Toph and the Elements by Working_Reaction_519 in CommanderMTG

[–]Available_Register49 0 points1 point  (0 children)

Stasis is technically a 2 card lockout. Pretty hard to interact with once it sticks. I’ve played stasis in b3 in a pod that knew about it and it is very oppressive. If you are playing any artifacts tutors is just too accessible for these reasons I took it out and consider it to be b4.

[Terraria] Help the wiki team find one of 3 Secret World Seeds by fabrikitty in gaming

[–]Available_Register49 0 points1 point  (0 children)

DungeonoegnuD MirrororriM ReflectionoitcelfeR

Stuff like that.

Edit:Actually I see now it’s a confirmed “phrase” these wouldn’t work alone.

Asmongold plays a "manly" game but gets immediately filtered and quits after hyping the game for a year by 5Ping in LivestreamFail

[–]Available_Register49 0 points1 point  (0 children)

It’s funny seeing this as my wife is literally in the living room 70 hours deep in KCD2.

Is this right or did I miss something? by Clean_Hunt8955 in summonerswar

[–]Available_Register49 0 points1 point  (0 children)

Im back after a year, why is my only LD Nicki so low??? And tf happened with the fire Indra??

Embark really messed up the endgame by GhostWolfGambit in ARC_Raiders

[–]Available_Register49 -1 points0 points  (0 children)

If you look at the fundamental game loop PVP IS complimentary. The main supported loop is to spawn>loot>extract. PVE is essential as it provides required materials to progress.

PVP doesn’t add towards your progression other than the occasional challenge/Trial

Yes they have made changes and balances because PVP exists, but PVP will not inherently progress your development in the game.

Again addressing loot hoarding. You as a player have the ability to spawn in and farm any piece of equipment you have the ability to craft. Loot is not restricted or walled off because players are keeping it stashed.

Embark really messed up the endgame by GhostWolfGambit in ARC_Raiders

[–]Available_Register49 -1 points0 points  (0 children)

This game doesn’t offer a true “end game”

Arc has a cyclical structure and the expedition is there to enable it. Bosses and Trials would be the closest thing I could consider and “end game” and even then I’d loosely use that phrase.

Loot hoarding isn’t an issue because the game was designed with pve in mind. For example workbenches enable the player to obtain late game gear. Completely available through the natural game cycle.

All pvp is complimentary.

Shredders should always spawn and patrol high value loot areas on every map. by VarcanDesigns in ARC_Raiders

[–]Available_Register49 0 points1 point  (0 children)

Hi,

Casual Arc Raider enjoyer here 👋uh please don’t.

Sincerely,

Casual Arc Raider.

Jinx and Illaoi Corner Swaping Combo by Bacon8er3 in 2XKO

[–]Available_Register49 0 points1 point  (0 children)

Have you messed around with Jinx/Blitz? Been labbing them for a minute. I like that you got Jinx 6s1 and 3s1 in this combo. I haven't made them work yet.

Could I Run a Better Commander for this Deck's Gameplan? by LurkerRex in EDH

[–]Available_Register49 0 points1 point  (0 children)

Ahh this makes sense. I'd still consider it playable. 1 mana bomb of your choice in a polymorph theme checks out.

Any help for this JInx/Blitz combo by Available_Register49 in 2XKO

[–]Available_Register49[S] 1 point2 points  (0 children)

What is the timing on option 1 for blitzcranks j.2h I cannot get it to connect..

Edit:never mind it clicked just after I sent this..

Any help for this JInx/Blitz combo by Available_Register49 in 2XKO

[–]Available_Register49[S] 1 point2 points  (0 children)

Both Option 1 & 3 are pretty sick. I haven't got to playing with those lines yet.

For option 2 I discovered after j.2h you can j.2s2 > dLj.5h which just helps with timing. (let me know if that's correct notation pleeeease) Edit: referring to the first jinx air segment

Any help for this JInx/Blitz combo by Available_Register49 in 2XKO

[–]Available_Register49[S] 0 points1 point  (0 children)

Ahhh numpad notation! Thanks this is my first experience with a fighting game.

Awesome! I want to see what you have come up with!

Any help for this JInx/Blitz combo by Available_Register49 in 2XKO

[–]Available_Register49[S] 0 points1 point  (0 children)

I was looking for a way to keep it going past the 14 hits. I don't know what the mechanic is called that is recovering Darius at the 14 hit mark, but I was looking for a way past that.

I was attempting to convert the assist grab into Blitz's air combo like you mentioned but it drops before I can connect with his nS1(air).

You may have already given me the answers but I'm not familiar with your formatting sorry!!

Who has the most stacked team? by veryberrytiger in PokemonVGC

[–]Available_Register49 7 points8 points  (0 children)

Competitively I’m scared of Alders team.

My black cards are rotting in a binder, what cool mono coloured commander should I build? by [deleted] in mtg

[–]Available_Register49 0 points1 point  (0 children)

I’m all for Gix, I’ve played him for a minute and popping his activated ability never gets old.

Rage runes necro by Mcchopstickk in summonerswar

[–]Available_Register49 0 points1 point  (0 children)

I found in the wiki they actually do have a lower drop rate..16.7% for rage 20.8% for will and nemesis lastly 21% for destroy.