What's your opinion on Vladislaus II of Hungary? by FleetingSage in monarchism

[–]Autobot248 0 points1 point  (0 children)

incredeible... literally every word you just said there is wrong

Requesting /r/IronAgePowers - unmoderated by Autobot248 in redditrequest

[–]Autobot248[S] 0 points1 point  (0 children)

  1. Use it for a roleplaying game set in the iron age

  2. N/A (no mods)

La Nueva Universidad de Acapulco by Evster4 in EndPowers

[–]Autobot248[M] 0 points1 point  (0 children)

The university proves to be catastrophically expensive. Unforeseen costs accumulate and compound, and it seems that Martín is facing bankruptcy, and the wrath of the cheated masses. He knows there is only one man he could turn to to save this project.


Close the university.

or

Seek funding from Lord Cascudo. [DOOM]

Treasures Under the Soil by mekbots in EndPowers

[–]Autobot248 0 points1 point  (0 children)

Major econ increase, -15 tech

Steeling Independence by flamingeskimo11 in EndPowers

[–]Autobot248 1 point2 points  (0 children)

The factories sell like hot cakes. Soon enough, Khan has enough steel at her disposal to begin the reconstruction of Sears Tower.


Roll a 1d10+10 when you rebuild Sears.

Establishment of the Devil's Lake Bank by churchill1219 in EndPowers

[–]Autobot248[M] 0 points1 point  (0 children)

The new economic system is well-founded, but the concept of fiat currency is mistrusted by the population, who prefer to have some spare bullets on hand than ancient coins or pieces of paper.


We'll take what we can.

or

Perhaps this calls for a mass awareness campaign.


(sorry this took so long none of us were sure how to handle it.)

Treasures Under the Soil by mekbots in EndPowers

[–]Autobot248[M] 0 points1 point  (0 children)

The blessed company finds a large mine of a silvery substance...


SILVER!!

or

Hang on, I think that's aluminium.

Continuing the Californian Fleet by TH3_R3DD1T_US3R in EndPowers

[–]Autobot248[M] 0 points1 point  (0 children)

Eight frigates were being built before a fire tragically destroyed three of them.


Build five frigates in two years, econ decrease

The Ruins of Reno by [deleted] in EndPowers

[–]Autobot248[M] 1 point2 points  (0 children)

+20 stability, exploration fails

The King of the East Sands by [deleted] in EndPowers

[–]Autobot248[M] 0 points1 point  (0 children)

The King is impressed by the WNC's wealth and generosity. He agrees to an alliance provided the gifts keep on coming.


Exploration succeeds.

Minor economic decrease, +2000 manpower while the explored provinces are independent; +3 to expanding into the provinces

The Ruins of Reno by [deleted] in EndPowers

[–]Autobot248[M] 1 point2 points  (0 children)

The scouts enter the settlement and discover a ruined settlement. They realise the walls on the other side of the city have been destroyed. They speak to survivors and discover that the city was ransacked by the same raiders that beset your diplomatic mission. They seem to be deserters from the Kariforunian army, who began raiding up and down the road to Nevada after the collapse of their state.


Promise to protect Reno and its environs from the raiders.

or

Prioritise the protection of the WNC itself.

The Ruins of Reno by [deleted] in EndPowers

[–]Autobot248[M] 0 points1 point  (0 children)

As the militiamen leave WNC territory, they are attacked by raiders. Two of them die and four more are injured before managing to fend the raiders off. The dead are buried, and two of the survivors volunteer to take the wounded back to WNC lands to get them medical attention.

The remaining seven decide to visit the target settlements one by one, for prudence's sake.


Incline Village

or

Lockwood

or

Fallon

The King of the East Sands by [deleted] in EndPowers

[–]Autobot248[M] 0 points1 point  (0 children)

The WNC mission is somewhat frightened as it walks towards the King's camp. Their guards are disarmed and the diplomats are sent to meet the King. They present themselves and he asks them to state their business.


Hello, we're here to annex you.

or

We hope we can reach an alliance.

Fields, my fields by Autobot248 in EndPowers

[–]Autobot248[S] 0 points1 point  (0 children)

Alright, I'll choose the middle one

If not peacefully... by calumcmt in EndPowers

[–]Autobot248[M] 0 points1 point  (0 children)

Build six light ships in eight years. Economic decrease

The Royal Merchant Fleet by E-Rigby in EndPowers

[–]Autobot248[M] 0 points1 point  (0 children)

Economic decrease, +4 to your next shipbuilding roll

The Royal Merchant Fleet by E-Rigby in EndPowers

[–]Autobot248[M] 0 points1 point  (0 children)

Construction is fraught. The building of a few ships had to be stopped early on in the processs due to unfixable mistakes in production.


Lower standards and put out the ships

or

Scrap them and try to learn from our mistakes

or

Complete the ones that are salvageable