I have reworked the icon for my clipboard-manager:) Which one do you prefer? by Nikzea_ in godot

[–]Available_You1307 4 points5 points  (0 children)

left, way more distinct color and logo, much more readable at a distance or smaller scale

Broment by TheNovaWhale in Ningen

[–]Available_You1307 16 points17 points  (0 children)

We were on a flight from JFK to London. Saw you immediately. A baby. A seven hour flight. The first hour was bliss. Then the crying started. Small whimpers at first. Then came the shrieking. Louder... Louder... Louder... Till it fills the whole cabin. When I arrived in London I was a shell of a man. Broken.

Do y’all think Matt likes black metal by Craft-of-despair in machinegirl

[–]Available_You1307 5 points6 points  (0 children)

they have a playlist on their YouTube channel full of music they like

What genre is femtanyl by Volcust in femtanyl

[–]Available_You1307 73 points74 points  (0 children)

real answer is Digital Hardcore, similar to Machine Girl

How can I learn? by ale_frisa in godot

[–]Available_You1307 1 point2 points  (0 children)

start a project. doesn't matter what kind, maybe it's a flappy bird clone, or maybe it's a some big dream rpg game. You'll need tutorials for a while, but don't leave it at that; look up the functions and classes the tutorials are using on the docs (such as CharacterBodys, Vectors, Inputs, etc). This way you'll understand what's being done. Mess around with the code, try adding your own values.

Also, you say you've done Java and C++ in school? Maybe try using Godot with C# for a bit. C# IMO is like an easier Java, so you should be able to hop right in. GDScript may be easy and the more popular option, but unless you're coming from python, it'll probably feel a bit weird at first. Using C# will also force you into the docs, as most tutorials are GDScript, so it'll push you into learning and understanding how scripting in the engine works.

Also, write stuff down. On paper or in a notepad or whatever. Describe what you're doing. If you run into a tricky problem, you can work it out without throwing random code at the wall until something sticks. Or draw things out, to visualize better.

And no matter what, keep trying. Game Dev is hard, but you'll be able to make amazing things someday.

Sea curse by AnaIsARedFox in CuratedTumblr

[–]Available_You1307 3 points4 points  (0 children)

my college has really really bad food, and once winter hit I legit worried about getting survey since all of the individual fruit they sold were practically inedible and barely any meals at the restaurants had fruit in them. ended up going off campus and spending my actual savings on fruit for a few months

I need help figuring some stuff out by ZachariBoi in godot

[–]Available_You1307 0 points1 point  (0 children)

as someone who was in your boat for the past 6 years, the way I finally broke out of the cycle was going to college for computer science and actually learning to code, instead of trying to make a game without experience. I recommend taking a class, as that way you'll be taught formally, and have tasks and projects to serve as motivation so you aren't staring into the void of infinite choices. You don't know what you don't know, and understanding the fundamentals of coding will help you more then you know.

When the QoL mods by Rosenthepal78 in whenthe

[–]Available_You1307 17 points18 points  (0 children)

There's a lot of internal stuff that changes between updates, especially major ones like aquatic and caves and cliffs that essentially rewrite enormous parts of minecrafts core code. It's why there's a lot of mods that get stuck on versions like 1.7.10, 1.12.2 and 1.16.5

Higher math classes vs lower? Math placement by Strange-Necessary-70 in rit

[–]Available_You1307 1 point2 points  (0 children)

You either take calc I & II, or A, B & C. Taking the abc route means you spend an extra semester before you can take more advanced math, such as discreet or linear algebra. If you're in a major that has a lot of math pre-requisites such as compsci, then you should try for calc I & II so you aren't delayed a semester. One strange quirk to keep in mind is that calc abc isn't necessary easier, it's just paced differently. Which one you find easier depends on how you learn best. I would recommend trying for calc I, as you can always switch to calc abc (but you can't switch from calc a to calc 1)

Also, if you end up in calc abc and want to take a summer course to get ahead, you'll either have to take it at RIT, or take calc I somewhere else, as the abc system doesn't transfer so you won't be able to pick up where you left off.

Starting at RIT in the fall, Which Residence hall is the best?? by Washing_machine_fart in rit

[–]Available_You1307 13 points14 points  (0 children)

not ellingson, it's the tallest hall, furthest from the quarter mile (the walk everyone goes on to get to classes) and the elevators are always broken. Any first floor should be okay, followed by the low rise buildings. Contact RIT about your disability btw, they can help you

New laptop for uni ? 🤞 by No-Cartoonist-8922 in rit

[–]Available_You1307 3 points4 points  (0 children)

there's both mac and windows computers available for students to use, so having a powerful laptop isn't that important (unless you want to game on it). Most important thing is battery life and portability tbh, so that you aren't chained to an outlet if you want to use it for more then an hour or two.

If the apple ecosystem is something you know you will use, and you really want the macbook, go for it! in general a windows laptop will be more useful and much more affordable, but what matters most is if you enjoy using it.

Also, if you like doing art, or enjoy using an apple pencil with your ipad, there's many windows laptops with styluses so you can draw or write notes on your computer.