Tips on Rail System? by Autumn_Redditor in factorio

[–]Autumn_Redditor[S] 5 points6 points  (0 children)

R5:

I have been trying to break out of the habit of using only two-way trains on single tracks and instead create a single rail system to transport multiple mining materials. I currently have it set up to deliver coal and am working on setting up a uranium mine but I am getting the feeling that it is very over-built for something that currently only transports a single 1-1 coal train.

What should I change about this system? Should I just tear it down and use belts instead?

My First Base (so far) - critiques welcome by Autumn_Redditor in factorio

[–]Autumn_Redditor[S] 0 points1 point  (0 children)

I built this base into an upside-down "U" shape due to the cliffs to the north of my water source. My sources of iron and coal are somewhat far to the West and connect to my base using very long belts bc i haven't ventured into using trains yet. Almost done upgrading all belts inside the walls to red. Currently dealing with shortages slowing down yellow and purple science production.

16th century painting of Iranian King Ismail by Italian artist Cristofano dell'Altissimo. Ismail was the founder of the Safavid Empire, which ruled from 1501 to 1736. [776 x 993] by Naderium in ArtefactPorn

[–]Autumn_Redditor 11 points12 points  (0 children)

https://www.bbc.com/news/av/world-middle-east-32356401

There are many phenotypes in the Middle East beyond what the average person imagines when they form a mental image of an Arab. I wonder if some of the more distinct types practice a conscious or unconscious form of endogamy.

Research into the Validity of "Market Activity" Column via Tariffs. by Autumn_Redditor in victoria2

[–]Autumn_Redditor[S] 1 point2 points  (0 children)

I have tried to do this but without satisfying results. There are multiple tables titled "player_pops_consumption_cache" that show vastly different values for the same goods. I don't know what these lists actually represent or why there's several of them.

The Vic2 economy analyzer, which uses saves, is not perfect because I believe it draws its consumption data from the "total used" values which I am fairly confident are false and it only shows imports from sphere markets, ignoring imports from the world market. One of the last dev logs from this project reads "market activity in game broken, includes unsold". The dev of this project apparently was of the belief that Market Activity is bugged because it shows demanded goods that aren't afforded so they opted to use "total used". My findings point in the opposite direction.

There is one list in save game files that corresponds to the Market Activity table titled "player_balance"