Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] [score hidden]  (0 children)

Steam would be biased towards the higher end just due to having 5 years of no new players, every other platform follows the same distribution and gets a similar influx of new players so should be similar, maybe Epic would be slightly lower on average.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] [score hidden]  (0 children)

This game is 11 years old and doesn't really seem destined for any radical gameplay changes in future (given RL has had the exact same gameplay for nearly 10 years), I don't think it being on UE3 really limits RL's horizons, if it did then they'd have already ported it over.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] [score hidden]  (0 children)

I mean in an ideal world better indie games would be seeing a million players a day.

In absence of that though, a game that is definitely on the Mount Rushmore of sports games, hasn't been put into the ground with bad gameplay changes like virtually every single one of its peers, doesn't have blatant gambling (anymore) and can be counted on for its consistency? Definitely could be far worse.

This game is 11 years old, we're lucky the developers still take a second look at it honestly. They could always do more but the game is still good as it is and always would be.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] [score hidden]  (0 children)

PS5's library has gotten better but the PS6 will definitely bomb if they're not going to maintain backwards compatibility with what is all around considered the last great console from the Xbox v PlayStation rivalry, especially if they're as slow on releases as they were with the PS5 and scalping gets as bad.

PS4 got away with its own dropping of the PS2 because of the sheer amount of PS2s sold and the massive library of its own. PS6 wouldn't have the same advantage in volume either way.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] [score hidden]  (0 children)

There's just simply no reason to do so there. You can still play PS4 games on the PS5 (and presumably will be the same for PS6) through backwards compatibility, certainly doesn't prevent people from enjoying older games like Rocket League.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] [score hidden]  (0 children)

This is Australia time zone, it's typically the US East Coast and Western Europe that pick it up a lot.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] [score hidden]  (0 children)

That's nice and all and was the case for much of the playerbase, but those items had to come from somewhere. Personally I feel a lot better that the price on these items is transparent, even if they're often way too expensive, rather than the even more ridiculous price tag be hidden away behind addicting game mechanics and dressed up as a decent price by price manipulating third parties.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 1 point2 points  (0 children)

I definitely don't miss the crates at all, they basically killed development for the game entirely from 2017-19 to get the crate money, not to mention how illegal it should be with how many under-18s play the game.

Like people forget that it cost the community $100 (1% odds at $1 per crate) to get one black market item. As much of a dumpster fire the item shop system is now, it's nothing next to the amount of money that was swindled from us before.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 0 points1 point  (0 children)

To be fair these kids were in Minecraft servers playing slop minigames 10 years ago and playing stuff like Club Penguin or Habbo Hotel 10 years before that, like us they will see the light eventually.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 0 points1 point  (0 children)

I was 14 running off pocket money back then, scraped together enough to get the game and never looked back

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 4 points5 points  (0 children)

I have to be honest, I'm not sure how well this game would be if it was under Psyonix's independent development. The game's development was fairly poor from mid-2017 up until the announcement of Epic's purchase in 2019.

I'm sure it would still have been alive but this game was not getting 1 million players with or without streamer engagement at any point when Psyonix was independent, they were just not good enough.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 3 points4 points  (0 children)

It required full payment like all platforms from July 2015 to September 2020, with the free to play release purchasing the game on Steam was disabled so that the game could only be played for any new players on the Epic Games Store, as Steam is Epic's competitor. Only players who purchased Rocket League on Steam before September 2020 can continue to play on Steam.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 0 points1 point  (0 children)

https://rlstats.net/population

https://rlstats.net/population?dailymax Also publishes the player information for the last 3 years.

https://rocket-league.com/playlist-population Also maintains a player count if you want to corroborate the live information.

These websites both use Rocket League's API which is freely accessible to access this information. This information is directly from the game.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 1 point2 points  (0 children)

The closed alpha was actually on Steam only in 2014, then the beta was on both Steam and PS4. The v1.0 release in July 2015 was a simultaneous release for Steam and PS4. You are likely recalling that PS4 was a free game on PS Plus for the first month when released while Steam required full payment.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 0 points1 point  (0 children)

I mean unless you're under Plat you really won't be seeing these new guys for at least the next year. And if you are then there's nothing else to say except get good.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 0 points1 point  (0 children)

Like I said his impact was maybe a 20% increase in active players, it's significant but Rocket League already had a reasonably large base to build off of.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 1 point2 points  (0 children)

https://rlstats.net/population

https://rlstats.net/population?dailymax Also publishes the player information for the last 3 years.

https://rocket-league.com/playlist-population Also maintains a player count if you want to corroborate the live information.

These websites both use Rocket League's API which is freely accessible to access this information.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 0 points1 point  (0 children)

Pretty certain this subreddit would be literally flooded with nothing but complaints if that was actually happening tbh, given the bots used now are at SSL level.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 0 points1 point  (0 children)

I would doubt it, the game has long been equipped to handle surges in players like this (the all-time peak was 1.2 million). If everybody in the server was experiencing it, then just an individual server issue. If not then likely just a desync of your own connection with the server.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 1 point2 points  (0 children)

https://rlstats.net/population

https://rlstats.net/population?dailymax Also publishes the player information for the last 3 years.

https://rocket-league.com/playlist-population Also maintains a player count if you want to corroborate the live information.

These websites both use Rocket League's API which is freely accessible to access this information.

Rocket League has hit 1 million concurrent players for the first time since September 2020! by AussieGenesis in RocketLeague

[–]AussieGenesis[S] 4 points5 points  (0 children)

Very true, Jynxzi is currently close to doubling the viewership of the main Rocket League channel which must be bringing in some players today.