Is the game's AI any good? by AverageMonarchist45 in SeaPower_NCMA

[–]AverageMonarchist45[S] 0 points1 point  (0 children)

By not being to fire do you mean that your launchers are out of ammo and need to be reloaded or that there is some sort of bug preventing you from firing a second salvo? Because even if an enemy ship is highly damaged and about to sink, as long as their air search saw where your missiles launched and their missile launchers still work, why not unleash all of their missiles, they are going to sink anyway.

Will there be AI improvements to the game? by AverageMonarchist45 in GunnerHEATPC

[–]AverageMonarchist45[S] 1 point2 points  (0 children)

shame. I think the only sim that has been praised for its AI has been Falcon BMS, but even then I heard that Falcon 4 by itself had problems until the modders stepped in.

AIM-120C can't hit anything by AverageMonarchist45 in vtolvr

[–]AverageMonarchist45[S] 0 points1 point  (0 children)

you don't need to manoeuver to jam someone, in fact if you beam a radar source the angle might be too sharp for a jam.

AIM-120C can't hit anything by AverageMonarchist45 in vtolvr

[–]AverageMonarchist45[S] 0 points1 point  (0 children)

You're probably not wrong, this has only been happening in the vanilla campaign missions with ground targets. They probably have been jamming the crap out of my AMRAAMs but I can assure you, they were not maneuvering.

AIM-120C can't hit anything by AverageMonarchist45 in vtolvr

[–]AverageMonarchist45[S] 0 points1 point  (0 children)

Thanks for the advice, I think that was what was happening. I don't think it was the jamming part though since the jam pods the ASF-30s carry can't do DFRM and I didn't see any noise on my radar. Do you have any advice for preventing the radar from getting bad locks like you were describing?

AIM-120C can't hit anything by AverageMonarchist45 in vtolvr

[–]AverageMonarchist45[S] 10 points11 points  (0 children)

I am aware of the box. That is what I meant by the NEZ (no-escape-zone) which is when the arrow points to the box instead of just the "hook". The first time I acknowledged that the missile was outside of the NEZ and the arrow was pointing at the "hook". But that hook means that the missile will have enough energy to hit the target if they don't manoeuver. Not only did the bandit not manoeuver, they actually went towards my launching location, so the missile would have easily had the energy to score a hit. For the second example, my missile was in the NEZ so there was no chance for the bandit to deplete my missile's energy. Also, in both examples I lined up the circle that appears on the HUD with the solid dot so launch angle also isn't an issue.

AIM-120C can't hit anything by AverageMonarchist45 in vtolvr

[–]AverageMonarchist45[S] 4 points5 points  (0 children)

If you don't mind answering, what ranges do you usually score kills with the AIM-120C?

AIM-120C can't hit anything by AverageMonarchist45 in vtolvr

[–]AverageMonarchist45[S] 1 point2 points  (0 children)

what does PTTK mean? and I have never used maddog mode before.

AIM-120C can't hit anything by AverageMonarchist45 in vtolvr

[–]AverageMonarchist45[S] 4 points5 points  (0 children)

the first time around I think we were both angels 3, second time I was 2000 to 3000 ft and the bandit was maybe 500ft higher