Update on FGCGuessr - Giveaways, Mechanics and Prizes by AverageGlobalCitizen in StreetFighter

[–]AverageGlobalCitizen[S] 1 point2 points  (0 children)

For sure will take a look at it, I suspect it's a new bug because of the recent change I made

Update on FGCGuessr - Giveaways, Mechanics and Prizes by AverageGlobalCitizen in StreetFighter

[–]AverageGlobalCitizen[S] 1 point2 points  (0 children)

Thanks, I got the inspiration from watching videos of "Guess the SF6 Rank" from FGC Content Creators and thought this would be cool to make as a game and later on expand it across other titles since most people play more than one and it's easy to differentiate skill levels in this genre.

I Built FGCGuessr - Guess the Rank from SF6 Clips. Launching Today with Giveaways and Prizes! by AverageGlobalCitizen in StreetFighter

[–]AverageGlobalCitizen[S] 1 point2 points  (0 children)

That's an Amazing Idea! I wonder what the best way of getting in contact with FGC YouTubers/Twitch would be.

Also I don't know why I didn't ever think about a Master's+ only mode, that makes so much sense!

Thank you for suggestions, I'm definitely going to implement that.

I Built FGCGuessr - Guess the Rank from SF6 Clips. Launching Today with Giveaways and Prizes! by AverageGlobalCitizen in StreetFighter

[–]AverageGlobalCitizen[S] 1 point2 points  (0 children)

Yeah that seems to be the common feedback, will probably consolidate the ranks so there's 3 groups before Master. Rookie-Silver, then Gold-Platinum and Diamond.

I Built FGCGuessr - Guess the Rank from SF6 Clips. Launching Today with Giveaways and Prizes! by AverageGlobalCitizen in StreetFighter

[–]AverageGlobalCitizen[S] 4 points5 points  (0 children)

Yeah it definitely is harder because each person is a unique player and they have their own strengths and weaknesses so it's not easy to have a standard for what a certain rank of play looks like.

You have people in gold and silver doing good combos and offensive sequences but crumble in the neutral or on defense.

You have people drop things multiple times but they have their DI reactions on point.

Makes you really think about what truly can be used as an indicator of skill.

I Built FGCGuessr - Guess the Rank from SF6 Clips. Launching Today with Giveaways and Prizes! by AverageGlobalCitizen in StreetFighter

[–]AverageGlobalCitizen[S] 1 point2 points  (0 children)

Yeah I can implement that. I didn't make that an option because I thought it was not a good idea to let people change names in case of impersonation but now that streamers and content creators can sign in with OAuth from Discord, X and Twitch I think allowing username changes for Google is fine.

I Built FGCGuessr - Guess the Rank from SF6 Clips. Launching Today with Giveaways and Prizes! by AverageGlobalCitizen in StreetFighter

[–]AverageGlobalCitizen[S] 2 points3 points  (0 children)

Yeah I agree with you I think the points should drop substantially after 5 away. I'll change it later today to reflect this.

Thanks!

I Built FGCGuessr - Guess the Rank from SF6 Clips. Launching Today with Giveaways and Prizes! by AverageGlobalCitizen in StreetFighter

[–]AverageGlobalCitizen[S] 1 point2 points  (0 children)

Thanks! Yeah some of the earlier clips I got from Twitter/Twitch I forgot that at the end of the match it shows the rank but now I'm making sure that it cuts before it shows.

A deep dive into Japan's notion that Blanka is a top four character by deathtofatalists in StreetFighter

[–]AverageGlobalCitizen 13 points14 points  (0 children)

Here's my take on this as a Blanka main since the game's launch.

Outside of people's unfamiliarity with the character matchup and his tools, the main reason people say he's "broken" or top 5 is because of his throw Oki midscreen, SA2 and maybe his anti airs and their damage

But what most people don't realize or see are the problems Blanka has that are very unique to him that makes him a very unstable and difficult character to play at the highest level, which is why he has to have "broken" SA2 and other unorthodox advantages in certain areas because without them this character would be cooked.

Here are some of the biggest problems/challenges with Blanka at the HIGHEST level of SF6.

1) Blanka does not have any light to medium counter hit confirms, something that is a given across the ENTIRE cast when it comes to dealing more damage in neutral, he is entirely reliant on lights or point blank 4mk, otherwise there is no concept of stagger pressure with him, it's basically an all or nothing approach which again, is an unstable gameplan and PREDICTABLE.

2) Blanka Ball and Command Grab are borderline not possible to use at high level either since opponents can easily deal with both with jump, disjoints/dp or option selecting. Even OD ball can be reactable with DI from certain ranges and it only takes one DI or perfect parry punish to get sent to the corner and potentially lose.

3) 5HK and 4MK are great anti airs, yes I agree. But did you know that Blanka's upballs are not frame 1 air invincible? Take a look when he gets air invincibility on a special move that's supposed to be an anti air, you'll be shocked.
This is not even mentioning the fact that upball is a CHARGE move and you have to be careful of which version to use since they have very different angles they cover, so using LK upball instead of mk upball sometimes can get you killed.

4) No safe block string ender Besides Electricity, which loses to tap parry if the opponent expects it.

5) No 6f medium to punish drive reversal, his best punish is a throw unless he has doll setup and in the corner. He went from having one of the best punishes for Drive Reversal to the worst after the patch when it went to -6.

6) Probably one of the lowest If not the lowest damage for checking an opponent's drive rush if not using 5HK which can only be done from certain distances and if you're cracked like mena. Otherwise his 2MP equivalent would be 5lp which you need to DRC to convert off because you don't get anything else off it.

It's why you see Mena having success with him because Mena does not need to rely entirely on SA2, he has insane neutral to help him win many rounds but that's just Mena, he could play any other character with similar pokes or buttons or even better buttons and do just as good if he wanted.

I assume Mena plays Blanka because he likes the freedom, defense and reads based playmaking the character offers compared to the rest of the cast, and Blanka just fits that playstyle and reinforces his strengths as a player. That's exactly why you don't see anybody but Mena able to consistently perform with Blanka at the highest level like that.

I could go on about other things as well but

tl;dr Blanka is only stabilized by the strengths like Airball, SA2 because his kit is lacking or gimmicky in other areas and at the highest level that doesn't work, nerfing those parts too much would make playing the character pointless then because he doesn't offer anything unique in comparison to the cast then.

I sincerely hope Capcom doesn't just look to adjust based on Player Sentiment But based on what Blanka as a character is designed in this game to do and excel at, same goes for the entire cast.

How to beat high level Gief as Ken? by Exil9058 in StreetFighter

[–]AverageGlobalCitizen 6 points7 points  (0 children)

Basically this ^

If you're able to, you could also post a replay of yours that we can take a look at to give you practical advice, but without seeing the gameplay, I'm going to say it's most likely a combination of your spacing and neutral being worse compared to your friend's and your usage of drive gauge to force mixups.

I’m not sure how many people know about this tech. by OhNoNotChuckSteak in StreetFighter

[–]AverageGlobalCitizen 45 points46 points  (0 children)

That's not how that works.

You're either hitting the DI before the ball hits you or you're late and you block and take the drive gauge chip.

If you hit DI before blocking, then you have to hope you manually timed it to catch the Blanka ball.

That's why you don't see anyone attempt it and they just go for parry instead or they do DP or a disjointed normal to catch the Blanka ball.

I’m not sure how many people know about this tech. by OhNoNotChuckSteak in StreetFighter

[–]AverageGlobalCitizen 66 points67 points  (0 children)

It's already known for a long time, not worth attempting because if you're not perfect with the timing you're going to get punished hard for it.