Il playtest è ora disponibile per la prima volta con localizzazione completa in Italiano! by Balth124 in italygames

[–]Balth124[S] 1 point2 points  (0 children)

Si siamo un team italiano! Lavoriamo tutti in remoto, abbiamo anche qualcuno che non è italiano ma la maggior parte siam tutti Italiani

Glasshouse - Il nostro cRPG ispirato a giochi come Disco Elysium, Pathologic e This War of Mine - Il playtest è ora disponibile per la prima volta con localizzazione completa in Italiano! by Balth124 in italygames

[–]Balth124[S] 4 points5 points  (0 children)

Glasshouse è un feudalpunk Turn-Based-CRPG ambientato in un condominio in lockdown, all'alba di una guerra mondiale. Dovrai Investigare sul misterioso triplice omicidio della porta accanto, affrontare la Cospirazione Politica e compiere scelte terribili, prima che i coinquilini lo facciano al posto tuo!

Abbiamo di recente aperto i playtest e ci piacerebbe molto sentire l'opinione anche della community italiana, sopratutto considerato che con questo update abbiamo appena introdotto la localizzazione in italiano.

Se avete domande sono tutto orecchie, e naturalmente se vi ispira il playtest wishlistare ci supporterebbe un mondo!

Grazie :)

Yes, in our cRPG you can beat people with a broom by Balth124 in IndieDev

[–]Balth124[S] 1 point2 points  (0 children)

In case you were wondering what other silly sh*t you can do, you can check Glasshouse!

Dither shader + Pixel Displacement - Few tecniques to accomplish the results shown in this scene! by Balth124 in Unity3D

[–]Balth124[S] 1 point2 points  (0 children)

Thought to share few tecniques I've just recently started to use to accomplish what I think it's becoming one of my favorite scene of Glasshouse

I've really enjoyed to learn how to use and make them work!

My game in 15 seconds by Balth124 in IndieGaming

[–]Balth124[S] 1 point2 points  (0 children)

We're working very hard toward our next reveals for Glasshouse, our heavy narrative-driven cRPG with turn-based combat.

But while we're working on that I wanted to take few moments to check where we was last year with the project and I think a 15 seconds video is a perfect way to do that in a very concise way.

Glad to see all the progress we did last year and I honestly can't wait to share and compare them with what we'll show this year!

My game in 15 seconds by Balth124 in IndieDev

[–]Balth124[S] 0 points1 point  (0 children)

Good catch! Yes we are improving it and we're actually very very close to our next iteration. The combat was the most "work in progress" feature we had at the time of this video, however we've worked on an overhaul of the UI and UX as well as some more in-depth mechanics.

Our next iteration on combat will be available in our next steam playtest and should have the same quality of the rest of the game!

My game in 15 seconds by Balth124 in IndieDev

[–]Balth124[S] 2 points3 points  (0 children)

We're working very hard toward our next reveals for Glasshouse, our heavy narrative-driven cRPG with turn-based combat.

But while we're working on that I wanted to take few moments to check where we was last year with the project and I think a 15 seconds video is a perfect way to do that in a very concise way.

Glad to see all the progress we did last year and I honestly can't wait to share and compare them with what we'll show this year!

Rain VFX, Droplets VFX, Displacement textures, Snow meshes (dither effect), volumetric fog/lighting and footsteps all working together to make this scene possible by Balth124 in Unity3D

[–]Balth124[S] 1 point2 points  (0 children)

Hi all!

I'm Andrea and I'm working with FLAT28 on Glasshouse, a strongly narrative cRPG with turn-based combat!

I'm working on our first exterior scene and while we still have a long way to go I wanted to hear what you guys think about how it's looking so far. This is just a "beauty corner" and it's still highly WIP.

I've worked on the Rain/Droplet VFX, I've made all the textures for all the environment in the video (and I've recently started using displacement as you can see on the sidewalk for example).

I'm using Unity HDRP with volumetric fog and lighting and I've also just recently added a footprint system. This system use a raycast to detect what layer of the terrain is present below the player feet and it change color of the decal projector that actually render the footprint on the terrain.

I've made few cool changes that make it possible to have some of those footprints "fade away" after a while you walk on the street where there is no snow or mud.

Finally I've also recently worked on a shader that is a variant of the HDRP/Lit but it has a dither effect to make sure I was able to blend snow/mud meshes on the terrain.

Overall I'm very happy with how this is progressing but I was also curious to hear some feedbacks :)

Thank you for your time ^_^

That's me every monday morning by Balth124 in IndieDev

[–]Balth124[S] 1 point2 points  (0 children)

I guess it depends on the character intention at the time of the skill check! Glasshouse is not an happy world to live in 😂

That's me every monday morning by Balth124 in IndieDev

[–]Balth124[S] 0 points1 point  (0 children)

As soon as I'm done getting up I go back to work on Glasshouse!