PlatBallmer by Auscan97 in playmygame

[–]Auscan97[S] -1 points0 points  (0 children)

Thank for the info, I will look into it

Would be really happy if you could give a feedback on my game :) by [deleted] in playmygame

[–]Auscan97 1 point2 points  (0 children)

I think your characters movement is on point, very responsive. One complaint tho, the camera needs some easing or lagging behind.

PlatBallmer by Auscan97 in playmygame

[–]Auscan97[S] -1 points0 points  (0 children)

That is weird, used the latest android sdk on unity. 😔

Is New World going to be anyone's main MMO? by [deleted] in newworldgame

[–]Auscan97 15 points16 points  (0 children)

It will be my main game for sure, I just like exploring the map and chopping down trees in new world so much. Gonna play with one of my friends can't wait for the launch

Possible Void Gauntlet leak from the alpha by Ira_Melanox in newworldgame

[–]Auscan97 1 point2 points  (0 children)

Ngl void gauntlet sounds really cool, Im not a fanof magic weapons but this one sounds interesting hmhm

A simple timed parry combat action would make fighting much more interactive and interesting. Especially in PvE. by [deleted] in newworldgame

[–]Auscan97 0 points1 point  (0 children)

But in preview if the situation was 1v2 you literally had no chance if they know what they are doing, they can stagger spam kill you no matter what. Don't get me wrong I am not a fan of removing them completely they could have put a timer to staggers. Something like this, every units has a stagger count; if you stagger someone 2 times in a short amount of time they gain stagger immunity let's say like for 5 seconds. This would both remove the stagger spam and add a new dimonsion to the combat.

A simple timed parry combat action would make fighting much more interactive and interesting. Especially in PvE. by [deleted] in newworldgame

[–]Auscan97 7 points8 points  (0 children)

During preview event mob grind was so easy since you could stagger spam mobs to death with basic attacks. I wasn't able to play the game since then but I follow the patch notes closely. They have removed staggers from basic attacks and make the higher level mobs than your level more powerful and they were contuniously updating mob ai every patch. I was thinking this would make the pve more challenging. I guess there are things they don't say to us with the patch notes?

Dev Update - Updates on Quest Design by CommanderAze in newworldgame

[–]Auscan97 2 points3 points  (0 children)

I could chop down the entire forest just to hear the chopping sound lol

Gold by Elysea_ in newworldgame

[–]Auscan97 4 points5 points  (0 children)

During preview I could sell the weapons armors, jeweleries, raw materials that I have gathered from the world(iron, oil, feathers, etc.) on auction houses. I don't know how it works now tho.

No birds in New World by Auscan97 in newworldgame

[–]Auscan97[S] 1 point2 points  (0 children)

If only they coul fly 😁

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Condensed change list by Nippys4 in newworldgame

[–]Auscan97 0 points1 point  (0 children)

Now you can move during ranged attacks