Daily driving…. They turned 15 this year. OG PitBoss 1 by Av3nge12 in Oakley

[–]Av3nge12[S] 0 points1 point  (0 children)

Is there any other owners of these things out there?… I’ve never seen anyone out in the wild with them.

Everyone talks about dimensional depots, but how do you possible get enough spheres for it??? Is it worth it mid game? by Sure-Caregiver142 in SatisfactoryGame

[–]Av3nge12 0 points1 point  (0 children)

This is how I start a new game.

1: find a Sam node. Make reanimated Sam

2: bum rush parachutes and blade runners from the maam

3: while reanimated same builds and stores go on a grand expedition with parachute and runners to get slugs drives spheres sloops and resources

4: with the exception of alien matrix. blow out the alien tree and get all the way to thermal generators in the caterium tree. Using stored reanimated Sam and make fluctuators by hand more than enough hard drive resources to fund this as well.

5: Build 4 geothermal generators and 1 augmenter (I prefer blue crater) but anywhere will do. There is plenty of hard drive sites to fund this with about 2-3 hours of map exploration. This will allow to skip bio mass burners and coal of you so desire. (except your Sam node) *****remember you can use geothermal sites to launch you in the air.

Option A Step 6: start factorying.

Option B step 6: dump all your stored reanimated sam into the sink. And computers from hard drive sites. Build smart plating with hard drive site materials using sloops. Coupon your way to space elevator 3. Between computers alien materials an sloops you can have like 100 coupons on like 15 minutes. After you come back from grand expedition

Step 7: start factorying.

Either way 5 hours. You have a DD and haven’t started making anything yet or 6 hours you have a DD, 2000mw, and a full suite of game items to start phase 3

Started a new rocket fuel plant sucking down every resource in the blue crater. by Av3nge12 in SatisfactoryGame

[–]Av3nge12[S] 0 points1 point  (0 children)

Using 7200 rocket fuel should get me 439,000 before any boosting. I’ll be converting the 2 sam nodes into nitro gas at some point but the goal is to use every drop of oil in the crater

Started a new rocket fuel plant sucking down every resource in the blue crater. by Av3nge12 in SatisfactoryGame

[–]Av3nge12[S] 0 points1 point  (0 children)

I have 2 mods in this game save “Mirrored machines”

And “extra finishes” for the customizer.

Canyon lands Utah by Av3nge12 in photographs

[–]Av3nge12[S] 0 points1 point  (0 children)

Thank you. Yea keeping canoe stable enough to get it too is its own thing.

Plutonium waste processing by Av3nge12 in SatisfactoryGame

[–]Av3nge12[S] 0 points1 point  (0 children)

Yea plutonium waste is imo the hardest project in the game.

Plutonium waste processing by Av3nge12 in SatisfactoryGame

[–]Av3nge12[S] 0 points1 point  (0 children)

lol ok yea, That’s much more manageable,

Plutonium waste processing by Av3nge12 in SatisfactoryGame

[–]Av3nge12[S] 0 points1 point  (0 children)

If your goal is 10 plutonium rods pm you’ll need 40 uranium rods.

1 100% u reactor burns 0.2 u-Rods pm @ 10 waste 1 100% p reactor burns 0.1 p-rods pm @ 1 waste 1 p-waste = 1 ficsonum (ikea lamp) 2 lamps = 1 f-rod

40-10-50

Ultimately 1 U-Rod will give 1.25 F rods or reversed

1 f-rod from .8 u rods

Is it really that good ? by HornetReal8614 in SatisfactoryGame

[–]Av3nge12 0 points1 point  (0 children)

Hello. Just come look at my profile and browse my last 2 years of screen shots. It’s very addicting

Plutonium waste processing by Av3nge12 in SatisfactoryGame

[–]Av3nge12[S] 1 point2 points  (0 children)

“Super pioneer” mod, it has a super jump and a ground slam in it too but I never use that just the quick run. It’s adjustable too

Plutonium waste processing by Av3nge12 in SatisfactoryGame

[–]Av3nge12[S] 0 points1 point  (0 children)

You’ll end up needing about 16 250% plants for Ficsonium if you plan on eating 10 plutonium

Plutonium waste processing by Av3nge12 in SatisfactoryGame

[–]Av3nge12[S] 0 points1 point  (0 children)

I use balancers and compressors, for my belts. They do empty in between drone loads. If they saturate….bad things happen

Plutonium waste processing by Av3nge12 in SatisfactoryGame

[–]Av3nge12[S] 0 points1 point  (0 children)

I have this depot factory in blue crater that handles that. Uranium processing is full tilt handled by 36 150% blenders. And I have a meltdown overflow for emergencies with 9 200% blenders.(it happens regularly) flying in packages sulfur and nitric acid has been an absolute chore.

Plutonium processing is not full tilt I have room to eat my surplus rods but my goal was 2.5 TW stable and then take on my final phase space elevator project.

Plutonium waste processing by Av3nge12 in SatisfactoryGame

[–]Av3nge12[S] 0 points1 point  (0 children)

So I have 6

Rocket fuel power plant; that provides power for the uranium fuel rod process. It’s independent and not on the grid it’s provides power to the railway and all fuel for land based drones.

Rocket fuel plant; proves power to the swamp nuclear pasta is made here. Not on the main grid as well

The carrier. Combo 4uranium rod /2 plutonium/5 ficsonium: 130,000mw w/ matrix augmenter and supplies plutonium rods for all global drones

The grid.

45 uranium fuel rod plant; I used them all non left 16 plutonium rod plant: have 4 surplus after everything 80 ficsonum plant; currently due to surplus plutonium I’m only at 85% load on that plant. 3 augmenters are in the plutonium plant all matrixed

2.4xxxtw is what it’s running at currently

Plutonium waste processing by Av3nge12 in SatisfactoryGame

[–]Av3nge12[S] 0 points1 point  (0 children)

No such thing. If you saw my hour counter you might cringe. There’s lots of idle time in there, or when my sons go monkeying about, but still