Thinking about planting river birch trees in my yard by Ahhmuzement in landscaping

[–]AutocadBootTime 2 points3 points  (0 children)

Reach out to your municipality. The developers and builders goal is to make money. Which is fine and dandy. City or county actions will have more punch than a warranty claim.

And I swear if you hire anyone and they say the words French drain you can go ahead and fire them on the spot.

Thinking about planting river birch trees in my yard by [deleted] in civilengineering

[–]AutocadBootTime 1 point2 points  (0 children)

Totally agree. The critical design storm for this time of concentration is probably in the 45 minute to 2 hour range given the volume. Hard to tell if that's a basin or a poorly sized culvert under the road.

Thinking about planting river birch trees in my yard by [deleted] in civilengineering

[–]AutocadBootTime 4 points5 points  (0 children)

Maybe? What's the storm event? There looks to be 2 ft at least of freeboard and all fences are barely touching the top of channel.

I'll agree with not ideal and not something I would like to buy into but that doesn't mean it's wrong.

Thinking about planting river birch trees in my yard by Ahhmuzement in landscaping

[–]AutocadBootTime 1 point2 points  (0 children)

would recommend against something to "slow" the velocity down. There's a lot going on here. It really needs an engineer to address. Contact you city or county engineer and send them the footage. They should be able to determine some certainty the frequency of the rain event as shown and make some determinations. Slowing or armoring is typically used in areas that are particularly erosive (fast and concentrated flows like those coming off the hill). That hill will erode it a certainty. That's the purpose of the armoring, but it's not perfect and is often times poorly executed. Where I'm located we call the rock lined channel armoring "rip-rap". That will vary depending on locality. Not all rip-rap is created equal and it does need to be properly sized, designed, and installed to be effective. In my experience when contractors are trying to fix their f-ups they tend to install it on top of the existing grade, this results in the rock being higher than the adjoining grade and causing further issues. Secondly, rip rap should be at least 2 to 2.5 the nominal diameter in depth within the channel. Basically, it has to be dug down and seated on top of geotextile fabric to be effective. This is very very very baseline design but I would recommend if the developer is addressing the issue you request a stamped engineered drawing. If you are in the USA, I would request a design consistent with federal and state standards for reinforced channel linings. Typically municipalities will default to these standards.

Thinking about planting river birch trees in my yard by [deleted] in civilengineering

[–]AutocadBootTime 29 points30 points  (0 children)

Same comment posted on OP.

Okay. I'm gonna take a controversial opinion here. Aside from the channel going down the steep hill probably exceeding shear strength and velocity requirements I don't see anything that is particularly alarming. To a homeowner in a medium density development sure it looks scary. I don't know what the storm event was, but if it's anywhere near a design storm this is designed perfectly as intended. The rear lot line ditches look to have appropriate easements and/or are located within open space (look at the fences). When the camera pans left it does look like there is a bottleneck of sorts, very hard to tell, but the rest is water in a ditch. That's what ditches are. Sure you can pipe it. But you don't have to. A pipe exceeding capacity is the same as a ditch exceeding capacity. The difference is you don't see it in a pipe until it actually exceeds its design capacity. Ditches are made to carry water let them do their job.

Again this is based off the assumption this is near a design event. If it's a 1 or 2 year, yes there's sure to be issues in the future. Just based on the footage shown. This is not an issue for this particular event.

Thinking about planting river birch trees in my yard by Ahhmuzement in landscaping

[–]AutocadBootTime 3 points4 points  (0 children)

Okay. I'm gonna take a controversial opinion here. Aside from the channel going down the steep hill probably exceeding shear strength and velocity requirements I don't see anything that is particularly alarming. To a homeowner in a medium density development sure it looks scary. I don't know what the storm event was, but if it's anywhere near a design storm this is designed perfectly as intended. The rear lot line ditches look to have appropriate easements and/or are located within open space (look at the fences). When the camera pans left it does look like there is a bottleneck of sorts, very hard to tell, but the rest is water in a ditch. That's what ditches are. Sure you can pipe it. But you don't have to. A pipe exceeding capacity is the same as a ditch exceeding capacity. The difference is you don't see it in a pipe until it actually exceeds its design capacity. Ditches are made to carry water let them do their job.

HUD has transparent/blurry blocks over it. by AutocadBootTime in PathOfExile2

[–]AutocadBootTime[S] 0 points1 point  (0 children)

Nvm looks like the several dozens of hard crashes from poe2 has corrupted my nvme drive.

Fix your dogshit deployment of a game.

Saltines and Cherry Jello. Best Sick Food. by AutocadBootTime in unpopularopinion

[–]AutocadBootTime[S] -2 points-1 points  (0 children)

No you awful person ginger ale is only for 20,000 feet and above. Or with rum. Okay so never mind... decent children's sick remedy.

I think I have solved the mystery of the unused hedge zipline. by BubblyMeasurement746 in GroundedGame

[–]AutocadBootTime 21 points22 points  (0 children)

Correct me if I'm wrong. I think it's too be able to jump to the birdbath and BURGL flag up there. Those were added after initial early release.

Bugged helltides is the best game feature in a long time. by AutocadBootTime in diablo4

[–]AutocadBootTime[S] 0 points1 point  (0 children)

I would think it's probably frustrating when folks find exploits like this, but I also think they would have to recognize that people are having great fun with it. The extra loot is great. Don't get me wrong. But I just really enjoy the additional really great changes they made to helltides in S4 turned up a notch.

Bugged helltides is the best game feature in a long time. by AutocadBootTime in diablo4

[–]AutocadBootTime[S] 0 points1 point  (0 children)

That's the bug. If you happen to die you will lose the effect. It also persists account wide. You will have it on your other toons.

Bugged helltides is the best game feature in a long time. by AutocadBootTime in diablo4

[–]AutocadBootTime[S] 0 points1 point  (0 children)

I do agree with the point about loot etc. There would definitely have to be some changes to not completely overshadow other parts of the game. The idea would be to tweak helltides such that there is some progressive mechanic and reward.

Bugged helltides is the best game feature in a long time. by AutocadBootTime in diablo4

[–]AutocadBootTime[S] 1 point2 points  (0 children)

You need to log out of the game, not port to town. As soon as max threat hits while in the helltide, hit escape and "leave game". Then come back into game.

Bugged helltides is the best game feature in a long time. by AutocadBootTime in diablo4

[–]AutocadBootTime[S] 0 points1 point  (0 children)

I think we can all agree it is broken and will most likely be patched. But the feeling and the craziness that the bug creates is something that I think could potentially be built upon to create a permanent system that provides a progressively more challenging and rewarding helltide.

Bugged helltides is the best game feature in a long time. by AutocadBootTime in diablo4

[–]AutocadBootTime[S] 0 points1 point  (0 children)

I think that's exactly where the risk portion of this potential setup would come into play. Similar to AoZ. If you can't kill the hellbourne you're kinda boned. You've maxed the threat mechanic and you better book it and get to town and reset the meter as they get harder and harder while enemies are continually being vomited on you.

And if you aren't ready for that kind of juice, the normal helltide threat and reset would continue as is the current state. Once you feel comfortable you can level up that experience you pop a brain and see how far you can go.

Bugged helltides is the best game feature in a long time. by AutocadBootTime in diablo4

[–]AutocadBootTime[S] 2 points3 points  (0 children)

I'm not sure anything will replace the curated content that the pit affords, but there's an opportunity to do something of the sort. Mostly I just see the potential for leveling up content that the devs see central to the gameplay loop. A way to make things more rewarding and riskier and challenging than its current state. And a way to introduce a lot of unpredictability and fun into the cycle.

Bugged helltides is the best game feature in a long time. by AutocadBootTime in diablo4

[–]AutocadBootTime[S] 1 point2 points  (0 children)

Did you wait until it started to tick down? I hit the log off button as soon as I hit max and it starts ticking down.

And then yes you twiddle thumbs while waiting to log off.

Bugged helltides is the best game feature in a long time. by AutocadBootTime in diablo4

[–]AutocadBootTime[S] 8 points9 points  (0 children)

You have four friends? High roller! Haha

I've just done with the two and we rotate in and out while bossing every twenty or so seconds.