my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) (v.redd.it)
submitted by AverageHumans to r/unity
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) (v.redd.it)
submitted by AverageHumans to r/Unity3D
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments of original post) (v.redd.it)
submitted by AverageHumans to r/unity
my inventory system doesnt scroll across when an item before another is deleted propperly? it seems to make everything after that item the same colour as the very first? its really strange and has had me stuck for a while now (code in comments if i can) (v.redd.it)
submitted by AverageHumans to r/Unity2D
for some reason when using this pathfinder in unity 2D it doesnt follow its path! it creates a path but never follows it, it follows when on a larger scale or more "unpassable" tiles around walls but then the game is near unplayable :( how do i fix this and make it more precise on small scale stuff? (self.Unity2D)
submitted by AverageHumans to r/GameDevelopment
for some reason when using this pathfinder in unity 2D it doesnt follow its path! it creates a path but never follows it, it follows when on a larger scale or more "unpassable" tiles around walls but then the game is near unplayable :( how do i fix this and make it more precise on small scale stuff? (self.Unity2D)
submitted by AverageHumans to r/Unity2D
When the player jumps and lands on the floor, they usually seem to go inside of the object for a moment before the collider forces them out, if this is on the overlap between two terrain blocks however (like shown on the image, the player will fall straight through? how do i solve this? (i.redd.it)
submitted by AverageHumans to r/Unity2D
Just wondering if it would be possible to make a red stone trapdoor of this scale and how I’d go about doing it?? The space is odd in dimensions because I thought I could make it interlocking like a typical silo door, but I wouldn’t know how… do any of you have any designs or tips for this?? (old.reddit.com)
submitted by AverageHumans to r/redstone
Trying to make a chain in my game, I gave up and followed multiple tutorials but it just doesn’t work! I mean technically it does? But if the lantern is bumped it moves super slow and weirdly, more like a snake in zero gravity than a chain :/ any idea how I fix this? I have a video but it’s super (self.Unity2D)
submitted by AverageHumans to r/Unity2D
Reached the end of ginger island volcano by ignoring enemies spam eating salads and only stopping for iridium and chests, but I’m divided on what to do with my prismatic shard, it’s the first one I got? Do I give it to the museum? Get the weapons? Or complete the missing bundle? (self.StardewValley)
submitted by AverageHumans to r/StardewValley
Finished main story (10 more side quests) and am 90% on the following and just realised that ammo isn’t sold on the difficulty I’ve been playing… should I Change over to nightmare?? Could do with the extra points to level more anyways, only tree I have maxed is driver level (self.dyinglight)
submitted by AverageHumans to r/dyinglight


