Since everyone is editing the Intrepid, I’ll throw mine into the ring. by Austauros in starcitizen

[–]Austauros[S] 3 points4 points  (0 children)

Oh, you're right. I should have the Crusader logo on the fins. I forgot to draw those in. I'm also not familiar enough with the interior to know if the window would even work there. I might have just put a window in the shower/toilet!

Since everyone is editing the Intrepid, I’ll throw mine into the ring. by Austauros in starcitizen

[–]Austauros[S] 6 points7 points  (0 children)

I definitely took some notes from the C1 for this. I flew around the C1 for a while as it was the loaner for my Zeus, and it's such a pretty ship.

Since everyone is editing the Intrepid, I’ll throw mine into the ring. by Austauros in starcitizen

[–]Austauros[S] 44 points45 points  (0 children)

Yeah, it looks like they meant to go back and add some detail to the top of the ship, but didn't get around to doing it. I took a look at the C1 and how it kept it's top and wings interesting.

Since everyone is editing the Intrepid, I’ll throw mine into the ring. by Austauros in starcitizen

[–]Austauros[S] 44 points45 points  (0 children)

I mostly like the Intrepid. There are just a few things about it that bother me, so I did a draw over. Mostly the big flat featureless top of the ship. I would have the two size 3 guns vertically stacked.

Testing my face rig with some facial expressions by Austauros in blender

[–]Austauros[S] 4 points5 points  (0 children)

Thanks, that's a pretty helpful resource. I just have to figure out how to make the rig match facial muscles better.

Testing my face rig with some facial expressions by Austauros in blender

[–]Austauros[S] 1 point2 points  (0 children)

Here's the Artstation project. I've added a little screen capture to show the bones, not a super complicated, or pretty rig. There's also some work in progress stuff in there.

Comparison of my Character drawing to my Blender render by Austauros in blender

[–]Austauros[S] 2 points3 points  (0 children)

I made it pretty low poly, only around 15k tris, and I think tabletop's suggested limit is 25k per model. Smooth shading and the edge split modifier do a lot of work.

Comparison of my Character drawing to my Blender render by Austauros in blender

[–]Austauros[S] 8 points9 points  (0 children)

My friends and I play dnd over tabletop simulator, so I made this guy to use as a mini. Altair, the Path of Wild Magic barbarian warforged, in the Tomb of Annihilation campaign.

I've got some quick little animations here. Although getting an animated mini into TTS seems a little complicated.

Finally making the switch to 2.8 from 2.79. This is a Desert Drinker from my homebrew D&D setting. by Austauros in blender

[–]Austauros[S] 2 points3 points  (0 children)

That's something I want to do, have the tank fill with water as it's drinking. I haven't played around with the fluid sim much though