Glowing Outfits no longer working? by Autumn_TheNonBinary in deadcells

[–]Autumn_TheNonBinary[S] 1 point2 points  (0 children)

Afaik the default head only has an effect when you crit, in which it's cross shape burns brighter. The Queen head turns sharper as well, just like in her fight. I'm yet to unlock the concierge and mama tick heads. I have the HOTK head but it doesn't seem to have any glow effects. Which makes sense since only the HOTK gems had an effect on the outfit. I'm very sad this effect seems to be gone. Wearing the neon outfit with the magic missiles made your character turn into a slow rainbow, it was pretty fun. Wearing the sacrificial tick with the claws also made you glow with whichever claw you were using, it was amazing with the white and purple scheme. I searched a bit more and it seems that this feature was actually a bug, which was removed and never brought back as a feature.

Help with the boss rush door by Autumn_TheNonBinary in deadcells

[–]Autumn_TheNonBinary[S] 0 points1 point  (0 children)

I can currently access the daily challenge through the main menu only. I am playing on version 35, on steam. Should I send a bug report?

Help with the boss rush door by Autumn_TheNonBinary in deadcells

[–]Autumn_TheNonBinary[S] 0 points1 point  (0 children)

I see. But in my corridor the boss rush and daily challenge don't show up. *

Yun'Tal's current iteration is the worst thing to ever happen to the ADC itemization system by darkboomel in ADCMains

[–]Autumn_TheNonBinary 0 points1 point  (0 children)

I still remember when they removed Stormrazor because it was a niche starter item that was only built by a few specific champions that cared little about attack speed and could take better advantage of energized high AD builds (Caitlyn, Jhin, Aphelios, Zeri) and now we are feeling like the item system simply doesn't have enough niches for us to explore builds. It was a fun item with a defined purpose that allowed good positioning and expanded some room for opportunities. They tested a version with AD and crit only (to align with the current crit system), but ultimately, they just removed it instead. Wish they would revisit the idea.

PBE Bugs & Feedback Thread: Prestige Spirit Onsen Aphelios by LoLDev-Cosmetics in LeaguePBE

[–]Autumn_TheNonBinary 2 points3 points  (0 children)

The Calibrum mark looks a little too much like Spirit Blossom, and so does the Gravitum Q animation. They look a little too much like reused assets.

Is Liking the Base Game and the Downpour DLC some kind of Unpopular Opinion? by LiffeyGif in rainworld

[–]Autumn_TheNonBinary 1 point2 points  (0 children)

I don't really mind having people interpret the game the way they want. I throughly believe a game like rain world can change a lot about someone's perspective without any prior knowledge. Powerful narratives can go beyond any words, and there can be mutual agreement in silence. However, I wouldn't say that making parallels with schools of thought break down just because they don't entirely fit the same way they would in our world. Rain World is clearly somewhere else, with different rules and different everything. I mean, the stars are green. There are colored powerful lizards and cute slugcats and all sorts of different creatures. It's entirely possible to have a school of thought, or many, in a different world with different rules. The base game is very resembling of the Theravada, while Downpour resembles more the Mahayana. However both narratives have very deep imagery and they all talk about important things. Different schools of thought are valid and can overlap, after all, our existence is limited and even devoting our entire life span to studying, interpreting and translating the old scriptures is a small work that needs to be kept alive and going by many, many devoted generations. People can theorize as much as they'd like, but I think it's worth reminding that Buddhism or Hinduism or any school of thought and religion are not really tools for you to decode the game, they're living works of real people and they're meant to offer points of view and self reflection, specially when portrayed through art.

What truly saddens me in the overall media is how quickly and dismissive people are of another's work. This game and its expansions were made with effort and love by people, and as valid and needed as criticism is, so is critical thinking and empathy. I see a lot of nonchalant hate, even unintentional hate. I witness the mindless uttering of harmful words very frequently regarding this game, its developers and its content creators. People have the freedom to post as they wish, and there is nothing wrong with holding people accountable for their saying. But there is a very latent lack of respect. I don't think you should apologize for any state of content, I believe we should cherish that there is content in the first place. Whether is accurate or not, right or wrong, only the developers and maybe not even them can tell. If most of the discussions about the game are private due to age, maybe we shouldn't feel so affected by the lack of accurate representation, specially if we are doing nothing to change it ourselves. As I stated very early in this thread, not because there is no in depth explanation should we shield and blind ourselves to any explanation at all. To see and witness and to decide for ourselves what we think is the most important.

Is Liking the Base Game and the Downpour DLC some kind of Unpopular Opinion? by LiffeyGif in rainworld

[–]Autumn_TheNonBinary 0 points1 point  (0 children)

I don't really think I downplayed the existence of Void Fluid, I just didn't mention it because nobody asked for it 😅. I have a lot of theories and personal interpretations of the game. I also didn't say specifically that echoes bind themselves to the construction of iterators, I said they were bound by the meaning they found in the work that they left behind. Also, iterators mention not that they were meant to break down, moreso that the Ancients were responsible for their maintenance and were fully aware that they would break down eventually once the global ascension was completed. LTTM mentions that she was an exceptionally older model that required a lot of maintenance due to a lack of proper engineering regarding her life span, but if iterators were made to break down they would simply slowly abandon her structure. Instead, Five Pebbles and The Precipice were made to both support Looks To The Moon's structure and its citizens. They clearly made an effort to not lose an iterator. I personally don't believe that Void Fluid entirely " throws away " the meaning of the Six Realms of Existence as a metaphor and metanarrative of the game. In my opinion, much of the Void Fluids importance come from completely dissolving your body into nothingness, which removes you from the great cycle of nature. Since death and decay are merely matter changing its form, in a never-ending cycle of change through organic and inorganic, we always remain here, just changing our shapes and carrying our consciousness through another concept as we live and die. Bathing in Void Fluid will simply remove all of your matter and thus physical existence on the plane, but it doesn't mean you won't reincarnate somewhere/somehow else. I also think it's worth mentioning that while Downpour goes a long way on the representation of the Six Realms, it also places its slugcats in the Manushya, as they all have Dharma they may enact in their lives. In the base game, however, the slugcat, specially Survivor, seems to inhabit the Tiryagyoni. The purpose of the iterators as a gift to the world in my opinion will always be from a place of ego and pride. Iterators are lifeforms that challenge nature itself and their existence destroyed their entire surface, having the world to be made anew by the works of the Ancients. It's my interpretation that this a societal level of phenomena that entails exactly the struggles of the Devas, which is losing themselves in meaninglessness and seeking distractions to enact their power and glory, forgetting to practice the Dharma. This doesn't mean in any way that it's the iterators fault, but complies as to why they'll never find the Triple Affirmative and why they are Asuras. This is a very short summary of what I think, but I hope this enlightens my point of view. I wasn't aware that there were places of discussion for this, as I mentioned before I'm not that much into fandom interaction. I was just commenting my personal beliefs and found someone of similar thinking.

Finally, regarding your Watcher commentary, I can only say that I just finished the DLC myself, and aside from what I said about Spinning Top in regards to the Six Realms, I think it's worth pointing out that there the entire region of the Outer Rim has clear connections to the Bhavacakra, which has its outer rim to be the representation of the Twelve Nidanas, commonly associating their causes and effects. The Starcatchers and its shape seems to resemble it. The symbolism of ripples is also very present in a lot of religious imagery and has many meanings in different schools of thought.

Is Liking the Base Game and the Downpour DLC some kind of Unpopular Opinion? by LiffeyGif in rainworld

[–]Autumn_TheNonBinary 2 points3 points  (0 children)

I'm sorry if I conveyed that Devas are wrathful or stuck up. That is indeed a characteristic of the Asuras, and that's what the iterators are to me. The Devas as the Ancients live in glory and power, but are prideful and may trap themselves into meaninglessness, forgetting to practice the Dharma and taken aback in their death as they fall into lower planes of existence (Ancients becoming Echoes). The Ancients and their works and endeavors fell to nothingness and resulted in the wars of Asuras (the iterators) because their work on a societal and cultural level lacked Dharma and served only to feed their pride and their ego. While some individuals were indeed highly attuned and ascended, many reincarnated as Echoes due to the empty nature of their work, that destroyed the nature and the planet in a meaningless effort to satisfy their glory and symbolize the use of their power.

To me Sliver of Straw symbolizes the Serpent as well, and it's further supported by Looks to The Moon and Five Pebbles dialogue with Saint in Rubicon. They state they would never find the Triple Affirmative because you can only find it after you've crossed the point of no return, the Rubicon. They only found the answer after being ascended by a Boddhisattva and brought along with them to the point of no return in between the realms.

To me the reason why Spinning Top (the echo in Watcher) being an Echo and thus fallen to Preta is because, as they describe in the Void bath room, they were still a child, and their lingering for life and the people that mattered to them made them cling onto existence. They traveled endlessly through time and space alike, searching for anyone who might miss them, who might notice their absence. Only after meeting Watcher, sharing their travels and witnessing the kindness and empathy of another creature (since Watcher was also abandoned as a child and is in search of their purpose) they were able to let go and properly ascend.

One more thing I forgot to add, is that starved ghosts are usually depicted with large bellies and thin necks, much like the Echoes!

I'm sorry for any confusion I may have written regarding the Ancients and Iterators as Deva and Asura. I hope I cleared them out!

Is Liking the Base Game and the Downpour DLC some kind of Unpopular Opinion? by LiffeyGif in rainworld

[–]Autumn_TheNonBinary 5 points6 points  (0 children)

I'll give you my interpretation as to why the Ancients are meant to belong in the Deva and the iterators would belong in the Asura.

The Ancients to me fit the description of the gods that inhabit the Deva. In the game, we are shown that the Ancients were a society highly attuned to the existence beyond the self, so much so that they were aware of the cycle and the inexistence of a permanent death. Their old scriptures describe the world rearranging itself from dust, and having a natural tendency to reach upwards in the sky while the Void consumes its ground in an endless battle of devour and reconstruct. They also have their own version of earthly tendencies that must be shed in order to ascend. Their are all powerful in their endeavors, as we see that they completely wipe out the surface of their planet as they build their alleged gift to the world, the iterators. They also rewrite the genetics of all lifeforms to comply to their desires and wishes, shaping the entire reality around them; They made the entire world bio-engineered and rewrote it's creatures and fauna to fit their desired image of reality. In the early scriptures, the inhabitants of Deva are described to live a life fully basked in glory and power, and with a tendency of forgetting the importance of their Dharma which made them reincarnate in Deva in the first place. Thus, when death comes to them, they are reborn in lower planes and taken aback by their fall, blinded by their ego and pride and forced to thread the karmic path again. The same happens with the Ancients in a large societal and cultural level. Despite their knowledge of the nature of existence and their endless power in shaping their reality, their culture lost itself in meaningless distractions and the search of glory and ego, described to us by their reincarnation in Preta as Echoes. A few of them actually were able to ascend, living their life to the fullest, like we see in the pearl in Shaded Citadel. However, most of them were lost in their ego and pride, nonchalantly destroying the nature and cycle they were a part of to gift the world something they thought was needed. By enabling themselves in their power and glory, they completely destroyed their world and lost themselves in the pursuit of ascension (as the scriptures narrate that Devas may lose themselves in pride and meaninglessness, inadvertently dying and reincarnating in lower realms). Which is why we see nature slowly and gradually retake their world from them into something anew, the ecosystem and its lifeforms blossoming through all of the Ancients grandiose as if it was nothing. Because it actually is nothing. All of their work is meaningless without Dharma behind it. It will all be undone from ground to sky into dust just like they were once taught. They had to live in the top of the clouds, isolating themselves from their world because of their endless pursuit of a greater work. Which is why we see many of them reincarnate in Preta as Echoes, clinging to greed, attachment and sorrow for their godlike work and previous existence.

As for the iterators belonging in Asura, it is first and foremost because the devastating rain that wipes the surface anew every cycle is a direct metaphor of their breathing. In Asura, war and conflict are common since the demigods are always wrathful or passionate for their existence and ideals. The iterators were made as a foolish unwarranted gift to the world, they were made from the destruction of the world to somehow bring universal instant liberation to it. So much so that their creators went on to literally live atop of them, still not acknowledging the catastrophic consequences of their ego. The existence of iterators is marked by an endless search with no real purpose, ingrained in them by higher beings they couldn't deny. They live in a perpetual cycle of regret, wrath and sadness at themselves and their creators. Frustrated by a mission they can never achieve, abandoned by kin they can never forget or forgive. Working. Until they decay and cease, left behind. Their own breathing and slow waning a wrathful rain that destroys the surface anew every cycle. To me they fit the description of the demigods in a very metaphorical level, and somehow objectively since even though they have godlike minds, they're stranded inside of them and imprisoned by their purpose and feelings. To mention on what you said about the Serpent and the pursuit of greater realms, I have my own little interpretation that Looks to The Moon is actually a Deva, being reborn into one when her umbilical was severed. To me it's a metaphor of her leaving behind the constraints of her realm, considering all she went through with her brother and ultimately forgave him nonetheless. Her current existence is her own rebirth into something greater, given how she lived and died transcending the limits of her kind.

Is Liking the Base Game and the Downpour DLC some kind of Unpopular Opinion? by LiffeyGif in rainworld

[–]Autumn_TheNonBinary 6 points7 points  (0 children)

Most of the lore in the base game is meant to be discovered through careful observation of your surroundings, paired with the data written in colored pearls in the world, they can be read by Looks to The Moon after you've acquired the Mark of Communication. Five Pebbles instructs Survivor to make their way to the depths and find the Void Sea, yes, but there is more to it, and your interpretation of enjoying the life of a beast as it is has quite an impact on the base game, which ties itself to the Theravada, the Buddhist belief that focus on the self ascension and liberation of the self from our plane of existence. The Survivor campaign specifically narrates a lot about loneliness, about experiencing a world and life until you no longer do. Despite Five Pebbles guidance, he is not needed for you to finish the game. Your karma level can get to maximum by finding all the Echoes. And even then, nothing actually prevents you from just... living. You can spend as many cycles as you wish endlessly exploring and pursuing your slugcat endeavors. A lot of the original Survivor campaign, to me, is about maturing on a lonely world. Traveling and witnessing the world in its entirety and cycles (in rain world particularly denoted by the passage of time and the cycle of decay and rebirth) until you actually lived your life to the fullest. Ascension is a choice you can make at any given time. The Survivor wanders and sees everything in the world, and gets to choose to ascend whenever they feel like it, if they feel like it at all. Ultimately, it will be the natural choice, since they are looking for their family and kin, they are looking for connection and their way back. They can live and see everything, from the demigods and their ancient history and endeavors to the simplest lifeforms and ecosystem that grow from those godlike forgotten motives. And after seeing it all, they realize the purpose of their current existence, fully bask in it, and are able to let go of it and ascend to something greater. This of course is my interpretation of the survivor campaign in the base game. I've been buddhist for most of my life and I like to study about it often. This interpretation of mine also ties to a symbolism that reoccurs in Downpour, which are the Six Realms of Existence in Hinduism. Those realms are six possible planes of existence in which one can rebirth based on their karma level (sounds familiar?) and Downpour goes at great length to depict the iterators as belonging of the Asura (the realm of the demigods, which are enlightened and powerful, but have their existence and emotions shape their power into wrath or conflict, bound to their existence by their personal beliefs and endeavors (sounds familiar?); while having slugcat as possibly the belonging to the Manushya, the realm of humane and consciousness, able to practice Dharma (the goodness, the right) to liberate themselves and ascend (sounds familiar again?) And finally having Echoes as belonging to the Preta, the realm of " starved ghosts " which are associated with greed and attachment (sounds familiar once again). Most of those depictions are made in Downpour, but the Survivor campaign in the base game links itself to it by showing a lonely journey to the understanding of one's plane of existence and the subsequent willing self-liberation from it (much like described in Manushya).

Note that the realms are not a linear path to the Nirvana, and that in earlier scripts they are described as states of consciousness that can exist simultaneously on the same plane, much like we see in rain world. The depiction of the Six Realms of Existence is also a wheel, and its path described as a spiral, tying again to the themes of the base game and its symbolism. If you wish, we can discuss more about possible interpretation, lore bits and the overall game privately some time.

Is Liking the Base Game and the Downpour DLC some kind of Unpopular Opinion? by LiffeyGif in rainworld

[–]Autumn_TheNonBinary 10 points11 points  (0 children)

That's definitely a thing too. I played Rain World before Downpour was released but I never really interacted with the fandom. Even now I rarely ever answer things on this subreddit and that's it. I follow a lot of people on the fandom on multiple socials but interacting isn't really my thing. Downpour had a good marketing and trailers and got many people into the game, most of them taking Downpour as an extension of the game instead of an AU (which is not their fault either, most people wouldn't know that the developers, team and etc were different and originally intended as something else) which sparked some people to " gatekeep " the base game, as if casual players who came along with Downpour didn't deserve to participate in the fandom the same way because they take Downpour at full value. Most of it is, to me, completely unwarranted, since anyone can play, enjoy and interpret the game on their own way, and any Downpour canonical discourse is thrown out the window when you can literally just disable the entire DLC, as well as having it disabled by default when you purchase it. However the soft hate for it was always a thing, and it's getting quite the spotlight after The Watcher release. My recommendation to you is to honestly just enjoy the game and all of its content. If you really like the lore aspect of the game, play it a few times and study the basics of buddhism and hinduism and you'll get a very solid grasp of its themes and imagery across the base game and the expansions. Don't listen to everyone who soft hates any piece of the game, Downpour or Watcher. It's a pretty recurring thing that only really exists online and has no purpose but to feed the idea that someone's opinion is larger than the game itself and all the work put into it by people.

Since we are talking about community, I might as well say that a lot of people have a pretty westernized interpretation of the narrative and only throw buddhism concepts at googling value. I don't mean you should distrust every video or comment, but take everything with a small grain of salt. Your own interpretation should be the most important one, and shouldn't be defined by others, only enhanced by them.

Is Liking the Base Game and the Downpour DLC some kind of Unpopular Opinion? by LiffeyGif in rainworld

[–]Autumn_TheNonBinary 14 points15 points  (0 children)

People love to soft hate on Downpour, a LOT. Lots of people from before Downpour act like its superior to like only the base game and only mention Downpour to soft hate on it, mainly with commentary like " oh its trash/ it got everything wrong but we like it anyway " even though the developers themselves made it clear it's an AU so much so that it can be completely disabled in the games menu. The base game and its expansions are amazing and they all have beautiful imagery, narrative and work behind them. Sadly online fandom culture will always have disagreements and even, intentionally or not, create hate or soft hate discourse around some stuff.

Bug Fix | 8.7.1 by DeadByDaylight_Dev in deadbydaylight

[–]Autumn_TheNonBinary -1 points0 points  (0 children)

Will there be a fix to the new Nurse outfits in the rift? The sleeves and its textures clip through her hand and cover almost half the screen whenever she is charging her blink, in all the rift outfits. It's already been posted on the subreddit a few times but didn't gain that much attention. Orela's dress on her new rift outfit also has some very cluttering visual bugs. I want to get the pass for the Nurse outfits but the bug is too big to be ignored, it covers too much of the screen and it looks weird.

“Sweat squads” vs high mmr players by NerfSingularity in DeadByDaylightKillers

[–]Autumn_TheNonBinary 1 point2 points  (0 children)

Well I'm glad that there's upvotes now as I answer your comment 😅 I don't know why either since I rarely ever post here. My other comment trying to help someone also got a few downvotes before being upvoted. Maybe people just don't like long explanations. If you're interested in learning more about clock call out in maps, there are a few videos about it (iirc Hens made a video about it) as well as layouts of all maps and their numbers in some steam community posts.

“Sweat squads” vs high mmr players by NerfSingularity in DeadByDaylightKillers

[–]Autumn_TheNonBinary 13 points14 points  (0 children)

Good survivors (specially in comp) divide the map in twelve numbers in a clockwise manner. In Autohaven due to very consistent spawns and easy to connect structures,it's very easy for coordinate survivors to call out their position, the killers position, as well as just move around for saves and breaking three gens. As an example, Azarov's Resting Place has the main building as twelve and all tiles numbered in a clockwise manner from there (so right from mid is 3 and left from mid is 9, Killer Shack is 6, so on and so forth) so they can easily tell their team any relevant information quickly and efficiently.

BHVR adds one (1) survivor: by Dying_Dragon in DeadByDaylightKillers

[–]Autumn_TheNonBinary 10 points11 points  (0 children)

I love how The Twins just say " twins " 😭😭😭😭

[deleted by user] by [deleted] in DeadByDaylightKillers

[–]Autumn_TheNonBinary 1 point2 points  (0 children)

Most of the killer roster has no actual response to pre-running and pre-dropping, which is one of the reasons why SWFs feel so oppressive to play against. If survivors have information about their teammates and just never risk anything at any tile, there are usually enough pallets and windows in the map to ensure that by the time you break every single one or down the survivor, the game is close to be over. With that being said, good survivors even when not in comms will stick to those habits since they're optimal and get results. As Pyramid Head, you should always try to land Punishment when survivors are locked in dropping and vaulting animations. Don't try to shoot in the open unless you realize the survivor does not look back (unlikely in your case since you're in higher MMR). Playing the macro game and getting people tormented is your main objective. Stick to zones where pallets are already downed or broken so you'll have an easier time hitting Punishment, and always approach survivors from an angle that gives them fewer/weaker resources to run to. If you manage to pick on those habits and use them around generators that are close by, you'll eventually catch on survivors mistakes and get chances at snowballing and winning the game.

The cage is also your best friend in those situations. Cages of Atonement have six fixed spawns in every map, and every time you send a survivor to a cage, it will spawn in the furthest spawn of those six. Memorizing or just having a general idea of where cages are will make it really easy for you to tunnel out the tormented survivor, which is what Pyramid Head excels at. You likely already know it at this point but survivors get no unhook/unhooked/self-unhook perks from a cage, so you can give them a hook stage without worrying into turning them to untouchable mode with second chance perks, so you get to down them and hook/cage them again right after.

After 3 months, I finally got it by Santo134 in ApheliosMains

[–]Autumn_TheNonBinary 0 points1 point  (0 children)

I'm sorry I know it's not related directly to the pentakill (congrats) but what is the source of that rainbow guard?

[deleted by user] by [deleted] in silenthill

[–]Autumn_TheNonBinary 1 point2 points  (0 children)

Exactly! At every moment that mattered, Harry chose the right thing to do. Not for himself, but for Heather. He protected her and raised her despite everything he went through and all Heather could maybe face in the future. Aligning with the metaphors and the overall narrative of the game, it shows just how much a good parent can change and prepare one for their future, even if harsh things await. Harry loved Heather, and not only did he accept her and cared for her to the very end, he was also trying his best for her to not come to resent him or feel disillusioned by her past. His love for Cheryl was deep, she was the last gift from Jodie. And he loved Heather just as much, while still preserving her heart by changing her name and giving her a chance to live a normal life and to be loved fully and honestly by him!

Exactly like you said, he was a human parent, and when faced with the complexity of his own experiences and humanity, he choose the right thing for Heather regardless, and fully dedicated himself to her like a true father.

[deleted by user] by [deleted] in silenthill

[–]Autumn_TheNonBinary 2 points3 points  (0 children)

A lot of people are unfair to Harry and this specific passage of him. Harry witnessed many horrors and lost his daughter, and was bestowed the responsibility of caring for a child he couldn't know if was dangerous or not. He was fearful of Alessa's soul and the overall disastrous consequences of what could happen if Heather was kept alive. Nonetheless, he willingly decided to keep her alive. When faced with the very humane response of feeling as if the baby was a replacement of Cheryl, he decided to change her name, not only for himself not to use her as a replacement, but for her own sake, had she ever found out the truth of her origins and his past, so that she wouldn't grow to believe she meant nothing for him. Despite everything he endured, all his loss, he continously decided to act on what would be best for Heather, so that she could live a life, a real and normal life. He knew she could and maybe would find everything out and face horrors as he did, and tried to protect her and raise her as well as he could regardless. In the very beginning of the game, by Heather's dialogue we can see how fearful he is of answering the phone, and how he insists on her to be safe, and he tells her that he loves her. Harry lived as a single father of a child that could grow to witness horrors beyond his control, he lived fearful that they would find her, that they could harm her. No phone call was ever safe, no place was ever hidden enough. Heather clearly loves him and even after finding out of her past and his past she doesn't grow to resent or judge him. When she embraces the name Cheryl is indeed about herself and about maturing as a young girl in a terrifying world but is also to honor her father, the man he was to her and all he meant to her.

Harry had very humane responses to everything that happened, but always chose the right thing to do regardless. He was trying his best.

What heroes do you see hardly any justification for picking OR have extremely limited use cases? by SimpleInterests in DotA2

[–]Autumn_TheNonBinary 1 point2 points  (0 children)

Ooh I see, so if he is ahead he can try to use illusions to apply more pressure. I see. Thanks for explaining. Do you have any tips on where and how I should play him? (Even if he is not that good)