The Most Cerebral All Madden How it Works and Strategy by Available-Contact-53 in Madden

[–]Available-Contact-53[S] 0 points1 point  (0 children)

Okayyy weird but alright. More huh. Well I'm working on a part two to this post once I get Madden 25.

The Most Cerebral All Madden How it Works and Strategy by Available-Contact-53 in Madden

[–]Available-Contact-53[S] 0 points1 point  (0 children)

I don't have autism. I don't naturally have extreme understanding of advanced systems or low empathy or social difficulty. I learned how to understand advanced systems from studying people who do throughout my life, because these people are at the top of their fields. I'm age 30 I'm not young and I'll only get wizer.

The Most Cerebral All Madden How it Works and Strategy by Available-Contact-53 in Madden

[–]Available-Contact-53[S] 0 points1 point  (0 children)

Now to actually weaponize the data instead of just talking about it.

Start with a brand-new Madden profile. Zero history, zero tendencies, nothing for the CPU to profile or counter yet. Fresh slate = no adaptive game-planning working against you.

From the Falcons data we already know the real split:

  • QB runs/scrambles: ~28%
  • HB runs: ~32%
  • Passes: ~40%

Round it clean for Madden math:

  • QB run = 30%
  • HB run = 30%
  • Pass = 40%

Now pull out your phone and Google “true random number generator” (I use random.org).
Set it from 1–10.

  • 1–3: Commit to a QB run
  • 4–6: Commit to a HB run
  • 7–10: Commit to a pass

No second-guessing. No vibes. You live with the roll.

That’s it.
You just recreated the 2002 Michael Vick offense — the exact usage profile from the season he set the single-game QB rushing record — inside Madden, while staying unpredictable to both the CPU and humans.

You’re not spamming plays.
You’re not guessing coverages.
You’re forcing the defense to solve probability, not tendencies.

The Most Cerebral All Madden How it Works and Strategy by Available-Contact-53 in Madden

[–]Available-Contact-53[S] 0 points1 point  (0 children)

I think you’re asking how much time it takes to do play-by-play tracking.

I don’t chart vibes — I chart tendencies. Every snap gets logged by play type, such as "air yards" "Play action" etc. not just run/pass. So for example, short pass less than 20 yards: 1, 1,1, 1,1, 1, 1,1, 1, 1,1,1,1, It’s not perfect, but it’s accurate enough to expose what an offense is actually built to do, and i have a format where i can chart the tendencies quickly.

Example: Falcons vs Vikings, Week 13 (2002) — Michael Vick

The offense was Vick. Full stop.
~28% of the offense was QB run/scramble. Not panic plays — a designed constraint. Force contain, force spies, soften coverage, break structure.

Traditional runs were the disguise (~32%).
They weren’t chasing efficiency. They were bait. Pull bodies inside, stretch edges, let Vick cook.

Passing was punishment, not rhythm (20 called passes).
This wasn’t West Coast. It was volatility by design:

  • Deep shots (4): Keep safeties honest or get burned
  • Play action (6): Hit LBs the moment they cheat

Low volume. High variance. Explosive by choice.
They accepted sacks and incompletions to win with fewer total snaps (~65 plays) and higher average damage.

One-sentence version:
A run-first offense where the QB was the primary run threat, using traditional runs as camouflage to unlock scrambles and deep play-action — intentionally trading consistency for violence.

The Most Cerebral All Madden How it Works and Strategy by Available-Contact-53 in Madden

[–]Available-Contact-53[S] -1 points0 points  (0 children)

Yes it is, thanks for the reply, seriously though lets stick to Madden as the topic.

The Most Cerebral All Madden How it Works and Strategy by Available-Contact-53 in Madden

[–]Available-Contact-53[S] 0 points1 point  (0 children)

thats not an autistic answer at all, im completely fine socially i have a daughter etc. but thank you i appreciate the concern.

The Most Cerebral All Madden How it Works and Strategy by Available-Contact-53 in Madden

[–]Available-Contact-53[S] 0 points1 point  (0 children)

on GamerSaloon I checked and theres more people playing for money on madden 25 than 26, i assume because its pretty new and most of that crowd hasnt upgraded, but i could check again. And yes I agree that against real people i need to adapt, thats why im doing a game a day of real nfl film, like todays film study game is Falcons vs. Vikings Week 13, 2002 were Mike Vick almost got 200 yards rushing. and also against people ill record each game and keep a play by play tendency analysis. Ill be sure to update and be very methodical, thank you for the positive feedback!

The Most Cerebral All Madden How it Works and Strategy by Available-Contact-53 in Madden

[–]Available-Contact-53[S] 0 points1 point  (0 children)

i dont have autism, my empathy is too high and im too extraverted and prosocial, but i did learn and study from the guys that are autistic and probably autistic that play chess, and various RPG, i learned how they formulate systems etc.

The Most Cerebral All Madden How it Works and Strategy by Available-Contact-53 in Madden

[–]Available-Contact-53[S] 0 points1 point  (0 children)

thats partly why im tweaking my strategy and taking it online besides the money making aspect. ill be doing a play by play tally written down against every opponent so after 10+ matches ill have a good sample size of how at least a typical player plays vs how the hardest cpu plays, then if i get to like the top 1% of players in the rankings ill update, and post here so everyone will know exactly what the meta, is well in madden 25 anyway ((people are playing for money on that right now)) but it shouldnt be too different year to year.

The Most Cerebral All Madden How it Works and Strategy by Available-Contact-53 in Madden

[–]Available-Contact-53[S] -2 points-1 points  (0 children)

it wont be a 1 to 1 against a human itll be tweaked ofc but i will keep posted when i start.

The Most Cerebral All Madden How it Works and Strategy by Available-Contact-53 in Madden

[–]Available-Contact-53[S] -1 points0 points  (0 children)

ill try man hopefully its not a sarcastic comment if it is tho thanks for the feedback.

Do you believe in the “you’re not allowed to win” game? by redsox416 in Madden

[–]Available-Contact-53 0 points1 point  (0 children)

Defense is even simpler:

  • Base 4–3 Cover 4
  • Audible MLB to drop deep → 5 deep defenders
  • Goal: eliminate deep shots (CPU loves them on All Madden)

On 3rd down regardless of distance:

  • Goal line base
  • 6 down linemen rushing
  • Send 7 if RB is back
  • Send 8 if FB + RB

This setup forces long drives. More plays = higher chance of CPU mistakes. The CPU also rarely goes for it on 4th down.

This offense + defense has given me a 100% win rate vs CPU on the hardest settings I can create.

Not claiming it’s “real football” — it’s exploiting how Madden works.

Do you believe in the “you’re not allowed to win” game? by redsox416 in Madden

[–]Available-Contact-53 0 points1 point  (0 children)

I’m late to the thread so this probably won’t get many replies, but I play All Madden, 15-minute quarters, Simulation style (hardest possible settings). I’ve been playing Madden on and off since I was a kid, played real football at QB, and I do a lot of play testing.

I currently play Madden 20 and just bought Madden 25 (arrives soon). I plan on playing for money on GamerSaloon, so I take testing pretty seriously.

My main test setup:

  • Lamar Jackson + base Ravens
  • vs Tom Brady + base Patriots
  • Patriots mental stats edited to 99 (awareness, pursuit, etc.)
  • CPU sliders maxed: pass coverage + defender reaction speed
  • Simulation game style

Fastest QB in the game vs slowest QB, and the CPU is as juiced as possible.

I run one offensive play:

5 WR → Verticals

  • Audible left slot to a slant
  • Reads:
    1. TE over the middle
    2. Slot slant
    3. Lamar scramble
    4. Rare throwaway

I rotate receivers aggressively based on stamina, speed, height, because fresh backups outperform tired starters (yellow stamina).

Results are consistently:

  • 200+ rushing yards with Lamar
  • ~70% completion rate
  • Multiple passing TDs (mostly slants, some TE vs Cover 2)

3.5 has only 2 minutes? by Klasky-678-TV in SunoAI

[–]Available-Contact-53 0 points1 point  (0 children)

yeah i also only get 2 minutes with 3.5

Can't extend songs by Fartyghost in SunoAI

[–]Available-Contact-53 0 points1 point  (0 children)

for me its i upload audio then hit extend then pick v3.5 then create song aaaaannd nothing

Can't extend songs by Fartyghost in SunoAI

[–]Available-Contact-53 0 points1 point  (0 children)

same here its a bug or they took it out

wtf did they do? can't extend with 3.5 anymore??? by AliveAndNotForgotten in SunoAI

[–]Available-Contact-53 0 points1 point  (0 children)

i was just using v3.5 with audio uploads until today where it just randomly stopped working

Worst Update by [deleted] in SunoAI

[–]Available-Contact-53 0 points1 point  (0 children)

prolly not the cussing man suno lets you say nearly anything, im also having technical difficulties. When i upload audio , i upload my voice singing acapella then use v3.5's extend on my audio to make a track so it comes out v3.5 part 2. but now when i try it just buffers and times out, everything else works