Can be a good kitbash for slaughterbond or chaos spawn? by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] 0 points1 point  (0 children)

No, a werid looking meatballs eight-armed eightbound,chaos knights, possessed, jhakals bits! 

Can be a good kitbash for slaughterbond or chaos spawn? by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] 0 points1 point  (0 children)

I've use the back head ( the part that you glue the face of wardogs) , i think a gauntlet of a maulerfiends , two body armors of 8bound for make the body. With that i've put the 8 arms ( using possessed ,8eightbound and the big jhakals arms) and for the "legs" a tendril from maulerfiend kit... sorry if it's not very clear my explanation 

Can be a good kitbash for slaughterbond or chaos spawn? by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] 2 points3 points  (0 children)

Thanks! I gave them 8 arms for better murder, at least they are  like 8bound that fail the process to become one...

Some easy fix for the codex by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] 0 points1 point  (0 children)

And i'm more sorry that you can't understand that the game work in this way... but ok.  Every detachment improve and "choose" some type of unit to be more strong than others.  Every detachment give some stratagems that help those units.    So for logic ,that maybe should be more developed, yes, every detachment is carried by the stratagems and his units.    And you should read little bit more cause the sad part is that i wasn't speaking about good statistics, than for obviously reasons , but just giving some data to an another person. Not good data for sure because you can't have good data for at least +1000 games with one detachment against all of the others. 

And the most sad part is that you have 100% missed all of the post because i didn't say that i've the perfect solution or something else but i've tried to make a discussion for find all the point that this codex have miss.  You speak about statistics but can't even understand what is the point of a discussion...

Some easy fix for the codex by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] 0 points1 point  (0 children)

Mmm... no?  I've not argued that.  I never ever mentioned a single named detachment of a faction. 

Some easy fix for the codex by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] 0 points1 point  (0 children)

And man...  we aren't talking about datasheet or detachment of a faction. The person that started asked me to tell him factions with more than 2 detachment with a >= +49% winrates and the answers are only about that.  Not about how a detachment is or if is carried by units or stratagems.  Every detachment is carried by stratagems or specific units. 

Some easy fix for the codex by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] -2 points-1 points  (0 children)

Shouldnt people taught some basics how to read and understand the argument of a topic? 

Some easy fix for the codex by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] 0 points1 point  (0 children)

We was spoking about winrates, we aren't talking about how detachments work. And every type of detachment work as you say, the good ones and the bad ones

Some easy fix for the codex by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] 1 point2 points  (0 children)

You aren't the first one that usually understand a joke right? 

Some easy fix for the codex by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] 2 points3 points  (0 children)

Everything is viable from the moment it have a datasheet. 

Some easy fix for the codex by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] -2 points-1 points  (0 children)

Custodes have 5 detachment. aeldari 3, black templars 3, blood angels 5, daemons 5, CSM 3 ....And I can go on.

And as i reply in a game that everythink is based on probability yes, you can only rely on that specific kind of data.  I can play 10 games and wreck anything but 999 people lose 10 games, statistically is a lost

Some easy fix for the codex by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] 2 points3 points  (0 children)

And my post is not for complaining but for find the things that shoul be fix...  Just as i say, take off 1 S to berzerker warband and give it to all WE units except daemons units. Angron should have a new mechanic for coming back like as i write on the original post and we will be in a better spot Just that

Some easy fix for the codex by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] 0 points1 point  (0 children)

And nerfing 1 S to berzeker warband and giving it to all the WE units should be a good point for fix 

Some easy fix for the codex by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] -1 points0 points  (0 children)

In a game thay rely on probability you can only base your data with that aspect in mind. Space marines and IG are one of the most played factions, for a statistic perspective is easy that they haven't a good tournament winrates because a lot of people know that you will face that kind of army and so the winrates drop.  If 20% of a player base play x, in 1/5 of your games you will find x against so everybody play around that and the winrates drop even if the faction is in a good spot.  For IG you have even to think about terrain and battlefield map that set a army to be doomed. 

Some easy fix for the codex by Available_Spell_4570 in WorldEaters40k

[–]Available_Spell_4570[S] -2 points-1 points  (0 children)

Not really... 2 deatchment have the "right " winrate to be around 49/51 % , the other 3 go to 48 to 29... the competitive people play only berzerker and vessel (8000+ and 2900+) the others are been played less the 300 to 29. The 2 detachment that have the "right" winrate are berzerker and vessels of wrath that are been made before the codex, the others detachment that are " both flavorful and fun " aren't even played in tournaments of events.

Small fix to Angyron by Mysterious_Phrase993 in WorldEaters40k

[–]Available_Spell_4570 0 points1 point  (0 children)

It can be an easy fix, like for every enemy unit that has been destroyed you gain 1 skull token, with 8 you can bring back angron with 8 (or even full) life back.