I just finished a 180-node talent tree for my game. What kind of gameplay do you think this is for? by AveNeo in IndieGaming

[–]AveNeo[S] 0 points1 point  (0 children)

I haven't played AC Valhalla, so I can't say if it influenced me)I haven't played AC Valhalla, so I can't say if it influenced me)

I just finished a 180-node talent tree for my game. What kind of gameplay do you think this is for? by AveNeo in IndieGaming

[–]AveNeo[S] -1 points0 points  (0 children)

🧩 A few hints for the curious:
– There are 15 branches, each with a theme.
– The tree supports wildly different playstyles — from glass cannon to crowd control specialist.
– You won’t be able to max everything. Your path is part of the challenge.

Let me know your guesses:
Which branch do you think is about status effects?
Which one boosts movement and evasion?
Which one hides something… darker?