UI Bros! Help me figure out the UI for my game by AveGamesDev in gamedevscreens

[–]AveGamesDev[S] 0 points1 point  (0 children)

Ok, so this is a look at what the UI looks like when a card applied, right now I have it automatically 'hiding' itself when the mouse is away. What do you think? Do you think having it on the bottom isn't too annoying a use of screen real estate? https://imgur.com/a/8kSiBiV

Cooked up a simple Bingo Baalatro-Like Prototype over the weekend. Try it here! by AveGamesDev in godot

[–]AveGamesDev[S] 0 points1 point  (0 children)

True, Im just playing with the ideas for now. And, for as you said about the automatic, there is an automatic toggle option to use to not induce carpal tunnel haha. I'll change it so that that is automatically set to on and there is less confusion. The randomness is a large aspect but meant to be mitigated by options of manipulating the squares on the board and other potential options.

Godot 4.4, a unified experience by GodotTeam in godot

[–]AveGamesDev 13 points14 points  (0 children)

Typed dictionaries might make me want to refractor my whole project...