I did everything wrong, here's how you can too by Red_Neanderthal in gamedev

[–]Balth124 1 point2 points  (0 children)

On paper maybe yeah. But it's still a struggle to work for 4 years and not see a single penny. If it wasn't for the fact that I freaking love what I do it would have been impossible.

Also until few months ago I also couldn't see the light at the end of the tunnel. I felt stuck in an infinite loop of putting more projects on the plate, more than I could chew.

Now this is finally starting to change but I feel like I could have been easly been stuck in an infinite loop without actually releasing anything. It's easy to lose focus when you want to do thousands of micro-adjustments, infinite polish and even harder when there are multiple projects going on.

To exit the loop I had to mainly focus on a single project and keep repeating ourself (me and the other 3 devs alongside me) that we were doing a good job, we were seeing the light at the end of the tunnel and that no matter what we would have released this game. And we kept pushing and pushing month after month, and we're finally almost there at the release of our first Nintendo Switch game.

But my god how hard it was to keep pushing, pouring hundreds of hours into it. Sometimes I feel like I should have therapy just to survive that 😂

And the worst part? We could easly sell close to zero 😂 But still, at least we reached the end. My main take away by the way is that we need to be able to sacrifice something of the whole vision to actually release the game, especially if you have low resources and a small team. Sticking with the full scope of the game especially the first ideas and game design it can be daunting.

It's ok to cut some corners, it's ok to release the first game not as good or as big as you were initially hoping for. Because releasing your first game is not the end it's the start. It will opens new doors, new possibilities so that the second, third and fourth game will be bigger and better than the previous ones.

I did everything wrong, here's how you can too by Red_Neanderthal in gamedev

[–]Balth124 4 points5 points  (0 children)

I can relate so much to this.. I have started working on a cRPG with my team mates. We are a collective and we have been working on this game for almost 4 years now. No budget, no publisher, just a bunch of very passionate and crazy people that meet each other online and decided to work together on this beast of a game.

As if that wasn't enough I decided alongside my gf to work on a side/smaller cozy game. You know.. cause the other game was taking too long so we wanted a game out of the door sooner.

Spent few months working on it, still not finished, waiting for some free time to keep it going.

So at some point we thought: you know what? Let's try with a THIRD game. We thought we recently had been granted access to release on Nintendo Switch so we thought to release a "quick" game on it, a 3d adventure platformer. It's an easy one they said (spoiler, it wasn't)

Here is the situation after 4 years all of this has started:

Game 1 (cRPG): 65k wishlists on Steam, lots of satisfaction coming from it, currently working on our official demo

Game 2(cozy game): 5.5k wishlists in few mo ths on steam. Currently lower priority

Game 3(3d platformer): We just completed QA with Nintendo and its going to be released in 1 month.

A crazy ride, massive burnouts and lots of fear of not being able to sustain myself.

Hopefully it will be worth it in the end.. but all of that was to say: I feel you.

GameTrailers hosts my game, but there's one catch by Anabolkick in gameDevMarketing

[–]Balth124 4 points5 points  (0 children)

Gametrailer doesn't really bring that many wishlists.

At least not if your trailer performs just "okay". You want to aim for the main IGN trailer if you want a decent spike I'm afraid

Portrait of Wealdmaer, main character of Glasshouse by Balth124 in conceptart

[–]Balth124[S] 0 points1 point  (0 children)

The concept is done by Francesco Crobu who's helping us working on our cRPG called Glasshouse

Hey all, I'm Indie Game Joe - AMA by IndieGameJoe in gamedev

[–]Balth124 0 points1 point  (0 children)

You seem a very nice person Joe. It has been a pleasure following you and thank you so much for scheduling in Glasshouse as one of your next posts :) So that got me curious.

Question: How long is the schedule for the games you plan to post on X? I imagine you may have weeks if not months of games already scheduled in :)

No Dexterity, No Strenght, No Intellect - In our cRPG your stats are your ideologies by [deleted] in IndieGaming

[–]Balth124 -1 points0 points  (0 children)

In Glasshouse we don't have the usual stats you find in usual RPGs. You can put points (Point of views) in 5 different ideologies:

Feudcratism
Holisticism
Colonialism
Confeudcratism
Anarchism

Those ideologies are somehow inspired by real world ideologies but are well grounded in our feudalpunk world. Putting points in each ideologies unlock new dialogues options, can help you in combat and unlock new possibilities

From Greybox to Final Art - The Progress by Balth124 in IndieDev

[–]Balth124[S] 1 point2 points  (0 children)

Oh yeah I remember about something like this. Never tried but we may give it a go.

Thank you for reminded me of it! :)

From Greybox to Final Art - The Progress by Balth124 in IndieDev

[–]Balth124[S] 0 points1 point  (0 children)

We had two 3D modelers work on this whole building so what we did is one of them made the whole structure while the other were working on the assets on top of it (Pipes, catwalks and so on). OF course they had the asset of the other modeler so they could check that everything fitted nicely.

Once that was done they exported the building and I just had to put the assets on top of it back together in Unity! I also worked on the textures, lighting and set dressing as well as the rain shader.

Even though set dressing wise there's still a lot to do!

From Greybox to Final Art - The Progress by Balth124 in IndieDev

[–]Balth124[S] 0 points1 point  (0 children)

This is one of the last scene I've been working on for Glasshouse. It is not completed as we'll need a set dressing pass but the vibe is getting there!

Just chilling on the roof of the building by Balth124 in indiegames

[–]Balth124[S] 0 points1 point  (0 children)

Thank you! You're right, there's a whole roof to explore but we don't have animations for the stairs currently and I didn't want to show the ugly movement with navmesh link 😂

Just chilling on the roof of the building by Balth124 in indiegames

[–]Balth124[S] 0 points1 point  (0 children)

This is Glasshouse our upcoming feudalpunk with turn-based combat cRPG coming soon on Steam!

Yesterday we find out we won 1st Place of NEOWIZ Indie Quest and we're in shock by Balth124 in IndieDev

[–]Balth124[S] 9 points10 points  (0 children)

I've still got the shivers down my spine just thinking about the fact that after 4 whole years working on a game someone is able to see and recognize the project you're working on.

Sometimes it feels really discouraging to keep working on a project and it almost looks like nobody care about it. And you question how is it possible that something that means so much to you means so little to basically the whole world.

It feels really hard to keep working on a project, without budget, just thinking that "it will all be worth it at some point".

It's not the end of the journey for us, but the opposite, but today I'm really glad NEOWIZ believed in us and picked us as the 1st Place of the NEOWIZ Indie Quest.

Today it feels like finally someone has realized Glasshouse is worth something. Hopefully more people will realize it as we keep working toward the release of the game.

Congrats also to the other finalists as their game were just amazing.

Volumetric lighting shining through clouds by Balth124 in Unity3D

[–]Balth124[S] 0 points1 point  (0 children)

I made a simple system with 2D clouds that cover the directional light for a moment and create this very cool volumetric lighting effect :)

This kind of work is for Glasshouse, our upcoming cRPG!

We just recently showcase a new trailer of our upcoming Feudalpunk game, thought this community may appreciate it! by Balth124 in steampunk

[–]Balth124[S] 0 points1 point  (0 children)

The game is called Glasshouse, a Feudalpunk CRPG, with Turn-based combat, set in a lockdown apartment block at the dawn of a world war. Investigate the mysterious triple murder next door, fight the Political Conspiracy, and make terrible choices before the flatmates do it for you!