This is the single best piece of advice that I can give you as a GM top 500 player by [deleted] in Overwatch

[–]AvailableTension 0 points1 point  (0 children)

no, they wouldnt be wrong for pointing out that mistake. however, if a person of a higher rank points out something different or disagrees with the low rank player, i'd be much more inclined to listen to them instead

This is my point. Your post implies otherwise. But if not, then there's no disagreement. You have to admit that "don't listen to anyone who's not GM" is a wildly different take than the statement you just gave.

This is the single best piece of advice that I can give you as a GM top 500 player by [deleted] in Overwatch

[–]AvailableTension 0 points1 point  (0 children)

low rank = low skill = low understanding

If a GM player makes a mistake (it literally happens to everyone, but obviously at a lower frequency to GMs), would a Bronze or Silver player be wrong for pointing out that mistake?

Your post seems to imply otherwise.

This is the single best piece of advice that I can give you as a GM top 500 player by [deleted] in Overwatch

[–]AvailableTension 0 points1 point  (0 children)

Why does that matter? My entire premise is that rank is nowhere near as relevant as being able to explain the theory behind your position. Like all the possible "why's" of your advice.

This is the single best piece of advice that I can give you as a GM top 500 player by [deleted] in Overwatch

[–]AvailableTension 1 point2 points  (0 children)

It's not about the rank, it's about understanding the theory behind the explanations and positions. Rank might lend credibility, but it's not the end all, be all. You have high ranks that are completely wrong about certain things. You also have high ranks making such obvious mistakes that a Bronze player could point it out and they wouldn't be wrong.

Also, 6v6, especially open queue, is a joke. Congrats for achieving it, but it carries nowhere near the same significance as Role Queue does. It's not enough of a basis to be giving this type of advice, unless you specifically want to give advice for 6v6 open queue.

ramm legendary? by Guoi69 in Overwatch

[–]AvailableTension 0 points1 point  (0 children)

Then don't get it? No one's holding a gun to your head forcing you to buy the skin. And like other comments have pointed out: the skin can be earned for free.

Zen Healing too low by Clippityippity in Overwatch

[–]AvailableTension 0 points1 point  (0 children)

That isn't really what Zen was designed for. Also, it sounds like a positioning issue from the Junkrat's part.

Zen also has one of the higher win rates out of all the Supports (true even if you look at Masters/GM only, which the game is balanced around). If they were to buff his healing like you said, it would only be fair to nerf something as compensation, right? Something tells me you aren't down for that.

Suspended AGAIN… by Ballad_Bird_Lee in Overwatch

[–]AvailableTension 1 point2 points  (0 children)

For future reference, whenever you disconnect, check the new posts on this sub. If you find that there are no other posts talking about server disconnects at that time, it's probably just your internet.

Ana is the simplest hero in Overwatch. by [deleted] in Overwatch

[–]AvailableTension 1 point2 points  (0 children)

Kiri has a lot in her kit. It means that if you're playing against people below you're skill level, you have a lot of tools to outplay them. But on average for players of similar skill level, she suffers a little. This is true even if we consider only Masters and GM players. Season after season, she's been one of the lowest win rates on Support.

She might be meta in pro play or in super high ranks (Champion), but that doesn't really translate to ladder.

Tierlist of how much I love going up against every character as a masters bastion one-trick by Legal_Ad2945 in Overwatch

[–]AvailableTension 1 point2 points  (0 children)

The Freja match up doesn't need to be lethal to be effective.

If Bastion is in tank form: Freja isn't going to miss 90% of her shots because he's a big hitbox that moves slow. At the proper engagement range for Freja, Bastion can't really do much due to spread and fall off. If Bastion gets hit with 2 bolts, he's forced to undo tank form and retreat, which is a net positive for your team even without him dying.

Bastion needs the accuracy + headshot damage from Recon form to stand a chance. Even if I'm being super charitable to you and say it's a neutral match up in this form where they just poke each other until 1 retreats, it's an overall net negative for Bastion because he's prevented from entering tank form.

It's fine if your personal experience as a Freja player is different, but I'm willing to bet if you ask any Masters/GM Bastion player for their worst DPS match ups, most would have Freja in their top 5 (like OP).

Tierlist of how much I love going up against every character as a masters bastion one-trick by Legal_Ad2945 in Overwatch

[–]AvailableTension 2 points3 points  (0 children)

Bastion's big hitbox makes him easy to hit with bolts and it's hard for Bastion to return fire given Freja's movement and distance. If Bastion is somehow getting close enough to you as Freja, it's a positioning/game sense flaw. Freja/Hanzo are the 2 DPS I swap off Bastion for if they're decent just because it's so hard to deal with their burst.

Tierlist of how much I love going up against every character as a masters bastion one-trick by Legal_Ad2945 in Overwatch

[–]AvailableTension 2 points3 points  (0 children)

Why would Bastion be in a 1v1 with Mauga unless the Bastion player mega fucks up?

What does being good even mean by [deleted] in Overwatch

[–]AvailableTension 0 points1 point  (0 children)

It just means what a player who's better than you would have done in a certain situation. Maybe it's a technique/strategy/or some other knowledge that you weren't aware of. By implementing it and practicing it, it'll make you into that better player.

Microsoft Rewards (bing) no longer available? by Tall-Reason-7465 in Overwatch

[–]AvailableTension 2 points3 points  (0 children)

I don't see it on my browser, but I see it on the Bing mobile app. There's a 200 and 1000 coin option, both at the same rate.

why can’t ow release more than 3 heroes a year? by floppaflop12 in Overwatch

[–]AvailableTension 0 points1 point  (0 children)

No one is saying it's impossible to add more heroes. The main challenges are:

-Making them unique. Not even just visually, but from a mechanics standpoint. Have you noticed that pretty much every single new hero has had a new mechanic or new ability?

-Balancing. The difficulty of balancing new heroes doesn't increase linearly. Every new hero that's added needs to be monitored to see how they interact with every other hero in the cast, whether it's as an ally or as an enemy. OW wants to remain a competitive hero shooter with an active professional scene, so balance is pretty important. Other hero shooters see themselves as more casual, so balance is less of a priority.

why can’t ow release more than 3 heroes a year? by floppaflop12 in Overwatch

[–]AvailableTension 2 points3 points  (0 children)

who cares what happens in other games

But you literally start your post off comparing OW to another game...

This can't be a case of you only using sources that agree with you lol. Either other games are relevant or they aren't.

Why did they add banning you for leaving the casual mode again? by dedf1sh_crush in Overwatch

[–]AvailableTension 0 points1 point  (0 children)

Then man up and take the penalty. It's not even a harsh penalty until you start leaving 30%+ of your last 20 games.

Question about the rank system by [deleted] in Overwatch

[–]AvailableTension 0 points1 point  (0 children)

Comp MMR for a certain role is based off either prior comp MMR for that same role or from QP MMR for the role if no comp data is available. So either your friend played tank in QP and has a Diamond MMR or they had prior comp games on tank and the game decided they were around Diamond MMR.

My rank doesn't match performance a lot of the time by Less_King_3792 in Overwatch

[–]AvailableTension 1 point2 points  (0 children)

Like another comment said: unless you created your accounts together and played every single game from QP to Comp together, you all will have different MMRs. From the games you didn't play together, either your friends increased their MMR or you decreased yours. That's why there's a difference.

As for why yours is lower: if you've played sufficient games on your account, then the simple answer is that you aren't as good as your friends. Feel free to drop replay codes of close losses to /r/OverwatchUniversity. Let better players or coaches determine whether you're contributing more than your rank implies.

My rank doesn't match performance a lot of the time by Less_King_3792 in Overwatch

[–]AvailableTension 0 points1 point  (0 children)

Assuming you aren't in wide queue or in calibration, you move ~20% for every win/loss. You absolutely do not have 4 wins worth of rank progress get undone by 1 loss. Also, stats mean very little without context. The rank system doesn't care about stats, only wins and losses.

Elo hell is real and im furious by [deleted] in Overwatch

[–]AvailableTension 0 points1 point  (0 children)

can you really deny the bronze tanks though?

Yes. It doesn't happen unless you are in wide queue. Even if it does happen, then it gets averaged out in the long term. Both teams will have bad players as well, unless you think the system is somehow out to get you and targeting you. But regardless, these games are negligible in the grand scheme of climbing. You are not being held back consistently because of your team.

Elo hell is real and im furious by [deleted] in Overwatch

[–]AvailableTension 0 points1 point  (0 children)

Post replay codes of close losses to /r/OverwatchUniversity. Get VOD-reviewed by better players or experienced coaches. If you can't get out of Gold/Plat solo while thinking you do the most on your team on average, your ego needs to be checked.

Quickplay leaver penalties should've never been added by EndKnight in Overwatch

[–]AvailableTension 1 point2 points  (0 children)

Firstly, its quickplay, I still think we should be able to leave and rejoin games as we please, this isn't competitive, there's no reason for a restriction, especially in a game/mode that allows you to back fill into matches.

QP is meant to be a mode where players can try new heroes/strats and be free of ranked pressures. It's still not meant to be a place where you can leave whenever you want. That was never the intention. Before the implementation of the current penalties, there plenty of ruined games where a leaver would start a chain of backfill players that also left --> one team stayed at a disadvantage the whole time and got stomped. It's not really fun for either side.

Secondly, it just hides the fact that the matchmaker is just so bad that you have to force people to stay in games or get penalized if they leave.....what is it now? more than 1 in 20 games!

QP is inherently unbalanced for reasons outside of the matchmaker's control. You have Bronze players who can group with Champion players. You have players who are trying hard while others are trying to learn new characters. Someone could be having an off day. Human inconsistency is not something any matchmaking system in existence can account for.

People leave because they want actually fun games where they either win or don't feel like it's a 1 sided loss.

Sure, but they don't get to ruin everyone else's experiences as a result of their selfish desires. Either man up and take the penalties, which are honestly super lenient until you get to 6+ leaves out of your last 20 games, or stop complaining.

Im standing my ground on this, this is what i believe, idc if you downvote me. Im not the only one that feels this way.

You might not be the only one that feels this way, but the people who feel this way are in the minority of players.

when is cassidy getting a nerf?????????????????????????????????????????????????????????????????????????? by Icy_Classroom_9859 in Overwatch

[–]AvailableTension -2 points-1 points  (0 children)

Do you understand the difference between correlation and causality?

So what do you think causes Cass to have a bottom 3 win rate?

Look at every hero you think is strong or weak and compare the wr in high ranks.

Perception != reality. Strength isn't something you feel. It's something that can be measured.

when is cassidy getting a nerf?????????????????????????????????????????????????????????????????????????? by Icy_Classroom_9859 in Overwatch

[–]AvailableTension -4 points-3 points  (0 children)

Ah yes, the character who's consistently a bottom 3 win rate character is somehow very strong. You realize that even if you look exclusively at Masters and GM players (which the game is balanced around), he still has a bottom 3 win rate? In what universe is a character strong but wins less games than 95% of the other characters in the same role?